Beacon of Spirits
Updated Apr 20, 2026
Zhuxin is a zone-control mage who wins teamfights by stretching them into channeled 4-second windows that most mid laners physically cannot survive. She rewards patience, punishes impatient teammates, and collapses against any draft that can close 4 meters on her while she's holding a button down. Knowing which bucket your current game is in decides whether you should lock her.
Win Rate
50.72%
Pick Rate
0.54%
Ban Rate
14.84%
Weak Against
Strong Against
In the laning phase, use Zhuxin's 1st Skill to slow the opponent and increase her own Movement Speed, then use her 2nd Skill from a safe position and try to hit the Minions and the opponent at the same time to both poke and clear the lane. Once the enemy has enough stacks, throw them into the Minions for additional damage.
The pick test for Zhuxin is simpler than for most mages: does the enemy team have a way to close on a stationary target in under one second, and does your team have a peel tool for it? If the answer is "yes, they do, and no, we don't," close the draft screen. This hero holds her S2 button for 3-4 seconds at a time. During that window she is a walking channel bar that a Hayabusa ult deletes before the butterflies even fill the bar.
Lock Zhuxin when your team already has a front line (Tigreal, Khufra, Atlas, Gatotkaca) and the enemy mid lane is a poke mage, not a dive assassin. Valentina, Vale, Yve, Pharsa, Lylia — these are matchups where you out-range and out-duration them in lane and they cannot punish a channel from 6 meters away. She is also excellent into clustered comps: any draft with two melee fighters plus a tank basically signs up to eat a full 10-stack Lantern Flare release every fight.
Do not pick Zhuxin when the enemy has stacked mobility and you have no peel. Hayabusa, Lancelot, Ling, Natalia, Saber, and Helcurt all either dodge her S2 channel entirely or silence her out of it. Picking Zhuxin into that lineup without a Khufra, Chou, or Minsitthar on your side is the draft equivalent of locking a turret and telling the enemy where it is. If you cannot point at the specific hero on your team whose job is to stop Lancelot from reaching you, Zhuxin is the wrong pick.
Zhuxin is not a mage who does damage. She is a mage who holds a button and tells an area of the map "you cannot be here for the next four seconds." Everything in her kit exists to extend that window and punish anyone who stays inside it.
Lantern Flare is the core of the hero. It is not a skill you press and release. It is a channel where Zhuxin pilots a floating Spirit Lantern around the battlefield, ticking damage every quarter-second and stacking Soul Snare on anyone the lantern touches. At 10 stacks the target is suspended airborne for a full second, and when Zhuxin releases the button every suspended enemy gets hurled to wherever she points. The butterflies are the Mana-refund system that lets her hold the button long enough for 10 stacks to actually happen. The passive refunding 3% Max Mana per butterfly is the entire reason she can channel through a full fight without going dry.
Her S1 and ultimate are in service of the channel, not alternatives to it. Fluttering Grace slows enemies in a fan, which pins them inside the lantern AoE for longer ticks. Crimson Beacon blinks her to a new position while a field follows her, which means the lantern can start channeling immediately after she repositions, and the field is adding its own Soul Snare stacks to anyone nearby. Read correctly, her ult is a repositioning tool for the channel, not a damage burst.
The inflection point is Enchanted Talisman into Lightning Truncheon, usually landing in the 7-to-9 minute window. The reason is not the damage numbers on the tooltips. It is the stacking of three separate mana-sustain systems.
Before Enchanted Talisman, her channel caps out at roughly 3 seconds before the bar turns red. That is not enough to hit 10 Soul Snare stacks on a single target moving laterally. After Enchanted Talisman, the 15% Max Mana regen every 10 seconds, stacked on top of her Crimson Butterflies passive refund and the Lightning Truncheon 475 Mana pool, means a single channel can run 4-5 seconds. That is the threshold where 10 stacks stops being conditional on the enemy standing still and starts being conditional on the enemy leaving the fight entirely.
Lightning Truncheon adds a second layer. Resonate triggers on the channel tick because the channel applies damage every 0.25s, which means roughly once every 6 seconds you get a free 120% Magic Power AoE pulse on top of whatever the lantern is already doing. Zhuxin does not want burst items before Truncheon; the only thing that scales her meaningfully is the channel uptime plus the movespeed the Resonate proc hands her, which in turn makes it easier to chase the lantern into the next position.
The reflex when you see a Zhuxin ultimate is to flick the camera and ult-blink into the middle of the fight to catch multiple enemies. That reflex is usually wrong. Her ult is a repositioning tool first and a damage tool second.
One conditional edge case: if your support is Estes or Angela, you get to channel from 2 meters closer because the heal or shield buys back the mistake. If your support is Diggie or Rafaela, you do not get that luxury and the 6-meter rule becomes 8 meters.
