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MLBB Tier List

The most up-to-date MLBB tier list for Season 41 (August 2026). See which heroes are S-tier, who to pick or ban, and how the meta is shifting, updated daily from ranked play across all servers.

Patch 2.1.95Updated August 28, 2026 ( Just now)Live Data

The rank filter re-ranks the tier grid and the rankings below it: the summary, the by role and by lane cards, the full tier list and the FAQ answers. Meta shifts and top picks stay on All Ranks data and say so on their own marker. The page always opens on All Ranks.

S13
A22
B40
C42
D16
Total133

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Which heroes are S-tier in Mobile Legends right now? (August 2026)

All Ranks data

These are the strongest meta heroes in Mobile Legends for Season 41 right now, ranked from live Patch 2.1.95 match data. S-tier heroes are meta-defining first-pick or first-ban material. A-tier heroes are reliable alternatives with strong win rates.

This tier list is updated daily from live ranked data across all servers. Use the rank filter above to re-rank this summary and the tier grid for Mythic, Legend, or Epic.

Slendertaker
ByMythic Immortal
Founder & Editor, MLBBHub · Updated August 26, 2026

What is the current MLBB meta? Season 41, Patch 2.1.95

Season 41 (Scarlet Embers) opened on June 17 with Patch 2.1.88 and rebalanced the map around durability. Roaming heroes, tanks and backline supports all gained survivability, the early jungle was reworked with higher Retribution damage and new creep pacing, and Roaming Blessings started earning gold and experience from damage dealt. Patch 2.1.90 followed on July 2 as a mid-season correction: the new jungle economy had left tank junglers overtuned, so Baxia, Fredrinn and Akai lost jungling speed while underused EXP lane and jungle picks such as Esmeralda, Nolan, Aulus, Minsitthar and Argus were buffed. Patch 2.1.95 on August 4 then barely touched ranked at all, and Moonton said why: it is holding wider changes until mid-to-late-season ranked performance and the pick rates from the just-finished MSC feed the next patch.

The ban phase is still a frontline problem, with one new face. Belerick now leads the entire roster at roughly 59% banned, and Paquito follows at 54% even though he has slipped to A-tier on a 50.7% win rate. The reworked Kaja is the outlier: his ban rate jumped from 16% to 47% within days of Patch 2.1.95 while his win rate sits at 47.0% and leaves him in C-tier, so that ban is fear of the new Divine Binding lasso rather than evidence it works yet. Hirara and Eudora are both above 51%, with Gloo at 49%, Sun at 41% and Estes at 38% behind them. Most drafts lose a tank or an EXP lane threat before the first pick is locked.

Durability still beats burst. The top of the win rate board is almost entirely tanks and supports: Marcel leads the game at 58.8%, with Rafaela at 57.8%, the HP-scaling fighter Masha at 57.0%, Khufra, Gloo and Minotaur all above 54% and Floryn just behind at 53.8%. The marksman Melissa at 56.3% is the only burst hero near them, because the one mage that kept pace was Gord and Patch 2.1.95 trimmed his passive and ultimate base damage, dropping him from 54.2% to 52.5%. Sustain supports still force the enemy to itemize anti-heal or lose the war of attrition, and front-to-back teamfighting remains the safest way to close games.

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Current MLBB Meta Shifts

All Ranks data

Live snapshot of how the Mobile Legends meta is shifting. See which heroes are gaining ground, which are falling off, and the hidden OP picks most ranked players overlook. These three widgets stay on All Ranks data and do not follow the rank filter: the per-rank feed carries no history to compare.

Rising Heroes

Biggest recent win rate gains

  1. 1
    Hanzo hero icon
    Hanzo
    WR 55.8%PR 0.8%
    +1.4%
  2. 2
    Melissa hero icon
    Melissa
    WR 56.7%PR 1.6%
    +0.8%
  3. 3
    Estes hero icon
    Estes
    WR 53.6%PR 0.6%
    +0.7%

Falling Off

Biggest recent win rate drops

  1. 1
    Gord hero icon
    Gord
    WR 52.4%PR 0.9%
    -0.9%
  2. 2
    Atlas hero icon
    Atlas
    WR 52.7%PR 1.1%
    -0.7%
  3. 3
    Chip hero icon
    Chip
    WR 47.6%PR 0.1%
    -0.7%

