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Land of Dawn

Battlefield Map

Explore the battlefield. Click any zone for laning tips, jungle routes, and objective strategies.

BLUEBASEREDBASEBlueBuffRedBuffBlueBuffRedBuffCreepCreepCreepCreepGOLDTAP FOR TIPSMIDTAP FOR TIPSEXPTAP FOR TIPSJNGTAP FOR TIPSROAMTAP FOR TIPSLORDTAP FOR TIPSTURTLETAP FOR TIPS🐢RIVER
Gold Lane
Mid Lane
EXP Lane
Jungle
Lord
Turtle
Click any zone on the map for strategic tips

Game Phases

Understanding the flow of a match helps you make the right macro decisions at each stage.

Early Game

0:00 – 4:00

Jungler clears buff camps → reaches Level 4 → first gank

Laners focus on securing last hits and wave control

Roamer helps gold laner clear wave 1, then rotates mid

First Turtle spawns at 2:00. Contest it with your team

Avoid unnecessary deaths. Early kills give snowball advantage

Mid Game

4:00 – 9:00

Grouping for objectives becomes priority over solo farming

Rotate as a team to secure Turtle every 2 minutes

Push outer turrets to open up enemy jungle for invasion

Control vision around river with smart bush checking

Assassins should look for pick-offs on split pushing enemies

Late Game

9:00+

Lord spawns at 9:00. This is the game-deciding objective

DO NOT get caught out. One death can lose the game

Group as 5 and fight near objectives, not randomly in jungle

Enhanced Lord after 12:00 is nearly unstoppable. Prioritize it

Split pushing is risky but can work if your team can stall 4v5

Objective Timers

Key timings every player should know. Contesting objectives at the right time wins games.

Lithowanderer

Spawns: 0:30
Respawn: 2 min

River crab that gives gold and brief vision. Contest it early for lane advantage.

Turtle

Spawns: 2:00
Respawn: 2 min

Grants gold and XP to the whole team. Securing multiple turtles creates a gold lead.

Lord

Spawns: 9:00
Respawn: 3 min

Game-changing summon that pushes a lane. Enhanced Lord after 12:00 is even stronger.

Jungle Buffs

Spawns: 0:20
Respawn: 2 min

Purple (Blue) buff gives CDR/mana. Orange (Red) buff gives slow on attacks. Junglers need these.

Role Rotation Guide

Where each role should be at the start of the match and when to rotate.

Gold Laner (MM)

1

Start in the gold lane (top lane)

2

Focus on last-hitting minions for gold advantage

3

Push wave before 2:00, then rotate for Turtle fight

4

After taking enemy outer turret, rotate mid to share pressure

5

In late game, stay with team. Never farm alone in side lanes

EXP Laner (Fighter)

1

Start solo in the EXP lane (bottom lane)

2

Trade aggressively at level 2 power spike

3

Control lane bushes to zone enemy from farm

4

Rotate mid at level 4 with ultimate for a kill

5

In mid game, split push when team has numbers elsewhere

Mid Laner (Mage)

1

Start mid lane. Fastest rotation access to both sides

2

Clear first wave ASAP, then check for river crab at 0:30

3

Rotate to help jungler secure Turtle at 2:00

4

After clearing mid wave, roam to gank side lanes

5

Your wave clear speed dictates your team's tempo

Jungler (Assassin)

1

Start at your buff camp. Clear it with Retribution

2

Path: Blue → small camp → Red → small camp → gank

3

Reach Level 4 before first gank for ultimate advantage

4

Save Retribution for Turtle/Lord objective secures

5

Invade enemy jungle when their jungler shows on the map

Roamer (Tank)

1

Start with gold laner to help clear first wave safely

2

After wave 1, rotate mid to establish map pressure

3

Help jungler secure buffs if enemy invades

4

Provide vision by checking key bushes before fights

5

Lead teamfights. Your engage timing decides the outcome

Roamer (Support)

1

Babysit gold laner through first 2 waves

2

Rotate to mid to help your mage gain lane advantage

3

Stay near carries in teamfights. Peel and shield them

4

Use roam blessing to share gold without stealing farm

5

Ward key areas: river bushes, turtle pit, lord pit