Browse all 75 items across 5 categories. Search by name, stat, or passive effect.
Click items below to add them to your build (max 6 slots). See combined stats and passive conflicts.
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Showing 75 items
+160 Phys ATK, +5% Movement Speed
Despair: Dealing damage to enemies below 50% HP increases Phys ATK by 25% for 2s.
+70 Phys ATK, +250 HP, +15 Phys PEN
Ambush: After 5s without dealing/taking damage, next basic attack deals extra 160 (+40% Phys ATK) damage and slows by 40% for 1.5s.
+65 Phys ATK, +25% Crit Chance, +40% Crit Damage
Doom: Crits grant 5% extra Phys ATK for 2s.
+60 Phys ATK, +250 HP, +5% Movement Speed, +10% CD Reduction
Divine Justice: After casting a skill, next basic attack within 3s deals 60% Total Phys ATK as True Damage and recovers HP. 1.5s CD.
+40 Phys ATK, +40% Atk Speed, +10% Crit, +5% Movement Speed
Typhoon: Every few basic attacks release chain-bounce magic damage to up to 3 enemies.
+60 Phys ATK, +35% Phys PEN
Armor Buster: Extra penetration against turrets.
+80 Phys ATK, +10% CD Reduction
Retribution: Hitting an enemy hero 5 times grants +50% Movement Speed decaying over 3s.
+35 Phys ATK, +550 HP, +10% CD Reduction
Fighting Spirit: Dealing damage grants stacking Phys ATK and Phys PEN, up to 8 stacks.
+35 Phys ATK, +20% Atk Speed, +8% Lifesteal
Engulf: Basics deal 8% target current HP as extra damage. Devour: Basics grant 2% Lifesteal for 3s, stacks 5x.
+80 Phys ATK, +25% Atk Speed
Punish: Basic attacks reduce target's HP Regen and Shield by 50% for 3s.
+30 Phys ATK, +30% Atk Speed, +5% Movement Speed
Corrosive: Basics gain +80 damage and slow target by 8% for 1.5s, stacks 5x. Impulse: Basics grant 6% Atk Speed for 3s, stacks 5x.
+40 Phys ATK, +15% Atk Speed, +20% Lifesteal
Frenzy: Crits grant 20% extra Atk Speed for 2s.
+55 Phys ATK, +15% Atk Speed
Swift: Crit Chance converted to Atk Speed. Endless Strike: Every 2 non-crit basics, next attack gains 80% Atk Speed and triggers effects 2 extra times.
+70 Phys ATK, +10% CD Reduction
Supreme Warrior: After casting Ultimate, gain +30% Movement Speed for 7.5s. 15s cooldown.
+40 Phys ATK, +20% Atk Speed, +10% Lifesteal
Dragon Scale: +1 Hybrid DEF per 1% Lifesteal (halved for non-Fighters). Lifeline: Below 30% HP, gain shield and 50% Movement Speed. 60s CD.
+30 Phys ATK, +20% Atk Speed, +10% Lifesteal
Active: Wind Chant: Immune to all Physical Damage for 2s (halved for non-Marksmen). 90s CD.
+40 Phys ATK, +20% Atk Speed, +30% Phys PEN
Malefic Energy: +12% basic attack range. Hitting a target grants 10% Movement Speed for 0.5s.
+60 Phys ATK, +15% Movement Speed
Lethality: Executes enemy heroes below 4% HP. Gain stacks on kills (+0.1% execute threshold each), lose 30% stacks on death. Max 80 stacks.
+100 Magic Power
Mystery: Increases Magic Power by 21%-35% (scales with level).
+75 Magic Power, +300 Mana
Resonate: Every 6s the next skill deals chain lightning to up to 3 enemies.
+65 Magic Power, +35% Magic PEN
Spellbreaker: Extra penetration when HP is above 70%.
+75 Magic Power, +5% Movement Speed
Magic: Dealing magic damage reduces target's Magic DEF by 2-9 (stacks 3x).
+150 Magic Power
Nirvana: Adds HP equal to 150% of Magic Power as a shield. Regenerates out of combat.