Hidden OP Picks

Win rate above 53%, pick rate under 1%, ban rate under 10%

  1. 1
    Masha hero icon
    Masha
    WR 57.0%PR 0.1%
  2. 2
    Khufra hero icon
    Khufra
    WR 54.7%PR 0.3%
  3. 3
    Argus hero icon
    Argus
    WR 54.4%PR 0.3%

Top Picks in Mobile Legends Patch 2.1.95

All Ranks data
53.2% WR1.6% PR58.2% BR

Belerick is the most banned hero in Mobile Legends right now, removed from roughly 59% of drafts on a 53.2% win rate, and he is the clearest winner of Season 41's roaming and tank survivability pass. He is a pure retaliation tank: Deadly Thorns gives every 50 damage he absorbs a chance to fire back for damage that scales off his max HP, so stacking health is stacking damage. Ancient Seed slows enemies along a line of vines, Nature's Strike closes gaps with an enhanced basic attack, and Wrath of Dryad taunts everyone around him for 1.5 seconds. Draft him against dive compositions that want to sit on your carry, then walk in first and let them hit you.

Gloo

Tank
54.4% WR0.7% PR47.7% BR

Moonton nerfed Gloo in Patch 2.1.88 for sitting on the win rate and ban rate leaderboards too long, and neither number has really moved: he is still banned in roughly 49% of drafts and still carries a 54.5% win rate. Stick, Stick layers slows and damage reduction onto anyone he touches, Spread, Spread splits him into Goos that immobilize in a fan-shaped area, and once a target reaches max Sticky stacks his ultimate Grab, Grab attaches to them for up to nine seconds while he recovers 20% of his max HP. Glue yourself to a backliner and bring burst follow-up: the attached target rarely survives.

Sun

Fighter
53.2% WR1.5% PR40.0% BR

Sun holds a roughly 41% ban rate on a 53.2% win rate, and he rewards anyone willing to play a side lane alone. Clone Techniques summons a Doppelganger that inherits 70% of his attributes and part of his attack effects, letting him shove a wave or duel with a small army while the map plays four against five somewhere else. The Simian God passive strips 4% physical defense per hit for up to ten stacks and heals him off his clones' damage, which is why he chunks even dedicated frontliners. Track his location constantly: a free Sun is a free tower.

Hanzo

Assassin
55.8% WR0.8% PR37.5% BR

Hanzo is the only assassin left in S-tier and posts the best win rate in the role at 55.8%, climbing for five straight snapshots while only 24% of drafts ban him. Everything runs on Demon Blood: his passive Ame no Habakiri banks 2 for every non-hero unit and 20 for every hero that dies near him, Ninjutsu: Demon Feast unlocks after five basic attacks to devour a camp for 10 more, and Kinjutsu: Pinnacle Ninja sends the demon Hanekage out with a second set of skills while his body stays behind and the meter drains 10 per second. Bank the meter before you spend it: a Hanekage that runs dry mid-dive is a free kill for the enemy.

Miya

Marksman
53.2% WR3.3% PR17.4% BR

Miya is the most picked hero in S-tier at 3.36% of drafts and turns that volume into a 53.2% win rate, which is why Gold Lane keeps handing her the farm. Everything scales with time in the fight: Moon Blessing adds 5% attack speed per basic attack up to five stacks, and at full stacks every hit also summons a Moonlight Shadow that inherits part of her attack effects. Moon Arrow bolts two extra arrows onto each basic attack for four seconds with 30% splash to nearby targets, Arrow of Eclipse immobilizes an area for 1.2 seconds before scattering slowing arrows, and Hidden Moonlight clears her debuffs, conceals her for two seconds and returns her to full stacks on the way out. Spend the ultimate as an escape and a reset, not as an engage: leaving stealth with the passive already capped is what wins the second half of a teamfight.

Marcel

Support
59.1% WR0.3% PR32.9% BR

Marcel posts the highest win rate of any hero in the game at 58.8% and almost nobody picks him, at 0.28%. That gap is the story: he is a specialist who wins hard for the small number of players who commit to him, and a 32% ban rate says drafts have noticed. His split soul Clemar does the work, with Framed Moment slowing an area by 60% before a delayed shot lands, Tracking Shot granting up to 75% movement speed when moving toward an enemy hero, and Golden Hour taking a wide-angle shot that zones a fight for two seconds. Low pick rate, high reward, and worth the practice hours.

