The most up-to-date MLBB tier list for Season 40 (June 2026). See which heroes are S-tier, who to pick or ban, and how the meta is shifting, updated daily from ranked play across all servers.
Advertisement
These are the strongest meta heroes in Mobile Legends for Season 40 right now, ranked from live Patch 2.1.67a match data. S-tier heroes are meta-defining first-pick or first-ban material. A-tier heroes are reliable alternatives with strong win rates.
This tier list is updated daily from live ranked data across all servers. Use the rank filter above to see tier rankings for Mythic, Legend, or Epic.
Patch 2.1.67 reshaped the bottom of the map with a sweeping Gold Lane marksman overhaul. Moonton rebalanced mana costs, base durability, and movement speed across nearly every marksman, giving strong early-game laners less natural bulk and high-mobility late-game carries lower durability growth. The follow-up 2.1.67a hotfix then turned to the carry and roam pools, trimming Harley's mid-game burst and buffing Paquito, Chou, and several tanks. Despite the marksman focus, fighters and supports still set the pace in ranked: EXP lane and roam remain the two most influential roles, each carrying a deep S-tier.
The ban phase tells the clearest story. Marcel is the single most contested hero in the game, banned so often that both teams routinely remove him in the same draft (his ban rate sits above 100% once each side is counted), with Gloo and Harley close behind at roughly 71% each. Estes (around 48%) and Sora (around 41%) round out the five most-banned heroes. Securing or denying any of them shifts the draft before the first pick is even locked.
Sustain still defines extended fights. Estes and Floryn keep the healing support meta alive, forcing the enemy to itemize anti-heal or lose the war of attrition, while durable frontliners like Gloo anchor the dive. With 2.1.67a explicitly buffing roaming tank survivability and more roamer changes promised, the current meta continues to reward sustained, front-to-back teamfighting over pure burst compositions.
Advertisement
Live week-over-week snapshot of the Mobile Legends meta. See which heroes are gaining ground, which are falling off, and the hidden OP picks most ranked players overlook. All data is computed from the same ranked stats feeding the tier list above.
Biggest week-over-week win rate gains
Biggest week-over-week win rate drops
Marcel is the most contested hero in Mobile Legends right now, banned so often that both teams routinely target him in the same draft. His split soul Clemar makes him a poke-and-control support: Framed Moment slows everyone in an area before landing a delayed hit, Tracking Shot hands him and his carry a large movement-speed boost, and the Golden Hour ultimate fires a wide-angle shot that zones entire fights. Patch 2.1.67 softened the ultimate's downside on allies, making him even safer to commit to. He still posts a 55% win rate under that ban pressure, so if he slips through, expect the enemy roamer to dictate tempo.
Gloo sits behind only Marcel in ban priority at roughly 71%, and his 55% win rate explains why. Stick, Stick layers slows onto anyone he touches, Spread, Spread splits him into Goos that immobilize in a fan-shaped area, and once a target reaches max Sticky stacks his ultimate Grab, Grab latches onto them for up to nine seconds while he heals. In the EXP lane he is nearly impossible to trade against, and in teamfights he glues himself to a backliner and refuses to die. Pair him with a burst follow-up and the attached target is almost always a kill.
Harley is the defining jungle threat this patch, banned around 71% even after 2.1.67a cut his mid-game burst. As an assassin-mage hybrid he clears camps quickly and snowballs off pick-offs: Poker Trick rains three waves of cards, Space Escape blinks him in and out with a return hat for repositioning, and Deadly Magic rings a target in fire before the combo detonates. His Magic Master passive shreds magic defense, so his damage ramps as a fight drags on. The nerf trimmed his snowball ceiling but not his pick potential, which keeps him a first-rotation ban at high ranks.
Estes anchors the healing meta with a roughly 48% ban rate and a 52% win rate. Moonlight Immersion delivers a heavy single-target heal and links him to the ally for follow-up restoration, and his ultimate Blessing of Moon Goddess blankets the whole team in enhanced heal-over-time through an entire teamfight. Teams that do not draft anti-heal such as Dominance Ice or Sea Halberd against him simply lose the war of attrition. He pairs best with durable front-to-back cores who can sit in damage while being constantly topped off, which is exactly the playstyle the current sustain meta rewards.
