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Angela Build, Counter & Emblem Guide for Mobile Legends

Patch 2.2.16a · RankedUpdated · Aug 29, 2026
Angela - Bunnylove, Mobile Legends Support hero

“Bunnylove”

49.33%

Win RateWin Rate change over the last 39 days +0.4

1.71%

Pick Rate

10.27%

Ban Rate

Tier BSupportRoamerAlso playedMid LaneMedium

Curated Build

Roam Favor Tempo

See all
Support icon

Emblem

Support Emblem

Flicker

Spell

Flicker

  • Agility
  • Pull Yourself Together
  • Focusing Mark

TEAMFIGHT COMBOS

Step 1
Step 2
Step 3
Step 4

In teamfights, use Angela's Ultimate first to attach to a strong ally, and use her 1st Skill to deal damage or heal allies when needed. When enemies try to close in, CC them with her 2nd Skill, and follow up with her 1st Skill for sustained damage.

Angela is a support who trades her own body on the map for the right to upgrade one teammate at the exact moment a fight breaks open. She is not a generic healer. Pick her when your draft has a diver worth attaching to, and avoid her when the enemy can cancel her channel or isolate her before Heartguard lands.

At a Glance

Durability
30
Offense
20
Control
50
Difficulty
60
See Angela in full tier list

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Angela is a second health bar, not a fifth body

Angela is correct when your team already has a hero who wants to start fights from inside the enemy shape. Ling, Lancelot, Paquito, Yu Zhong, Martis, Alpha, Barats, and similar front-foot carries turn Heartguard into a tempo spell because they were already planning to take return damage. Angela adds shield, healing, slow pressure, and an immobilize threat without asking that diver to stop moving.

She is wrong when the draft has no host. If the best target is a marksman standing two screens behind the fight, Angela becomes a reactive shield with no map pressure. If the enemy has Franco, Chou, Kaja, Saber, Natalia, Helcurt, or other tools that can either cancel her channel or kill her detached body, the pick needs much cleaner vision than normal ranked games usually provide.

The draft question is simple: name the teammate who gets Heartguard before the loading screen. If you cannot name them, Angela is probably stealing a roam slot from a hero with stronger engage or peel.

The whole kit is built around arriving early

Angela works because Heartguard ignores distance. That changes the support job from "walk to the fight" into "predict where the next fight will start." Her attached state lets Love Waves keep flowing without mana pressure, transfers her movement-speed rhythm to the host, and turns Puppet-on-a-String into a follow-up check on anyone trying to kite the dive.

Love Waves is not just healing. It marks, slows, reveals bushes on hit, and makes the string easier to finish. Puppet-on-a-String is not a raw catch tool. It is a punishment spell after the target has already been slowed, body-blocked, or forced to spend a dash. Heartguard is not an emergency button. It is the permission slip for your diver to enter first.

The Angela player who waits for a health bar to drop is late. The Angela player who reads the next engage two seconds early makes the enemy waste their burst into a shielded target who is still moving forward.

Laning: the first four minutes

  1. Start around the jungler, not the gold laner. Use Love Waves to keep the first clear healthy, but avoid dumping every charge into camps. You need at least one charge ready when mid or river pressure turns into an early skirmish.
  2. Mark before the string. Two Love Waves before Puppet-on-a-String turns the tether from a hopeful poke into a real setup. The slow gives your jungler time to stay close, and the final immobilize matters only if the target cannot simply walk out.
  3. Spend Flicker as survival tempo. Angela has no dash and no immunity. If Flicker is down because you chased a low target in river, the next Franco hook, Chou angle, or assassin wrap can remove your ultimate from the next objective fight.

Before level 4, your job is not to win the lane by yourself. It is to make sure your jungler reaches the first Turtle fight with health, vision, and a support who has not died for a river bush.

Farm toward Flask plus Fleeting Time

Angela's first real spike is Flask of the Oasis into Fleeting Time, usually around the first two major objective cycles if your early roam did not bleed kills. Flask makes every healing and shielding decision more valuable, while Fleeting Time rewards the exact fights Angela wants: attach early, help secure a kill or assist, then shorten the next Heartguard window.

That two-item timing changes her map pattern. Before it, walk with the jungler and save Heartguard for fights that decide Turtle, buffs, or a side-lane dive. After it, start abusing the recall-ult cycle: reset to base, refill, buy the next component, then attach to the teammate already moving toward the fight.

The point is not greed. The point is arriving with full resources while the enemy support is still walking from mid river. Angela scales because distance stops being a cost once the ultimate is available often enough.

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Teamfights are won before the panic shield

The common wrong reflex is to ult whoever is already dying. Heartguard has to be started before the burst fully lands, so a reactive cast often attaches after the important damage has already happened.

