Nazar King
Updated Apr 18, 2026
Kaja is the single-target deletion button disguised as a roamer. His entire kit exists to feed one skill, Divine Judgment, and every other decision on this hero is whether he can land it on the right target, at the right angle, with his team in position to finish the job.
Win Rate
54.08%
Pick Rate
0.27%
Ban Rate
4.77%
Sustained DPS
Emblem
Mage Emblem
Battle Spell
Flicker
Weak Against
Strong Against
In teamfights, look for opportunities to use Kaja's Ultimate to suppress an important target, then use his 2nd Skill to pull them into his team and finish them off with his 1st Skill.
Kaja is not a general-purpose support. He is picked into two specific draft shapes and traps you the moment you pick him into anything else.
Pick him when:
Do not pick him when:
If you cannot name the burst hero on your team that finishes the target Kaja kidnaps, pick a different roamer.
Kaja is not a support in the Estes sense. He is a kidnapper with HP regen stapled to a laning tool. Divine Judgment is a true suppression, which means it overrides Purify, cleanses, and every CC-reduction talent. For 1.5 seconds the target cannot move, cast, Cleanse, or Flicker. Kaja walks them backward into his team during that window.
Every other piece of the kit serves that single skill:
The passive Wrath Sanction is not a damage tool. It is a stacking paralyze that shaves the target's damage output 8% per stack, up to 32%, while you set up. You do not burst with this hero.
Ring of Order heals Kaja on hit, keeps the passive topped up, and stacks paralyze on the enemy you are framing for the ult. The heal matters because it sustains him through initiation pokes. The damage barely matters.
Lightning Bomb is the mobility tool and the finisher. It is also how Kaja relocates a suppressed target into his team. Without Lightning Bomb off cooldown, Divine Judgment delivers nothing.
The lesson, unintuitive until you have played forty games on him: Kaja does not one-shot his target. Kaja delivers the target. If your team cannot kill what you hand them, you cannot play this hero.
Kaja's real power spike is not Dominance Ice alone. It is Dominance Ice plus Fleeting Time, with Conceal seated in your boot slot.
Dominance Ice solves three problems at once: 500 mana to support the Divine-Judgment-into-Lightning-Bomb-into-Ring-of-Order cast chain that otherwise runs him dry, 55 physical defense, and two passives that punish any enemy who hits him. The Lifebane passive reduces the attacker's received heal and shield effects to 50% for one second on contact, which is how Kaja shuts down Estes and Rafaela pocket heals during a lockdown.
Fleeting Time does what it looks like on paper and then something much more valuable. The Timestream passive reduces Kaja's ultimate cooldown by 30% on every kill or assist. Divine Judgment's 60-second base cooldown becomes roughly 20 seconds during a winning fight. Two assists in the same engagement and the ult is up for the retreat chase.
Before this two-item spike, at roughly 9-to-11 minutes if the game is going well, Kaja suppresses one target per teamfight and spectates the rest. After the spike, he threatens a second suppress in the same objective window: the carry during initiation, then the escapee during cleanup. Conceal on the boot slot chains the ambush further: invisible into the bush, Flicker-ult the carry, Lightning Bomb drag, Ring of Order heal-back, next suppress ready in 20 seconds. This is the play pattern that wins Mythic lobbies.
The reflex with a big single-target CC roamer is to save the ult for the enemy tank so your carry gets a window. That reflex is wrong on Kaja.
One support-conditional edge case: if your team has a Mathilda, you can initiate further up than normal because she can extract you after the suppress lands. With Estes or Angela, play more conservatively. Neither can pull Kaja out once the second CC chain lands on him.
Kaja has two locked slots. Everything else is matchup-reactive.
Locked: Tough Boots upgraded to Conceal. Fortitude's 30% CC-duration reduction matters because Kaja dies to any second CC that lands during his ult animation. Conceal itself is the roam stat, not for damage, for getting to the fight without being seen.
Locked: Dominance Ice. Discussed above. Non-negotiable for the mana pool, the armor, and the Lifebane heal-cut.
Flex slot 1, the CDR amp. Fleeting Time if your team runs at least one burst carry who converts kills (Aamon, Eudora, Aurora). Oracle if your team runs a healing support whose shields and heals you want amplified 30% (Estes, Floryn, Rafaela). Default to Fleeting Time. Oracle is the team-comp answer, not the baseline.
Flex slot 2, the physical-defense answer. Antique Cuirass against any physical assassin or fed fighter: Saber, Lancelot, Gusion, Natalia, Yu Zhong. Deter's stacking 6% physical reduction makes Kaja substantially more durable against extended auto-attack pressure once three stacks land.
Flex slot 3, the magic-defense answer. Athena's Shield against mage-heavy enemy comps: Valentina, Yve, Zetian, Kagura. The Shield passive gives 25% magic damage reduction in combat, which is what keeps Kaja alive during a Valentina copy-ult aiming to lock him down first.
