Immortal
Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).


Immortality is a Tier 3 Defense equipment. Short description is: Self-Resurrection.
Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).
Built from 2 components for 1120g plus a 1000g combine fee.

Immortality
2120g
Heroes whose editorial builds include Immortality. Click through to see the full build context.




















































































Immortality is a Tier 3 Defense item that provides +800 HP, +15 Physical Defense. Its passive ability "Immortal" Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).
Combine 2 components: Ares Belt, Leather Jerkin. Component cost totals 1120 gold and a 1000g combine fee, for a final cost of 2120 gold.
Immortality is designed for frontliners who need to survive (tanks, fighters, bruisers). 84 heroes currently core it in our editorial loadouts. Stats and passives should match the damage type, defense needs, and mobility budget of the hero buying it.
Data sourced from Liquipedia. Last refreshed 2026-04-17. Stats and passives change with patches.