MLBB Tier List by Role (August 2026)

All Ranks data

These rankings leave out heroes below 0.5% of all hero picks in ranked. At that sample a win rate measures the small pool of specialists who main the hero rather than the hero itself, so it does not carry over to a normal ranked game. The tier grid and the full tier list above still rank every hero.

Best Fighters in Mobile Legends

Fighters still dictate tempo on both side lanes and own the top of the ban phase through Paquito, banned in 54% of drafts even after slipping to A-tier on a 50.7% win rate, and Sun's split-push threat at 41%. Masha quietly holds the best record in the role at 57.0% on a 0.11% pick rate, and Argus has gone from niche to 54.3% after buffs in both 2.1.88 and 2.1.90. Dyrroth is the role's most picked hero and its clearest average: 1.99% of drafts for a 50.0% win rate.

  1. 1.SunS53.2%
  2. 2.LukasA52.9%
  3. 3.BaratsA52.3%
  4. 4.SilvannaA51.5%
  5. 5.MinsittharA51.3%
  6. 6.GuinevereA51.0%
  7. 7.PaquitoA50.7%
  8. 8.FredrinnB51.2%

Best Mages in Mobile Legends

The mid lane is the one place Patch 2.1.95 moved. Gord was the mage exception at the top of the win rate board and lost passive and ultimate base damage for it, falling from 54.2% to 52.5%, which still leads the role. Eudora is the most picked mage and the fourth most banned hero in the game at 52%, Zetian holds the pool's zone-control slot, and Novaria's Skill 2 buff (a bigger movement speed burst plus more damage) has moved her pick rate from 0.7% to 1.4% without moving her 48.7% win rate yet.

  1. 1.ValirA52.5%
  2. 2.GordA52.4%
  3. 3.EudoraA52.3%
  4. 4.KaditaA51.5%
  5. 5.ZetianA50.9%
  6. 6.KaguraB51.4%
  7. 7.CyclopsB51.1%
  8. 8.AliceB50.6%

Best Marksmen in Mobile Legends

Gold Lane is the most-picked role in the game, and its S-tier slot has narrowed to one hero: Miya, at 3.36% of drafts for a 53.2% win rate. Hanabi still leads the whole roster on pick rate at 3.40% but has slipped to A-tier at 52.9%, so the lane's most popular pick is no longer its strongest. Melissa owns the role's best record at 56.3% and is still climbing after her 2.1.90 buff. Claude, nerfed for hitting his power spike too early, has fallen to 47.6%, and Lesley stays the trap pick of the lane: heavily played, C-tier at 46.9%.

  1. 1.MelissaS56.7%
  2. 2.MiyaS53.2%
  3. 3.HanabiA52.9%
  4. 4.Yi Sun-shinA51.6%
  5. 5.BeatrixB49.9%
  6. 6.MoskovB49.3%
  7. 7.ObsidiaC48.8%
  8. 8.BrodyC48.6%

Best Assassins in Mobile Legends

The jungle reshuffled this season and has now settled. Hanzo is the only assassin left in S-tier at 55.8% and rising, while Hirara has cooled to A-tier at 52.1% and still eats a ban in half of all drafts on reputation. Saber's 2.1.88 sustained-damage rework keeps him banned in 29% of games on a 50.0% win rate, Helcurt's silence still shuts down skill-reliant drafts, and Harley, the dominant jungler two patches ago, has fallen to C-tier at 47.7% after his Skill 2 mobility nerf.

  1. 1.HanzoS55.8%
  2. 2.LingA52.3%
  3. 3.HiraraA52.2%
  4. 4.Yi Sun-shinA51.6%
  5. 5.KaditaA51.5%
  6. 6.PaquitoA50.7%
  7. 7.AamonB50.6%
  8. 8.SaberB50.1%

Best Tanks in Mobile Legends

Tanks are the defining block of Season 41 after a broad roaming survivability pass lifted Atlas, Hylos, Chip, Gatotkaca, Johnson, Minotaur and Khufra. Belerick is now the most banned hero in the game at 59%, Gloo held a 54.5% win rate straight through a targeted nerf, Khufra and Minotaur both clear 54%, and Atlas sits just behind at 53.1%. Tigreal is the counterexample and the most picked tank on the roster at a 45.8% win rate, because a hook that misses is a tank that did nothing.

