Devotion
In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.


In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.
Gain an extra 45% EXP and Gold from assists. during the first 8 min. Unique in Team: Give 8 Gold or 20 EXP to the ally with the lowest Gold or EXP every 5s. Grants 25% more if you have the lowest Gold
Once the total amount of Gold gained from Thriving reaches 600, a skill is awarded. Gold can continue to be gained from Thriving to enhance this skill.
Grants nearby allied heroes (including self) 12-30 extra Physical Attack and Magic Power (scales with Gold from Thriving) and 15% extra Attack Speed. Heroes with this Blessing need to accumulate 600 Gold from Thriving (up to 1500 Gold) to unlock this skill.
Encourage is a base component with no recipe. Buy it directly from the shop to start building toward higher-tier items.
No hero build currently cores Encourage in our editorial loadouts. The item still shows up in situational purchases depending on the enemy draft.
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Encourage is a Tier 1 Roaming item that provides no base stats. Its passive ability "Devotion" In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.
Encourage is a base component and can be purchased directly from the shop for 0 gold. You don't combine other items into it.
Encourage is designed for tank and support roamers who buy the Roam mastery. Stats and passives should match the damage type, defense needs, and mobility budget of the hero buying it.
Encourage costs 0 gold. It has no recipe, so there is no combine fee on top of that.
Data sourced from Liquipedia. Last refreshed 2026-10-09. Stats and passives change with patches.