Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second).


Clock of Destiny is a Tier 3 Magic equipment.
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second).
When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60s.
Built from 2 components for 1520g plus a 510g combine fee.

Clock of Destiny
2030g
Heroes whose editorial builds include Clock of Destiny. Click through to see the full build context.























Clock of Destiny is a Tier 3 Magic item that provides +400 HP, +10% Cooldown Reduction. Its passive ability "Destiny" Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second).
Combine 2 components: Elegant Gem, Magic Wand. Component cost totals 1520 gold and a 510g combine fee, for a final cost of 2030 gold.
Clock of Destiny is designed for magic damage dealers (mages and magic fighters). 23 heroes currently core it in our editorial loadouts. Stats and passives should match the damage type, defense needs, and mobility budget of the hero buying it.
Data sourced from Liquipedia. Last refreshed 2026-04-17. Stats and passives change with patches.