Practice the last-hit moment that decides Lord fights. Set your level, toggle the upgraded jungle blessing, choose a contest pattern, then secure Lord before the enemy jungler steals it.
Mid game siege Lord
Space or Enter casts Retribution. R starts a new round.
Start a round
Practice from a controlled Lord HP drop before trying burst contests.
Retribution is level based. The simulator uses 520 plus 80 per hero level, then applies the jungle blessing bonus when enabled.
The gold marker shows when your Retribution can finish Lord. Pressing before that line only chunks HP and invites a steal.
In contested rounds, the enemy can press as soon as their own secure window opens. Zone them first or win the timing check.
This trainer models objective secure timing, not full Lord combat. Seasoned Hunter improves your objective DPS, but it does not increase Retribution damage itself. Pair this with the Battlefield Map, the Jungle Rotation guide, and Build Simulator to plan your full jungler kit.
Retribution deals 520 plus 80 times hero level true damage to creeps or minions, so a level 15 cast lands for 1,720. Upgrading the jungle blessing pushes that to 2,580 against jungle creeps and Lord.
Track your current Retribution damage, wait until Lord HP falls inside that threshold, then cast before the enemy jungler can contest. Avoid using Retribution on nearby camps within its 35-second cooldown window before Lord.
No. Seasoned Hunter from Jungling Boots raises your objective DPS against creeps and Lord but does not increase Retribution's flat true damage. Only your hero level and jungle blessing upgrade change the Retribution number.
Aim to upgrade the jungle blessing before the first Lord spawn around 8:00. The 150% damage multiplier widens your secure window against Enhanced and Evolved Lord, where raw level-based damage often falls short.