Hanabi is the most-picked hero in the game and the most reliable Gold Lane carry, still leading marksmen in win rate after the 2.1.67 marksman rebalance. Her Equinox passive grants control immunity while she holds a shield, a lifesaver against dive, and Petal Barrage bounces between enemies for heavy teamfight output without repositioning. Soul Scroll adds wave clear and poke, and her ultimate Forbidden Jutsu: Higanbana immobilizes a line of enemies for crucial lockdown. She wants longer games where she can finish core items and turn fights with bounce damage from the safety of the backline.
Sun has climbed back into the top tier with a 40% ban rate and a near-54% win rate, thriving as a split-push fighter who punishes any team that ignores the side lanes. His ultimate Clone Techniques summons Doppelgangers that inherit his attributes and attack effects, letting him shove a wave or duel with a small army while the map plays four-versus-five elsewhere. The Simian God passive strips physical defense as he and his clones pile on hits, so he chunks even tanky frontliners. Track his location constantly: a free Sun is a free tower, and a fed Sun closes games on the side lane.
Fighters headline the meta with a deep S-tier anchored in EXP lane and jungle. Sun's split-push and Sora's solo-kill threat force constant map attention, Guinevere and Hilda bring burst and early aggression, and newer pick Suyou has become one of the most feared junglers in ranked and pro play. Freya and Leomord round out a role that dictates tempo on both side lanes.
The mid lane settled after Season 40's earlier mage overhaul. Zetian leads on zone control and is one of the most-picked mages, Zhuxin punishes grouped enemies with her displacement skill, and Gord quietly posts one of the highest win rates in the entire game for players who can land his skill-shot poke. Harley blurs the line between mage and assassin as the dominant jungle threat.
Patch 2.1.67's Gold Lane overhaul reset marksman durability and mana costs, but the role's leaders held firm. Hanabi tops both pick rate and marksman win rate thanks to her bounce damage and control-immunity shield, while Miya's early-game durability buff pushed her back into heavy rotation. The role rewards safe positioning and clean late-game scaling more than raw early aggression now.
Assassins own the jungle, led by Harley even after his 2.1.67a burst nerf. Helcurt's silence shuts down skill-reliant heroes, while Saber and Gusion reward mechanical players who can execute fast pick combos on isolated targets. The role lives and dies on map awareness and rotation timing rather than raw stat checks.
Tanks remain meta-defining with Gloo sitting near a 71% ban rate and one of the highest win rates in the game. Belerick, buffed in 2.1.67a, and Kaja give the frontline reliable engage and pick potential, and 2.1.67a's roaming-tank survivability buffs point to the frontline staying strong into the next patch.
Support is the deepest it has been all season. Marcel is the single most-banned hero in the game, Estes and Floryn keep the healing meta alive, and Diggie's crowd-control immunity counters heavy-CC compositions. Roam is one of the two most impactful roles in ranked right now.
Lane strength matters as much as overall tier. These lane rankings surface the best Mobile Legends heroes for gold lane, EXP lane, mid lane, jungle, and roam based on the current tier list and live ranked stats.
Gold lane rewards marksmen and scaling carries that can survive early pressure, farm safely, and convert item spikes into late-game teamfight damage.
EXP lane favors durable fighters and tanks that can contest early waves, rotate to Turtle fights, and hold side-lane pressure without constant help.
Mid lane prioritizes wave clear, crowd control, and rotation speed because mid heroes influence both side lanes and early jungle skirmishes.
Junglers need fast clear speed, objective control, and reliable gank pressure. The best jungle picks convert early tempo into Turtle and Lord control.
Full hero ranking for Season 40, Patch 2.1.67a, with a breakdown of what defines each tier this patch. The interactive grid above lets you filter by rank, role and lane. The list below shows every hero in the default ranking across all servers.
S-tier is the draft-warping core of Patch 2.1.67a: the heroes both teams contest before a single pick is locked. Sustain supports that force anti-heal, durable EXP and jungle bruisers that snowball the side lanes, and the marksmen who held firm through the Gold Lane rebalance all live here. The hotfix's roaming-tank survivability buffs only deepened the frontline, so expect almost every S-tier hero to be a first ban or first pick.
A-tier is the reliable backbone of the meta. These heroes trade a little of S-tier's ban pressure for consistency: they anchor the deep fighter and support pools and give you safe, high-win-rate answers when the top picks are removed. In the right composition most of them climb just as effectively as S-tier, which is why they fill out the bulk of competitive drafts.