  1. 1.GlooS54.4%
  2. 2.MinotaurS54.2%
  3. 3.BelerickS53.2%
  4. 4.AtlasA52.7%
  5. 5.BaratsA52.3%
  6. 6.CarmillaA51.6%
  7. 7.FredrinnB51.2%
  8. 8.HildaB50.7%

Best Supports in Mobile Legends

Roam is deep and rewarding right now. Marcel has the single highest win rate in the game at 58.8% on a 0.28% pick rate, Rafaela's early-game buffs have pushed her to 57.8%, and Floryn and Estes anchor the sustain meta that forces anti-heal itemization, Estes at a 38% ban rate. The exception is the reworked Kaja: Patch 2.1.95 gave his Skill 2 flight and traded his single-target suppression for an area restraint, and drafts have answered by banning him in 47% of all games while his win rate sits at 47.0%.

  1. 1.RafaelaS58.0%
  2. 2.MinotaurS54.2%
  3. 3.FlorynS53.7%
  4. 4.EstesS53.6%
  5. 5.CarmillaA51.6%
  6. 6.JohnsonB49.6%
  7. 7.AngelaB49.1%
  8. 8.KajaC47.2%

MLBB Tier List by Lane (August 2026)

All Ranks data

Lane strength matters as much as overall tier. These lane rankings surface the best Mobile Legends heroes for gold lane, EXP lane, mid lane, jungle, and roam based on the current tier list and live ranked stats. They follow the rank filter above, and because ranked stats are not published per lane, a flex hero's numbers here are its blended performance across every lane it is played in.

These rankings leave out heroes below 0.5% of all hero picks in ranked. At that sample a win rate measures the small pool of specialists who main the hero rather than the hero itself, so it does not carry over to a normal ranked game. The tier grid and the full tier list above still rank every hero.

Best Gold Laners in Mobile Legends

Gold lane rewards marksmen and scaling carries that can survive early pressure, farm safely, and convert item spikes into late-game teamfight damage.

  1. 1.MelissaS56.7%
  2. 2.MiyaS53.2%
  3. 3.HanabiA52.9%
  4. 4.BeatrixB49.9%
  5. 5.MoskovB49.3%
  6. 6.ObsidiaC48.8%
  7. 7.BrodyC48.6%
  8. 8.ClintC48.4%

Highest ban rate in this lane: Miya at 17.4%.

Best EXP Laners in Mobile Legends

EXP lane favors durable fighters and tanks that can contest early waves, rotate to Turtle fights, and hold side-lane pressure without constant help.

  1. 1.GlooS54.4%
  2. 2.SunS53.2%
  3. 3.LukasA52.9%
  4. 4.SilvannaA51.5%
  5. 5.MinsittharA51.3%
  6. 6.GuinevereA51.0%
  7. 7.PaquitoA50.7%
  8. 8.HildaB50.7%

Highest ban rate in this lane: Paquito at 53.7%.

Best Mid Laners in Mobile Legends

Mid lane prioritizes wave clear, crowd control, and rotation speed because mid heroes influence both side lanes and early jungle skirmishes.

  1. 1.ValirA52.5%
  2. 2.GordA52.4%
  3. 3.EudoraA52.3%
  4. 4.KaditaA51.5%
  5. 5.ZetianA50.9%
  6. 6.KaguraB51.4%
  7. 7.CyclopsB51.1%
  8. 8.ValeB50.6%

Highest ban rate in this lane: Eudora at 54.5%.

Best Junglers in Mobile Legends

Junglers need fast clear speed, objective control, and reliable gank pressure. The best jungle picks convert early tempo into Turtle and Lord control.

  1. 1.HanzoS55.8%
  2. 2.SunS53.2%
  3. 3.LukasA52.9%
  4. 4.BaratsA52.3%
  5. 5.LingA52.3%
  6. 6.HiraraA52.2%
  7. 7.Yi Sun-shinA51.6%
  8. 8.FredrinnB51.2%

Highest ban rate in this lane: Hirara at 54.0%.

Best Roamers in Mobile Legends

Roamers define vision, engage timing, and defensive peel. Strong roam picks either start fights cleanly or keep carries alive through extended teamfights.

  1. 1.RafaelaS58.0%
  2. 2.GlooS54.4%
  3. 3.MinotaurS54.2%
  4. 4.FlorynS53.7%
  5. 5.EstesS53.6%
  6. 6.BelerickS53.2%
  7. 7.AtlasA52.7%
  8. 8.CarmillaA51.6%

Highest ban rate in this lane: Belerick at 58.2%.