Slot 1 is Enchanted Talisman, Slot 2 is Lightning Truncheon, Slot 3 is magic-regen boots. Those are not negotiable. Everything after that depends on the matchup.
One thing worth calling out: Zhuxin does not want Ice Queen Wand even though it slows. The slow from S1 plus the CC from S2 is already more slow than her kit can use; you want the item slot spent on throughput, not more slow.
Tip
When channeling S2 near jungle walls, pilot the Spirit Lantern through the wall. The lantern ignores terrain, but enemies trying to close on Zhuxin do not. Channeling with a wall between her body and the target buys an extra 1-2 seconds of stacks on anyone forced to path around.
Note
The Crimson Butterflies passive refunds mana from the total Mana spent channeling, not from the stacks applied. This means an interrupted channel that only hit 2 stacks still refunds butterflies based on the full 1-second worth of mana ticks consumed. Channel fearlessly on objectives even if no one is in range; the mana cost is not wasted.
Tip
Crimson Beacon's field follows Zhuxin after the blink. Walking while the field is active drags the damage zone through multiple enemies rather than parking it. The 6-second field is a DPS tool you are moving, not a DoT you are standing in.
Warning
Any hero with a purify dispel (Khufra S1 airborne immunity, Martis Mortal Coil CC immunity, Saber ult untargetable, Chronowalk on Fredrinn) will walk out of a 10-stack release with zero damage taken. Do not count on the airborne in your combo plan against those picks; plan the fight around throwing them out of position instead.
Every time Zhuxin channels Lantern Flare, she converts the Mana spent into up to 15 Crimson Butterflies to follow her Spirit Lantern. After Zhuxin stops channeling Lantern Flare, the Crimson Butterflies will gradually disappear, each restoring 3% of her Max Mana. Zhuxin has a naturally high base Max Mana, but it doesn't scale with her level.
Zhuxin deals 150 (+30% Total Magic Power) Magic Damage to all enemies in a fan-shaped area and applies 1 stack(s) of Soul Snare. Zhuxin also slows all enemy heroes hit by 20% and gains 20% of extra Movement Speed herself for 1.5s.
Hold: Hold the skill button to move the Spirit Lantern. It deals 35 (+30% Total Magic Power) Magic Damage to all enemies in range every 0.33s (Magic Bonus increases to 60% against minions) and applies Soul Snare to enemy heroes hit. When an enemy hero reaches 10 stacks of Soul Snare, the Crimson Butterflies capture them, pulling them airborne for 1s. Release: Throw all captured enemies to the target location, dealing 200 (+150% Total Magic Power) (+ 10% captured target's Max HP) Magic Damage to all enemies in the area. If an enemy is hit multiple times, subsequent damage decays by 80%. After a target is captured, Soul Snare cannot stack on them again for 4s. During this time, this skill deals 15% extra damage to that target.
Zhuxin blinks to the target location, gaining a 400 (+100% Total Magic Power) shield and creating a field for 6s. The field deals 30 (+10% Total Magic Power) Magic Damage and applies 1 stack of Soul Snare to nearby enemies every 0.5s.
In the laning phase, use Zhuxin's 1st Skill to slow the opponent and increase her own Movement Speed, then use her 2nd Skill from a safe position and try to hit the Minions and the opponent at the same time to both poke and clear the lane. Once the enemy has enough stacks, throw them into the Minions for additional damage.
In teamfights, use Zhuxin's Ultimate to blink into a good position, then follow up with her 1st Skill to slow the enemy team and use her 2nd Skill to build stacks at a safe distance. Try to capture as many enemies as possible with her 2nd Skill, then throw them out of position while also grouping them up.
These heroes have the highest win rates against Zhuxin in ranked matches. Pick any of them for a statistical advantage in draft.

Miya outscales Zhuxin in the late game, turning team fights in your favor as the match progresses.
49.4%
Zhuxin performs well against these heroes. Consider picking Zhuxin when you see them on the enemy team.

Zhuxin outscales Gloo as the match progresses, gaining a significant advantage in late game fights.
55.7%
Zhuxin is most vulnerable in the early game, where counters average a 61.9% win rate. As the match progresses, Zhuxin becomes harder to shut down (50.3% mid, 46.9% late). Prioritize early aggression and ganks to build an advantage before Zhuxin can scale.
Zhuxin is vulnerable here
Even matchup phase
Zhuxin is strong here
Heroes that synergize well with Zhuxin in team compositions.



Zhuxin is a mantis-style warrior from the hidden Jade Grove, a sanctuary where martial artists train by observing insects. Her Crimson Bloom technique channels the lethal precision of a praying mantis, executing wounded enemies with True Damage strikes. Zhuxin's speed and agility allow her to dash through enemies, marking them for devastating follow-up attacks. She left the Jade Grove to hunt the shadow creatures that have begun encroaching on her sacred training grounds.
No voice lines available for Zhuxin yet.