  1. Attach to the player about to take the first punishment. In most Angela drafts that is the jungler or EXP laner, not the marksman. The backline needs peel only after the dive has forced enemy cooldowns.
  2. Channel from fog, base, or a covered wall. Hard crowd control can ruin the cast, and Angela is too fragile to advertise the channel in open river. Hide the start of the play, then appear inside the hero who is already committing.
  3. Use Love Waves while attached as spacing control. Keep firing through the host's path, not behind it. The heal matters, but the repeated slow and reveal are what keep targets inside your team's damage.

The support-dependent edge case is double-save drafting. If your team also has Mathilda, Estes, or Floryn, Angela can attach to the EXP laner more often because the backline already has a second protection layer. If Angela is the only save, do not abandon a vulnerable marksman just because the jungler wants a highlight dive.

Itemization is three locked slots and three arguments

The locked start is Demon Boots with Favor, Flask of the Oasis, and Fleeting Time. Demon Boots protects the early roam mana pattern. Favor adds another sustain layer to the teammate you are already healing. Flask and Fleeting Time are the reason Heartguard turns from a single fight button into a repeatable map tool.

After that, choose based on what is actually stopping the attach from winning:

Glowing Wand is the clean anti-sustain pick, including in dive-heavy games: it applies Lifebane through Love Waves' skill damage rather than needing Angela to be hit, so it works whether the enemy is diving your host or diving you directly. Its Magic Power also feeds the same stat Angela's own healing scales from, so it is better than a purely defensive anti-heal item whenever Angela is safe enough to keep casting.

Ice Queen Wand is the chase and peel conversation. Pick it when the enemy wins by walking out of your host's engage or by kiting around Lord entrances. Love Waves plus Ice Bound makes the escape path much narrower.

Oracle is selfish durability, not a team-heal amplifier. Buy it when magic chip and repeated shield pressure are keeping you from channeling safely. It helps Angela survive long enough to cast the next Heartguard.

Immortality or Winter Crown is the last-slot survival call. Immortality is cleaner when death timers decide Lord. Winter Crown is stronger when one dive combo keeps killing Angela before she can detach or channel, but do not stack active equipment casually if your hands are already full.

Mistakes that lose Angela games

Treating Heartguard like a low-HP rescue. If the target is already locked inside a burst combo, the shield often arrives too late. Start the cast as your diver crosses the commit line, not after the health bar collapses.

Attaching to the safest teammate. A protected marksman may look valuable, but Angela gets the most value from the ally taking the dangerous space. Ult the hero whose next five seconds decide the fight.

Throwing Puppet-on-a-String cold. The string is easy to break when the target has not been slowed or cornered. Mark first with Love Waves, wait for your host to close distance, then use the tether as the second layer.

Rotating alone while ultimate is down. Angela without Heartguard is a slow support with no escape. If the ult is unavailable, move with mid, jungle, or tank vision instead of crossing river by yourself.

Buying defense without naming the threat. Athena's Shield, Radiant Armor, Antique Cuirass, Dominance Ice, and Oracle all answer different problems. If you cannot say who is killing you or your host, you are probably buying a comfort item instead of a game item.

Key tips

Tip

Use Love Waves as a bush check before Turtle and Lord. The reveal on hit lets Angela scout dangerous entrances without walking her body into hook, kick, or assassin range.

Tip

Recall before attaching when the next fight is predictable. Base gives full health, a component purchase, and the safest possible channel angle, then Heartguard returns you to the map faster than walking.

Note

Angela's movement-speed passive transfers to the attached ally. Cast rhythm matters because repeated skills make the host harder to kite during the first chase.

Tip

If the enemy support is saving hard CC for your host, delay Puppet-on-a-String until that CC is spent. The tether is strongest after the enemy has already used their clean escape or peel button.

Related Heroes

Angela FAQ

Angela is a Support hero played as a Roamer. Its strongest build centers on Flask of the Oasis, Fleeting Time, Glowing Wand; open the Angela build simulator for the full item order and final stats, or compare every available loadout on the Angela builds page. See every hero that beats it on the Angela counter page.

Angela's strongest build centers on Flask of the Oasis, Fleeting Time and Glowing Wand as core items, paired with the Support Emblem and the Flicker battle spell. The full six-item order, flex options for different matchups, and talent setup are in the build section on this page.

The recommended emblem for Angela is Support Emblem, set up with the Agility, Pull Yourself Together and Focusing Mark talents. The full emblem and talent breakdown, including alternatives for specific matchups, is in the build section.

Angela is a Support hero, usually played as a Roamer. Role and lane decide which builds, emblems, and counters matter most, all of which are covered on this page.

Angela is countered most by Lolita, Franco and Silvanna, the heroes with the biggest measured edge against Angela in ranked play. The full counter list, the heroes Angela beats, and game-phase tips are in the counters section.

Angela is rated Medium difficulty in Mobile Legends. Angela rewards some practice with positioning and combos but stays approachable for most ranked players.

Angela currently holds a 49.3% win rate, a 1.7% pick rate, and a 10.3% ban rate in ranked Mobile Legends, refreshed daily from match data. Win and pick rates broken down by rank, from Epic to Mythical Glory, are in the rank stats section.