The most up-to-date MLBB tier list for Season 41 (August 2026). See which heroes are S-tier, who to pick or ban, and how the meta is shifting, updated daily from ranked play across all servers.
The rank filter re-ranks the tier grid and the rankings below it: the summary, the by role and by lane cards, the full tier list and the FAQ answers. Meta shifts and top picks stay on All Ranks data and say so on their own marker. The page always opens on All Ranks.
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These are the strongest meta heroes in Mobile Legends for Season 41 right now, ranked from live Patch 2.1.95 match data. S-tier heroes are meta-defining first-pick or first-ban material. A-tier heroes are reliable alternatives with strong win rates.
This tier list is updated daily from live ranked data across all servers. Use the rank filter above to re-rank this summary and the tier grid for Mythic, Legend, or Epic.
Season 41 (Scarlet Embers) opened on June 17 with Patch 2.1.88 and rebalanced the map around durability. Roaming heroes, tanks and backline supports all gained survivability, the early jungle was reworked with higher Retribution damage and new creep pacing, and Roaming Blessings started earning gold and experience from damage dealt. Patch 2.1.90 followed on July 8 as a mid-season correction: the new jungle economy had left tank junglers overtuned, so Baxia, Fredrinn and Akai lost jungling speed while underused EXP lane and jungle picks such as Esmeralda, Nolan, Aulus, Minsitthar and Argus were buffed. Patch 2.1.95 on August 4 then barely touched ranked at all, and Moonton said why: it is holding wider changes until mid-to-late-season ranked performance and the pick rates from the just-finished MSC feed the next patch.
The ban phase is still a frontline problem, with one new face. Belerick now leads the entire roster at roughly 59% banned, and Paquito follows at 55% even though he has slipped to A-tier on a 50.7% win rate. The reworked Kaja is the outlier: his ban rate jumped from 16% to over 51% within days of Patch 2.1.95 while his win rate sits at 46.6%, so that ban is fear of the new Divine Binding lasso rather than evidence it works yet. Gloo and Hirara are both close to 50%, with Eudora at 44%, Sun at 43% and Estes at 38% behind them. Most drafts lose a tank or an EXP lane threat before the first pick is locked.
Durability still beats burst. The top of the win rate board is almost entirely tanks and supports: Marcel leads the game at 58.6%, with Rafaela at 57.6%, the HP-scaling fighter Masha at 57.4%, and Gloo, Khufra, Minotaur and Floryn all above 54%. The marksman Melissa at 55.7% is the only burst hero near them, because the one mage that kept pace was Gord and Patch 2.1.95 trimmed his passive and ultimate base damage, dropping him from 54.2% to 52.5%. Sustain supports still force the enemy to itemize anti-heal or lose the war of attrition, and front-to-back teamfighting remains the safest way to close games.
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Live snapshot of how the Mobile Legends meta is shifting. See which heroes are gaining ground, which are falling off, and the hidden OP picks most ranked players overlook. These three widgets stay on All Ranks data and do not follow the rank filter: the per-rank feed carries no history to compare.
Biggest recent win rate gains
Biggest recent win rate drops
Belerick is the most banned hero in Mobile Legends right now, removed from roughly 59% of drafts on a 53.2% win rate, and he is the clearest winner of Season 41's roaming and tank survivability pass. He is a pure retaliation tank: Deadly Thorns gives every 50 damage he absorbs a chance to fire back for damage that scales off his max HP, so stacking health is stacking damage. Ancient Seed slows enemies along a line of vines, Nature's Strike closes gaps with an enhanced basic attack, and Wrath of Dryad taunts everyone around him for 1.5 seconds. Draft him against dive compositions that want to sit on your carry, then walk in first and let them hit you.
Moonton nerfed Gloo in Patch 2.1.88 for sitting on the win rate and ban rate leaderboards too long, and neither number has really moved: he is still banned in roughly 50% of drafts and still carries a 55.1% win rate. Stick, Stick layers slows and damage reduction onto anyone he touches, Spread, Spread splits him into Goos that immobilize in a fan-shaped area, and once a target reaches max Sticky stacks his ultimate Grab, Grab attaches to them for up to nine seconds while he recovers 20% of his max HP. Glue yourself to a backliner and bring burst follow-up: the attached target rarely survives.
