Drop into the Lord pit and drill the last-hit moment that decides objective fights. Tune your hero level, pick a contest difficulty, then read the segmented HP bar and fire Retribution inside the secure window before the enemy jungler steals it. Build a streak and chase a perfect secure.
The gold diamond marks where your Retribution finishes the objective. On a fresh ~31,700 HP Lord that line sits under 10% of the bar, so the real window is a thin sliver right before death.
Turtle and Lord HP bars fill in 2,000 HP segments. Watch the bar drop segment by segment and commit Retribution the instant it crosses your line.
In contested pits the enemy jungler's secure window opens at the same moment as yours. Win the reaction race, or zone them off the pit before HP drops into range.
This trainer models objective secure timing, not full Lord combat. Objective HP and the Retribution formula use current-patch values, but raw damage-per-second is approximated so the secure window stays trainable. Pair this with the Battlefield Map, the Jungle Rotation guide, and Build Simulator to plan your full jungler kit.
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Retribution deals 750 plus 150 times hero level true damage to creeps or minions, so a level 15 cast lands for 3,000 and the level 4 cast that decides the first Turtle lands for 1,350. Patch 2.1.88 raised this from 520 plus 80 per level and set the upgraded jungle blessing to the same figure, so the blessing no longer multiplies the number.
The first Lord spawns around 8:00 with roughly 31,700 HP and grows about 2,200 HP per minute. By 12:00 it is around 43,000 HP, and the Evolved Lord at 18:00, where its stats stop growing, sits near 56,000. Because a single Retribution only deals 900 true damage at level 1 and 3,000 at level 15, it can finish just the final sliver of that bar, which is why timing matters so much.
Each segment on a Turtle or Lord HP bar represents 2,000 HP (heroes and creeps use 1,000 HP per segment). Counting segments is the fastest way to judge when an objective has dropped inside your Retribution range.
Track your current Retribution damage, wait until Lord HP falls inside that threshold, then cast before the enemy jungler can contest. Avoid using Retribution on nearby camps within its 35-second cooldown window before Lord.
No. Seasoned Hunter raises your basic-attack damage to jungle monsters and Lord but does not increase Retribution's flat true damage. Hero level is the only thing that changes the Retribution number.
Not any more. Patch 2.1.88 set basic and upgraded Retribution to the same 750 plus 150 times hero level, so the blessing no longer widens your objective secure window. It is still worth stacking to 5 quickly, because the upgrade unlocks the hero-targeted effect: Ice steals movement speed, Flame steals attack and magic power, and Bloody drains HP. That wins the fight around the pit rather than the last hit.