Complete MLBB Tier List (August 2026)

All Ranks data

Full hero ranking for Season 41, Patch 2.1.95, with a breakdown of what defines each tier this patch. The interactive grid above lets you filter by role and lane. The list below follows the rank filter and ranks every hero in the game.

S-Tier: Meta-defining picks

13 heroes

S-tier is where the ranked win rates actually top out: every hero here clears 53%, and since draft presence can only move a placement by one point, none of them is here on ban pressure alone. Season 41's roaming and tank survivability pass put durable frontliners at the heart of it, alongside the specialists posting the highest win rates in the game. Some are the first names off the board in the ban phase; others are quiet picks most drafts never see.

A-Tier: Strong, reliable picks

22 heroes

A-tier is the reliable backbone of the meta: heroes clearing 50.5% in ranked, close enough to S that a favorable patch or a busier draft slot lifts them into it. Several of the most-banned heroes in the game sit here rather than in S, because ban pressure adjusts a placement by at most one win-rate point and cannot carry a hero that is only around even. Once the contested picks are gone, this is where the safe answers are.

B-Tier: Balanced and viable

40 heroes

B-tier is the middle of the roster: heroes hovering around an even win rate, fully playable but without the margin that separates the top two tiers. Several accessible mid-lane mages and marksmen sit here on high pick rates, which usually signals a forgiving kit rather than a weak one. A B-tier hero in the right matchup still beats an S-tier hero in the wrong one.

C-Tier: Situational picks

42 heroes

C-tier heroes are situational. They need a specific team composition, a favorable lane matchup, or strong mechanics to outperform, and Season 41's durability and jungle-economy changes left some of them a step behind the pace. Draft these as deliberate counter-picks rather than blind picks, and only when your team can cover their weak phases.

D-Tier: Underperforming

16 heroes

D-tier heroes are underperforming in the current meta. Their ranked win rates sit well below even, which points to kits the recent balance passes left behind, and most need a buff or rework before they compete with the picks above. They can still win on comfort and mastery, but you are playing into a stat deficit rather than with the meta.

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How is this Mobile Legends tier list calculated?

Our tier list is generated from ranked match data collected across all servers for the current patch. Every hero is scored on three live ranked signals, and performance leads: win rate (its gap above or below a 50% baseline) is what the score is built from. It is then adjusted by how contested the hero is in draft, measured as its pick rate and ban rate combined into the share of drafts it appears in. That draft adjustment is capped at one point of win rate in either direction, so it can move a hero into a neighbouring tier but never decides the board on its own: no hero below 53% win rate reaches S and none below 50.5% reaches A, however heavily it is banned, and a strong pick most players have not found yet drops no further than that same one point for being rare. Because two heroes can be adjusted in opposite directions, a contested hero can sit a tier above a quieter one whose win rate is up to two points higher. The combined score places each hero into one of five tiers.

Data Freshness and Sources

Stats snapshotAugust 28, 2026

Daily ranked data powering tier placements, win rate, pick rate, and ban rate.

Editorial reviewAugust 26, 2026

Human review for meta notes, role context, and patch impact summaries.

Patch contextPatch 2.1.95

Balance changes are cross-checked against the current patch notes page.

For deeper numbers, compare the full hero statistics table with the current patch notes. This keeps the tier list aligned with both live ranked performance and visible balance changes. And if you want to know what your own ranked grind and skin collection are worth, run your account through the MLBB account value calculator.

What Each MLBB Tier Means

S-tierThe strongest heroes this patch by ranked win rate. Most are first ban or first pick material in competitive drafts, and a few are quiet picks that simply win when they are played.
A-tierStrong, reliable picks. Slightly below S in raw stats but still excellent choices for climbing.
B-tierViable and balanced. Solid when your team needs the role filled, but not priority picks.
C-tierSituational. Works in specific team compositions or as a counter pick, but outclassed by higher tiers.
D-tierUnderperforming. Win rates well below 50% suggest these heroes need a buff or rework to compete.

MLBB Tier List by Rank

The meta shifts significantly between rank brackets. Use the rank filter above to re-rank the tier grid for your level. The written sections on this page stay on All Ranks.