Sun holds a roughly 43% ban rate on a 53.3% win rate, and he rewards anyone willing to play a side lane alone. Clone Techniques summons a Doppelganger that inherits 70% of his attributes and part of his attack effects, letting him shove a wave or duel with a small army while the map plays four against five somewhere else. The Simian God passive strips 4% physical defense per hit for up to ten stacks and heals him off his clones' damage, which is why he chunks even dedicated frontliners. Track his location constantly: a free Sun is a free tower.
Hanzo is the only assassin left in S-tier and posts the best win rate in the role at 53.9%, climbing for three straight snapshots while barely 6% of drafts bother to ban him. Everything runs on Demon Blood: his passive Ame no Habakiri banks 2 for every non-hero unit and 20 for every hero that dies near him, Ninjutsu: Demon Feast unlocks after five basic attacks to devour a camp for 10 more, and Kinjutsu: Pinnacle Ninja sends the demon Hanekage out with a second set of skills while his body stays behind and the meter drains 10 per second. Bank the meter before you spend it: a Hanekage that runs dry mid-dive is a free kill for the enemy.
Hanabi is the second most picked hero in the game at 3.35% of drafts and turns that volume into a 53.1% win rate, which is why Gold Lane keeps handing her the farm. Ninjutsu: Petal Barrage makes her basic attacks bounce up to four times, so she clears waves fast and melts grouped teams from range. Ninjutsu: Equinox is why she survives: while the shield is up she is immune to crowd control and gains movement and attack speed, and the kunai from Ninjutsu: Soul Scroll marks targets so those bounces bite harder. Save Equinox for the enemy engage, not for the wave.
Marcel posts the highest win rate of any hero in the game at 58.6% and almost nobody picks him, at 0.27%. That gap is the story: he is a specialist who wins hard for the small number of players who commit to him, and a 31% ban rate says drafts have noticed. His split soul Clemar does the work, with Framed Moment slowing an area by 60% before a delayed shot lands, Tracking Shot granting up to 75% movement speed when moving toward an enemy hero, and Golden Hour taking a wide-angle shot that zones a fight for two seconds. Low pick rate, high reward, and worth the practice hours.
These rankings leave out heroes below 0.5% of all hero picks in ranked. At that sample a win rate measures the small pool of specialists who main the hero rather than the hero itself, so it does not carry over to a normal ranked game. The tier grid and the full tier list above still rank every hero.
Fighters still dictate tempo on both side lanes and own the top of the ban phase through Paquito, banned in 55% of drafts even after slipping to A-tier on a 50.7% win rate, and Sun's split-push threat at 43%. Masha quietly holds the best record in the role at 57.4% on a 0.11% pick rate, and Argus has gone from niche to 54.3% after buffs in both 2.1.88 and 2.1.90. Dyrroth is the role's most picked hero and its clearest average: 1.96% of drafts for a 49.7% win rate.
The mid lane is the one place Patch 2.1.95 moved. Gord was the mage exception at the top of the win rate board and lost passive and ultimate base damage for it, falling from 54.2% to 52.5%, which still leads the role. Eudora is the most picked mage and the sixth most banned hero in the game at 44%, Zetian holds the pool's zone-control slot, and Novaria's Skill 2 buff (a bigger movement speed burst plus more damage) has moved her pick rate from 0.7% to 1.2% without moving her 49.2% win rate yet.
Gold Lane is the most-picked role in the game and its top is a three-way S-tier split: Miya leads the whole roster on pick rate at 3.43%, Hanabi follows at 3.35%, and both convert it into a win rate just over 53%. Melissa owns the role's best record at 55.7% and is still climbing after her 2.1.90 buff. Claude, nerfed for hitting his power spike too early, has fallen to 47.9%, and Lesley stays the trap pick of the lane: heavily played, C-tier at 47%.
The jungle reshuffled this season and has now settled. Hanzo is the only assassin left in S-tier at 53.9% and rising, while Hirara has cooled to A-tier at 51.9% and still eats a ban in half of all drafts on reputation. Saber's 2.1.88 sustained-damage rework keeps him banned in 29% of games on a 49.8% win rate, Helcurt's silence still shuts down skill-reliant drafts, and Harley, the dominant jungler two patches ago, has fallen to C-tier at 47.7% after his Skill 2 mobility nerf.
Tanks are the defining block of Season 41 after a broad roaming survivability pass lifted Atlas, Hylos, Chip, Gatotkaca, Johnson, Minotaur and Khufra. Belerick is now the most banned hero in the game at 59%, Gloo held a 55.1% win rate straight through a targeted nerf, and Khufra, Minotaur and Atlas all clear 53.5%. Tigreal is the counterexample and the most picked tank on the roster at a 45.8% win rate, because a hook that misses is a tank that did nothing.
