
Mage Emblem is the magic carry's backbone: +30 Magic Power, +5% Cooldown Reduction, +8 Magic Penetration.
The 3-talent setup most Mage users will pick by default.
Gain 5% extra Cooldown Reduction.
Reduce Equipment Cost Equipment can be purchased at 95% of their base price.
Extra Damage on Multi-Hits Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown: 15s.
Inspire stacks 5% CDR on top of the emblem's 5% for 10% total before items, which is huge for spell-rotation mages. Bargain Hunter accelerates the first two-item spike by a full wave. Lethal Ignition rewards any mage who can chain three damage instances in 5 seconds.
2 talents available. Pick up to 2 for your loadout.
Gain 5% extra Cooldown Reduction.
Reduce Equipment Cost Equipment can be purchased at 95% of their base price.
1 game-defining passives. Pick 1 for your loadout.
Extra Damage on Multi-Hits Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown: 15s.
Hand-picked heroes whose kit and playstyle extract the most value from this emblem.









Decision cues for when this emblem beats the alternatives.
Default for any mid laner running a conventional mage kit: Kagura, Pharsa, Yve, Xavier, Novaria, Valentina. If the kit leans on combo rotations, you want CDR early and Lethal Ignition late.
Take Assassin Emblem instead on burst mages who fight in sub-3-second windows (Eudora, Aurora, Lylia) where penetration beats sustained magic power.
The meta loadout is Inspire, Bargain Hunter, Lethal Ignition. Inspire stacks 5% CDR on top of the emblem's 5% for 10% total before items, which is huge for spell-rotation mages. Bargain Hunter accelerates the first two-item spike by a full wave. Lethal Ignition rewards any mage who can chain three damage instances in 5 seconds.
The Mage Emblem is designed for Mage, Magic Damage Dealer. It provides +30 Magic Power, +5% Cooldown Reduction, +8 Magic Penetration as base stats.
Three talents total. You mix Standard and Core talents from this emblem's pool. You cannot pick more than three, and you cannot mix talents from other emblems.
Standard talents give straightforward stat bonuses and utility passives. Core talents are the headline combat passives that define the emblem's identity. Liquipedia groups them this way to reflect the in-game talent pool structure.