Epic & LegendHeroes with simple kits and strong laning dominate. Sustain fighters and burst mages thrive because games are less coordinated.
MythicMechanically demanding heroes start performing well. Assassin junglers and roam initiators gain value as teams coordinate ganks.
Mythical Honor & GloryDraft-dependent. Hero counters matter more than raw stats. Flexible heroes that fill multiple roles are prioritized.

Ranked stats refresh daily from the runtime snapshot and reflect the past seven days of ranked play. Individual hero win rates can vary based on player skill, team composition, and game duration. Always consider your team's needs and the enemy draft before locking in a pick. A B-tier counter often outperforms an S-tier hero in the wrong matchup. For detailed stats on any hero, visit our hero statistics page. Official game updates are available at mobilelegends.com.

Frequently Asked Questions About the MLBB Tier List

All Ranks data

Yes. The meta shifts significantly between rank brackets. In Epic and Legend, heroes with simple kits dominate. In Mythic, mechanically demanding assassins and roam initiators gain value. In Mythical Honor and Glory, draft-dependent flexible heroes are prioritized. Use the rank filter to re-rank the tier grid for your specific rank. The written answers and lane rankings below follow that filter with it.

The tier list refreshes daily from the live ranked snapshot and reflects the past seven days of ranked match data. Major re-rankings happen after each new patch when hero balance changes take effect.

The top junglers in Season 41, across all ranks, are Hanzo, Sun, Lukas. Jungle rewards fast clear speed, map awareness, and the timing to turn a cleared camp into a gank or an objective. Pick a burst assassin when the enemy drafts squishy carries you can delete on sight, or a durable jungler when your team needs someone who can start fights and survive the follow-up. Hirara carries the highest ban rate in this lane at 54.0%, so expect that pick to be contested or removed in the draft.

The strongest EXP lane heroes in Season 41, across all ranks, are Gloo, Sun, Lukas. EXP lane rewards durable fighters and tanks that can contest early waves, rotate to Turtle fights, and hold side-lane pressure without constant help. Draft a sustain bruiser when you want to solo-carry the side lane, or a tanky initiator when your team lacks a reliable frontline. Paquito carries the highest ban rate in this lane at 53.7%, so expect that pick to be contested or removed in the draft.

The top mid lane heroes in Season 41, across all ranks, are Valir, Gord, Eudora. Mid lane prioritizes wave clear, crowd control, and rotation speed, since a mid hero influences both side lanes and early jungle skirmishes. Pick a burst mage to punish grouped enemies, or a control mage when your team needs reliable lockdown in teamfights. Eudora carries the highest ban rate in this lane at 54.5%, so expect that pick to be contested or removed in the draft.

The best roamers in Season 41, across all ranks, are Rafaela, Gloo, Minotaur. Roam picks define vision, engage timing, and defensive peel. Choose a hard-engage tank when your carries need someone to start fights, or a sustain and peel support when your priority is keeping a fed core alive through extended teamfights. Belerick carries the highest ban rate in this lane at 58.2%, so expect that pick to be contested or removed in the draft.

The top first-ban targets right now, across all ranks, are Belerick, Eudora, Hirara, Paquito, Gloo. These heroes warp the draft so heavily that strong teams remove them before picking, and any that slip through become priority first picks. For the full ban rate numbers on every hero, check the hero statistics table.

Season 41 (Scarlet Embers) opened with Patch 2.1.88 on June 17, which rebalanced the map around durability: roaming heroes, tanks and backline supports all gained survivability, the early jungle was reworked with higher Retribution damage and new creep pacing, and Roaming Blessings began earning gold and experience from damage dealt. Patch 2.1.90 on July 2 was a mid-season correction: the new jungle economy had overtuned tank junglers, so Baxia, Fredrinn and Akai lost jungling speed while Esmeralda, Nolan, Aulus, Minsitthar and Argus were buffed to widen the EXP lane and jungle pools. Patch 2.1.95 on August 4 left ranked almost untouched: Gord lost passive and ultimate base damage, Novaria's Skill 2 gained damage and a bigger movement speed burst, and Kaja was reworked into the Nazar King with a flying Skill 2 (Soaring Wings) and an area restraint ultimate (Divine Binding) in place of his single-target suppression. The rest of that patch went to Brawl-only tuning for 54 heroes and the return of Chaos Clash, with Moonton saying the next patch is where mid-to-late-season ranked performance and MSC pick rates will drive the balance changes.