Roam is deep and rewarding right now. Marcel has the single highest win rate in the game at 58.6% on a 0.27% pick rate, Rafaela's early-game buffs have pushed her to 57.6%, and Floryn and Estes anchor the sustain meta that forces anti-heal itemization, Estes at a 38% ban rate. The exception is the reworked Kaja: Patch 2.1.95 gave his Skill 2 flight and traded his single-target suppression for an area restraint, and drafts have answered by banning him in half of all games while his win rate sits at 46.6%.
Lane strength matters as much as overall tier. These lane rankings surface the best Mobile Legends heroes for gold lane, EXP lane, mid lane, jungle, and roam based on the current tier list and live ranked stats. They follow the rank filter above, and because ranked stats are not published per lane, a flex hero's numbers here are its blended performance across every lane it is played in.
These rankings leave out heroes below 0.5% of all hero picks in ranked. At that sample a win rate measures the small pool of specialists who main the hero rather than the hero itself, so it does not carry over to a normal ranked game. The tier grid and the full tier list above still rank every hero.
Gold lane rewards marksmen and scaling carries that can survive early pressure, farm safely, and convert item spikes into late-game teamfight damage.
Highest ban rate in this lane: Miya at 16.4%.
EXP lane favors durable fighters and tanks that can contest early waves, rotate to Turtle fights, and hold side-lane pressure without constant help.
Highest ban rate in this lane: Paquito at 55.3%.
Mid lane prioritizes wave clear, crowd control, and rotation speed because mid heroes influence both side lanes and early jungle skirmishes.
Highest ban rate in this lane: Eudora at 45.6%.
Junglers need fast clear speed, objective control, and reliable gank pressure. The best jungle picks convert early tempo into Turtle and Lord control.
Highest ban rate in this lane: Hirara at 50.5%.
Roamers define vision, engage timing, and defensive peel. Strong roam picks either start fights cleanly or keep carries alive through extended teamfights.
Highest ban rate in this lane: Belerick at 58.9%.
Full hero ranking for Season 41, Patch 2.1.95, with a breakdown of what defines each tier this patch. The interactive grid above lets you filter by role and lane. The list below follows the rank filter and ranks every hero in the game.
S-tier is where the ranked win rates actually top out: every hero here clears 53%, and since draft presence can only move a placement by one point, none of them is here on ban pressure alone. Season 41's roaming and tank survivability pass put durable frontliners at the heart of it, alongside the specialists posting the highest win rates in the game. Some are the first names off the board in the ban phase; others are quiet picks most drafts never see.
A-tier is the reliable backbone of the meta: heroes clearing 50.5% in ranked, close enough to S that a favorable patch or a busier draft slot lifts them into it. Several of the most-banned heroes in the game sit here rather than in S, because ban pressure adjusts a placement by at most one win-rate point and cannot carry a hero that is only around even. Once the contested picks are gone, this is where the safe answers are.
B-tier is the middle of the roster: heroes hovering around an even win rate, fully playable but without the margin that separates the top two tiers. Several accessible mid-lane mages and marksmen sit here on high pick rates, which usually signals a forgiving kit rather than a weak one. A B-tier hero in the right matchup still beats an S-tier hero in the wrong one.
C-tier heroes are situational. They need a specific team composition, a favorable lane matchup, or strong mechanics to outperform, and Season 41's durability and jungle-economy changes left some of them a step behind the pace. Draft these as deliberate counter-picks rather than blind picks, and only when your team can cover their weak phases.
D-tier heroes are underperforming in the current meta. Their ranked win rates sit well below even, which points to kits the recent balance passes left behind, and most need a buff or rework before they compete with the picks above. They can still win on comfort and mastery, but you are playing into a stat deficit rather than with the meta.
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Our tier list is generated from ranked match data collected across all servers for the current patch. Every hero is scored on three live ranked signals, and performance leads: win rate (its gap above or below a 50% baseline) is what the score is built from. It is then adjusted by how contested the hero is in draft, measured as its pick rate and ban rate combined into the share of drafts it appears in. That draft adjustment is capped at one point of win rate in either direction, so it can move a hero into a neighbouring tier but never decides the board on its own: no hero below 53% win rate reaches S and none below 50.5% reaches A, however heavily it is banned, and a strong pick most players have not found yet drops no further than that same one point for being rare. Because two heroes can be adjusted in opposite directions, a contested hero can sit a tier above a quieter one whose win rate is up to two points higher. The combined score places each hero into one of five tiers.