B-tier picks are balanced and fully viable, particularly into the right matchup. They lack the snowball, sustain, or contest pressure that defines the top of the patch, but they reliably fill a role and punish greedy enemy drafts. Several mages and marksmen settled here after 2.1.67's durability and mana changes reset their early game.
C-tier heroes are situational. They need a specific team composition, a favorable lane matchup, or strong mechanics to outperform, and the 2.1.67 rebalance left some of them leaning on item spikes to come online. Draft these as deliberate counter-picks rather than blind picks, and only when your team can cover their weak phases.
D-tier heroes are underperforming in the current meta. Low win and pick rates point to kits the latest balance pass left behind, and most need a buff or rework before they compete with the picks above. They can still win on comfort and mastery, but you are playing into a stat deficit rather than with the meta.
Advertisement
Our tier list is generated from ranked match data collected across all servers for the current patch. Every hero is scored with a composite formula that combines three live ranked signals: win rate (measured as its gap above or below a 50% baseline), pick rate (on a logarithmic scale, so a jump from rare to common counts for more than common to ubiquitous), and ban rate(added as draft pressure). Ban rate counts because consistently banned heroes shape the draft meta even when they aren't played. The combined score places each hero into one of five tiers.
Daily ranked data powering tier placements, win rate, pick rate, and ban rate.
Human review for meta notes, role context, and patch impact summaries.
Balance changes are cross-checked against the current patch notes page.
For deeper numbers, compare the full hero statistics table with the current patch notes. This keeps the tier list aligned with both live ranked performance and visible balance changes.
The meta shifts significantly between rank brackets. Use the rank filter above to see how heroes perform at your level.
Ranked stats refresh daily from the runtime snapshot and reflect the past seven days of ranked play. Individual hero win rates can vary based on player skill, team composition, and game duration. Always consider your team's needs and the enemy draft before locking in a pick. A B-tier counter often outperforms an S-tier hero in the wrong matchup. For detailed stats on any hero, visit our hero statistics page. Official game updates are available at mobilelegends.com.
Yes. The meta shifts significantly between rank brackets. In Epic and Legend, heroes with simple kits dominate. In Mythic, mechanically demanding assassins and roam initiators gain value. In Mythical Honor and Glory, draft-dependent flexible heroes are prioritized. Use the rank filter to see tier rankings for your specific rank.
The tier list refreshes daily from the live ranked snapshot and reflects the past seven days of ranked match data. Major re-rankings happen after each new patch when hero balance changes take effect.
The top junglers in Season 40 are Paquito, Suyou, Harley. Harley is the most versatile jungle pick with mage-assassin hybrid damage and strong roaming. Aamon excels at stealth ganks and burst kills, while Helcurt's silence shuts down skill-dependent heroes. Sun is also a strong jungle option with his clone pressure.
The strongest EXP lane heroes in Season 40 are Gloo, Sun, Silvanna. EXP lane rewards durable fighters and tanks that can contest early waves, rotate to Turtle fights, and hold side-lane pressure without constant help. Draft a sustain bruiser when you want to solo-carry the side lane, or a tanky initiator when your team lacks a reliable frontline.
The top mid lane heroes in Season 40 are Gord, Zhuxin, Zetian. Mid lane prioritizes wave clear, crowd control, and rotation speed, since a mid hero influences both side lanes and early jungle skirmishes. Pick a burst mage to punish grouped enemies, or a control mage when your team needs reliable lockdown in teamfights.
The best roamers in Season 40 are Marcel, Gloo, Diggie. Roam picks define vision, engage timing, and defensive peel. Choose a hard-engage tank when your carries need someone to start fights, or a sustain and peel support when your priority is keeping a fed core alive through extended teamfights.
The top first-ban targets right now are Marcel, Gloo, Harley, Paquito, Sun. These heroes warp the draft so heavily that strong teams remove them before picking, and any that slip through become priority first picks. For the full ban rate numbers on every hero, check the hero statistics table.
The headline change of Patch 2.1.67 was a Gold Lane marksman overhaul: Moonton rebalanced mana costs, base durability, and movement speed across the entire role, lowering early-game bulk for strong laners and durability growth for high-mobility late-game carries. Sora was nerfed in the laning phase, Marcel's ultimate was tuned to hurt allies less, Aulus was reworked, and Terizla lost his mana system entirely. The 2.1.67a hotfix that followed cut Harley's mid-game burst to curb his snowball, buffed Paquito, Chou, Belerick, and Aulus, and began a pass on roaming tank survivability that Moonton has said will continue in future patches.