Flex slot 6, the revive. Immortality by default. Swap to Winter Truncheon only when the enemy has three or more burst mages and you need the on-demand invulnerability for the half-second after you land a deep ult.
The full-magic-damage build (Arcane Boots, Starlium Scythe, Genius Wand, Holy Crystal, Divine Glaive) is a streamer gimmick for quick-match lobbies. It works in solo queue because nobody expects Kaja damage, but it collapses in ranked the moment the enemy has a real tank. Kaja is not a burst mage, and trading Dominance Ice's utility for raw magic power hands the enemy carry the teamfight. Do not build it in ranked.
Tip
Flicker into Divine Judgment, not the reverse. Flicker's instant cast closes the distance before the enemy sees Kaja approach, and the suppress starts the frame you land. Flicker first, then ult, then Lightning Bomb. Reversing the order gives the enemy a full half-second to Flicker out.
Note
Dominance Ice's Lifebane is the shutdown against healing comps. Against Estes, Rafaela, or Floryn, Lifebane triggers every time you hit them with Ring of Order or a basic, dropping their received heals and shields to 50% for one second. This is why Dominance Ice is non-negotiable over pure magic damage items, even on an EXP-lane Kaja.
Tip
Save Divine Judgment for the escapee, not the initiator. In most fights, your tank engages first and one enemy peels backward to reset. That is the target. Not the frontline carry trading with your team, but the assassin repositioning for a second dive. Kaja's ult punishes retreats harder than it punishes engages, because the drag pulls them back into a now-committed team.
Warning
Never ult a target under 300 HP. The 1.5s suppress overrides your team's damage window. They burst through the HP bar in the first half-second and the remaining second of suppression animation is wasted. Save the ult for full-HP priority targets and let your team finish the low ones with basic rotations.
Kaja achieves Wrath Sanction every 6s. His next Basic Attack will send lightning at enemies, dealing Magic Damage equal to 100 (+100% Total Magic Power) plus 4% of targets' Max HP and paralyzing them. The lightning will jump to enemies nearby as well (up to 3 times). Increases damage by 200% of targets' Max HP on Minions and Creeps. Paralyze: Slows enemy heroes and summons while reducing their damage by 2.5% (up to 6 stacks) for 5s.
Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135 (+70% Total Magic Power) Magic Damage to enemies hit on its way out and back and paralyzing them. Enemies hit will also have their positions revealed briefly. Each time Electric Blade deals damage, Kaja restores 100 HP (decays to 30% after multiple hits).
Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 150 (+35% Total Magic Power) Magic Damage to the enemies and paralyzing them.
Kaja deals 200 (+80% Total Magic Power) Magic Damage to a designated enemy hero, suppresses and paralyzes them for 1.5s. During the suppression, Kaja can drag the enemy hero along with him.
In teamfights, look for opportunities to use Kaja's Ultimate to suppress an important target, then use his 2nd Skill to pull them into his team and finish them off with his 1st Skill.
In the laning phase, use Kaja's enhanced Basic Attacks and 1st Skill to wear down the enemy while stacking paralyze. Look for a chance to grab the enemy with Kaja's Ultimate then use his 2nd Skill to pull them out of position and into the bombs left by the 2nd Skill.
These heroes have the highest win rates against Kaja in ranked matches. Pick any of them for a statistical advantage in draft.

Chip dominates Kaja in the early game. Apply pressure before Kaja can scale and become a threat.
52.5%
Kaja performs well against these heroes. Consider picking Kaja when you see them on the enemy team.
Kaja's counters are most effective during the mid game, averaging 59.6% win rate in that phase. Early game (58.1%) and late game (52.0%) are closer matchups. Look for mid game team fights and objective contests to press your advantage.
Kaja is vulnerable here
Kaja is vulnerable here
Kaja is vulnerable here
Mage Emblem
Flicker
Mage Emblem
Flicker
Mage Emblem
Flicker
Heroes that synergize well with Kaja in team compositions.




Kaja is the Nazar King, a divine warrior descended from an ancient line of celestial bird-folk who serve as judges and executioners of cosmic law. His body crackles with holy lightning, and his Divine Judgment ability allows him to snare any enemy in chains of sacred thunder, dragging them to face justice regardless of their strength or status. Kaja once sat on the Celestial Court, but when the Abyss began corrupting mortal souls on a scale beyond heaven's ability to judge, he descended to the Land of Dawn to deliver justice personally. His lightning strikes purify the darkness in all they touch, and his presence on the battlefield serves as a warning that no evil, no matter how powerful, is beyond the reach of divine retribution.
Famous quotes from Kaja
“The Nazar King watches over all.”
- Kaja
“Divine lightning courses through my wings!”
- Kaja
“Justice descends from above - swift and certain!”
- Kaja
“Judged and found wanting!”
- Kaja
“Divine Judgment - SEIZE!”
- Kaja