Daily ranked data powering tier placements, win rate, pick rate, and ban rate.
Human review for meta notes, role context, and patch impact summaries.
Balance changes are cross-checked against the current patch notes page.
For deeper numbers, compare the full hero statistics table with the current patch notes. This keeps the tier list aligned with both live ranked performance and visible balance changes.
The meta shifts significantly between rank brackets. Use the rank filter above to re-rank the tier grid for your level. The written sections on this page stay on All Ranks.
Ranked stats refresh daily from the runtime snapshot and reflect the past seven days of ranked play. Individual hero win rates can vary based on player skill, team composition, and game duration. Always consider your team's needs and the enemy draft before locking in a pick. A B-tier counter often outperforms an S-tier hero in the wrong matchup. For detailed stats on any hero, visit our hero statistics page. Official game updates are available at mobilelegends.com.
Yes. The meta shifts significantly between rank brackets. In Epic and Legend, heroes with simple kits dominate. In Mythic, mechanically demanding assassins and roam initiators gain value. In Mythical Honor and Glory, draft-dependent flexible heroes are prioritized. Use the rank filter to re-rank the tier grid for your specific rank. The written answers and lane rankings below follow that filter with it.
The tier list refreshes daily from the live ranked snapshot and reflects the past seven days of ranked match data. Major re-rankings happen after each new patch when hero balance changes take effect.
The top junglers in Season 41, across all ranks, are Hanzo, Sun, Lukas. Jungle rewards fast clear speed, map awareness, and the timing to turn a cleared camp into a gank or an objective. Pick a burst assassin when the enemy drafts squishy carries you can delete on sight, or a durable jungler when your team needs someone who can start fights and survive the follow-up. Hirara carries the highest ban rate in this lane at 50.5%, so expect that pick to be contested or removed in the draft.
The strongest EXP lane heroes in Season 41, across all ranks, are Gloo, Sun, Lukas. EXP lane rewards durable fighters and tanks that can contest early waves, rotate to Turtle fights, and hold side-lane pressure without constant help. Draft a sustain bruiser when you want to solo-carry the side lane, or a tanky initiator when your team lacks a reliable frontline. Paquito carries the highest ban rate in this lane at 55.3%, so expect that pick to be contested or removed in the draft.
The top mid lane heroes in Season 41, across all ranks, are Gord, Valir, Eudora. Mid lane prioritizes wave clear, crowd control, and rotation speed, since a mid hero influences both side lanes and early jungle skirmishes. Pick a burst mage to punish grouped enemies, or a control mage when your team needs reliable lockdown in teamfights. Eudora carries the highest ban rate in this lane at 45.6%, so expect that pick to be contested or removed in the draft.
The best roamers in Season 41, across all ranks, are Rafaela, Gloo, Minotaur. Roam picks define vision, engage timing, and defensive peel. Choose a hard-engage tank when your carries need someone to start fights, or a sustain and peel support when your priority is keeping a fed core alive through extended teamfights. Belerick carries the highest ban rate in this lane at 58.9%, so expect that pick to be contested or removed in the draft.
The top first-ban targets right now, across all ranks, are Belerick, Paquito, Hirara, Kaja, Gloo. These heroes warp the draft so heavily that strong teams remove them before picking, and any that slip through become priority first picks. For the full ban rate numbers on every hero, check the hero statistics table.
Season 41 (Scarlet Embers) opened with Patch 2.1.88 on June 17, which rebalanced the map around durability: roaming heroes, tanks and backline supports all gained survivability, the early jungle was reworked with higher Retribution damage and new creep pacing, and Roaming Blessings began earning gold and experience from damage dealt. Patch 2.1.90 on July 8 was a mid-season correction: the new jungle economy had overtuned tank junglers, so Baxia, Fredrinn and Akai lost jungling speed while Esmeralda, Nolan, Aulus, Minsitthar and Argus were buffed to widen the EXP lane and jungle pools. Patch 2.1.95 on August 4 left ranked almost untouched: Gord lost passive and ultimate base damage, Novaria's Skill 2 gained damage and a bigger movement speed burst, and Kaja was reworked into the Nazar King with a flying Skill 2 (Soaring Wings) and an area restraint ultimate (Divine Binding) in place of his single-target suppression. The rest of that patch went to Brawl-only tuning for 54 heroes and the return of Chaos Clash, with Moonton saying the next patch is where mid-to-late-season ranked performance and MSC pick rates will drive the balance changes.