+60 Magic Power, +615 HP, +600 Mana
Time: Every 30s gain 25 HP and 4 Magic Power, up to 12 stacks. At max stacks, +5% Magic Power and +300 Mana.
+70 Magic Power, +700 HP
+25% Magic Lifesteal. Recharge: Eliminating an enemy hero recovers 10% HP.
+75 Magic Power, +150 Mana, +7% Movement Speed
Ice Bound: Dealing ability damage slows enemies by 15% for 3s (stacks twice).
+70 Magic Power, +350 HP, +10% CD Reduction
Timestream: Kill or assist reduces Ultimate cooldown by 30%.
+75 Magic Power, +400 HP
Scorch: Magic damage burns for 1%-2% Max HP per second over 3s.
+55 Magic Power, +20% Atk Speed, +5% CD Reduction, +10% Lifesteal
Affliction: Basics deal extra 50 (+30% Magic Power) magic damage. Impulse: Basics grant 6% Atk Speed for 3s, stacks 5x.
+50 Magic Power, +250 HP, +20% CD Reduction
Mana Spring: Regen 15% Max Mana every 10s. Magic Mastery: Max CDR increased by 5%.
+76 Magic Power, +10% CD Reduction
Crisis: After casting a skill, next basic within 3s deals 100 (+100% Magic Power) True Damage and slows by 40% for 1.5s. 5s CD.
+60 Magic Power, +300 HP, +10% CD Reduction, +12% Healing Effect
Blessing: When heal/shield target falls below 35% HP, they gain a shield and your CDs reduce by 2s. 60s per-target CD.
+475 Magic Power, +10% CD Reduction
Butterfly Goddess: For every 800 magic damage dealt to a hero, summon a Butterfly to deal 8% of their current HP as magic damage.
+45 Phys ATK, +400 HP, +5% CD Reduction
Active: Frozen: Become frozen, untargetable and immune to damage for 2s. Cannot move or cast skills while frozen. 100s CD.
+900 HP, +48 Magic DEF
Shield: Periodically generates a shield absorbing 170-1150 Magic Damage.
+920 HP, +54 Phys DEF
Deter: When hit by a skill, reduces attacker's Phys ATK by 10% for 2s (stacks 3x).
+500 Mana, +70 Phys DEF, +10% CD Reduction
Arctic Slow: Reduces nearby enemies' Atk Speed by 30% and Shield/HP Regen by 50%.
+850 HP, +42 Magic DEF, +10% CD Reduction
Bless: Increases Shield absorption and HP Regen by 30%.
+800 HP, +40 Phys DEF
Immortal: Resurrect 2s after death with 16% HP and a shield. 210s CD.
+950 HP, +52 Magic DEF
Holy Blessing: Taking magic damage grants stacking Magic Damage Reduction (up to 6 stacks).
+770 HP, +45 Phys DEF
Brute Force: Skills or basics grant stacking Movement Speed and defenses (up to 5 stacks).
+900 HP, +10% CD Reduction
Demonize: Below 40% HP, reduces damage taken by 40% for 5s. 60s CD.
+90 Phys DEF
Counterstrike: Reflects 25% of basic attack damage back to attacker.
+1200 HP, +20 Magic DEF
Burning Soul: Deals 1.2% Total HP as magic damage per second to nearby enemies. Curse: Reduces target's Hybrid DEF by 3 per tick, stacks 3x.
+1820 HP
Recovery: After 5s out of combat, recover 2.5% Total HP per second. Defender: Taking 500+ damage heals from excess.
+600 HP, +15 Phys DEF, +15 Magic DEF, +20% Movement Speed
Thunderbolt: Every 4s, next basic deals extra True Damage based on DEF and briefly slows. Hybrid DEF stacks on hero hits.
+900 HP, +40 Phys DEF
Chastise: Taking damage caps attacker's Atk Speed to 75% for 2s. Redemption: Below 30% HP, recover 20% Max HP over 2s. 60s CD.
+22 Phys DEF, +40 Movement Speed
Valor: Taking physical attacks grants 5 extra Phys DEF per stack, up to 25.
