Every MLBB item with typed stats, recipes, unique passives, and the heroes that core them. Filter by category and tier, search by stat or passive name, then open any item for its full recipe tree and matchup-aware hero builds.
Every hero fills six slots with gold earned mid-match. Items span six categories and three tiers, where T3 cores combine T1 components and T2 sub-items.
Physical damage, crit, and lifesteal cores for marksmen and fighters.
Magic power, cooldown, and burst items that scale mage damage.
HP, physical defense, and magic defense to survive the fight.
Boots and mobility tools that dictate map tempo.
Retribution enchants and jungle-only cores for the tempo role.
Support and utility items with shared auras and vision.
Use this database to check base stats, unique passives, and full recipe trees before committing gold. Pair it with the build simulator to stack six slots and catch passive conflicts, the hero database for recommended cores, or the emblem guide to round out your loadout.
Showing 104 items
MLBB currently has 104 equipment items across six categories: Attack (physical damage), Magic (ability power), Defense (armor and HP), Movement (boots and mobility), Jungling (retribution enchants), and Roaming (support and vision). The catalog refreshes every patch so stats, passives, and recipes stay aligned with the live game.
Most Tier 3 items are built from Tier 1 components and Tier 2 sub-items. Buying components early gives you partial stats during the laning phase while you save gold toward the full item. Each item page shows the complete recipe tree, component cost, and combine fee so you know exactly how much gold the upgrade path costs.
Unique passives are named item effects that do not stack with copies of the same effect on other items. Lifeline, Deter, and Bloodlust are all unique passives. If two items in your build share the same named passive, only one instance applies. Each item page lists its unique passive so you can avoid accidentally stacking conflicting effects.
Your first completed item depends on role, matchup, and the enemy draft. Marksmen usually rush attack speed or lifesteal, mages prioritize early magic power or mana sustain, tanks stack HP and the resistance that counters the biggest threat, and assassins snowball into damage once they have boots plus a Tier 2 core. Open any item page to see the heroes who core that item for role-specific build paths.
The interactive build simulator lives at /build-simulator. It uses the same typed stat data as this catalog, auto-detects unique passive conflicts, and shows aggregated physical defense, magic defense, mana, and mana regen totals separately so you can plan six-slot builds without doing the math yourself.
Item stats, passives, and recipes refresh every patch. Balance changes may shift optimal build paths between versions.