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Dire Hit
Tier 1Roaming

Dire Hit

Dire Hit is a Roaming Equipment Blessing.

0Gold

Abilities

4
Passive

Devotion

In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.

Passive

Thriving

Gain an extra 45% EXP and Gold from assists. during the first 8 min. Unique in Team: Give 8 Gold or 20 EXP to the ally with the lowest Gold or EXP every 5s. Grants 25% more if you have the lowest Gold

Passive

Blessing

Once the total amount of Gold gained from Thriving reaches 600, a skill is awarded. Gold can continue to be gained from Thriving to enhance this skill.

Passive

Dire Hit

Gains Force while moving, gradually increasing Movement Speed (up to 40 stacks). Upon reaching 20 stacks, the next skill or Basic Attack consumes all stacks, dealing extra damage based on the number of stacks. Heroes with this Blessing need to accumulate 600 Gold from Thriving (up to 1500 Gold) to unlock this skill.

Recipe

Dire Hit is a base component with no recipe. Buy it directly from the shop to start building toward higher-tier items.

Heroes Who Core Dire Hit

No hero build currently cores Dire Hit in our editorial loadouts. The item still shows up in situational purchases depending on the enemy draft.

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Dire Hit FAQ

Dire Hit is a Tier 1 Roaming item that provides no base stats. Its passive ability "Devotion" In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.

Dire Hit is a base component and can be purchased directly from the shop for 0 gold. You don't combine other items into it.

Dire Hit is designed for tank and support roamers who buy the Roam mastery. Stats and passives should match the damage type, defense needs, and mobility budget of the hero buying it.

Data sourced from Liquipedia. Last refreshed 2026-08-27. Stats and passives change with patches.