+22 Magic DEF, +40 Movement Speed
Fortitude: Reduces CC duration by 30%.
+15% Atk Speed, +40 Movement Speed
Increases basic attack speed.
+10 Magic PEN, +40 Movement Speed
Increases magic penetration for ability damage.
+60 Movement Speed
+60 out-of-combat Movement Speed, reduced to +20 in combat.
+10% CD Reduction, +40 Movement Speed
Reduces skill cooldowns.
+10 Magic Power, +40 Movement Speed
Mysticism: Killing or assisting minion kills restores 4% Mana.
+10% Atk Speed
Component item. Core starting piece for attack speed builds.
+15% Atk Speed
Component item. Core starting piece for attack speed builds.
+10% Crit Chance
Component item. Starting piece for critical strike builds.
+22 Phys DEF
Component item. Basic physical armor for early defense.
+22 Magic DEF
Component item. Basic magic resistance for early game.
+300 HP
Component item. Raw HP for early survivability.
+15 Magic Power
Component item. Cheap magic power boost for mage builds.
+2 Mana Regen
Component item. Basic mana regeneration for early sustain.
+20 Movement Speed
Component item. Base footwear that builds into all tier 2 boots.
+30 Phys ATK, +5% Movement Speed
Mid-tier component. Builds into Blade of Despair.
+60 Phys ATK
Mid-tier component. High raw attack power. Builds into Blade of Despair.
+35 Phys ATK, +15% Crit Chance
Mid-tier component. Crit and damage mix. Builds into Berserker's Fury.
+50 Phys ATK, +5% Movement Speed
Mid-tier component. Strong physical stats. Builds into Endless Battle.
+300 HP, +15 Magic DEF
Mid-tier component. HP and magic resist combo. Builds into Athena's Shield.
+35 Magic Power
Mid-tier component. Solid magic power base. Builds into Holy Crystal.
+15% Atk Speed, +10 Phys ATK
Mid-tier component. Attack speed and damage for marksman builds.
+25 Magic Power, +300 Mana
Mid-tier component. Magic power with mana sustain for caster builds.
+300 HP, +300 Mana
Mid-tier component. HP and mana pool. Builds into Clock of Destiny.
+10% Lifesteal
Mid-tier component. Lifesteal sustain for physical carry builds.
+25 Phys DEF, +10% CD Reduction
Mid-tier component. Defense with cooldown reduction for tanks.
+350 HP
Mid-tier component. Raw HP boost for tanky builds.
Component items combine to create powerful final items. Understanding build paths helps you optimize your gold spending during a match.
Ogre Tomahawk
650g
Rogue Meteor
900g
Fury Hammer
830g
Javelin
320g
Legion Sword
910g
Mystic Container
500g
Power Crystal
220g
Hero's Ring
450g
Magic Resist Cloak
220g
Most-used item combinations by role. These builds represent effective loadouts for each role in the current meta.
Bruiser damage with sustain and armor penetration for extended fights.
Tough Boots
War Axe
Blade of Despair
Hunter Strike
Malefic Roar
Immortality
Maximum burst magic damage with penetration and late-game scaling.
Arcane Boots
Clock of Destiny
Lightning Truncheon
Holy Crystal
Divine Glaive
Blood Wings
Critical strike build for maximum sustained physical DPS output.
Swift Boots
Windtalker
Berserker's Fury
Haas's Claws
Blade of Despair
Malefic Roar
High burst physical damage with cooldown reduction for quick combos.
Magic Shoes
Blade of the Heptaseas
Endless Battle
Hunter Strike
Blade of Despair
Malefic Roar
Full durability with balanced physical and magic defense.
Tough Boots
Dominance Ice
Antique Cuirass
Athena's Shield
Radiant Armor
Immortality
Team utility with healing amplification, CDR, and defense.
Demon Shoes
Flask of the Oasis
Enchanted Talisman
Oracle
Athena's Shield
Immortality
Item data reflects the current MLBB patch. Stats and passives are subject to change with game updates.