Patch 2.1.47 hit the assassin role unevenly. Aamon took a direct nerf to his ultimate's shard damage, Lancelot continues his freefall to a 43.1% win rate, and Fanny sits at the top of the jungle with a 53.6% win rate. The spread between the best and worst assassins in this patch is wider than it's been all season.
This tier list covers all assassin-class heroes (including flex picks) at Mythic Honor+ for Season 39. Win rates sourced from mlbbhub.com/meta.
#Assassin Tier List: Patch 2.1.47
| Hero | Tier | Win Rate | Role | Difficulty |
|---|---|---|---|---|
| Aamon | S | 53.9% | Jungle | Medium |
| Fanny | S | 53.6% | Jungle | Extreme |
| Benedetta | A | 52.5% | EXP Lane | Hard |
| Natalia | A | 52.0% | Jungle/Roam | Hard |
| Karina | A | 51.2% | Jungle | Medium |
| Helcurt | A | 51.1% | Jungle | Medium |
| Yi Sun-shin | B | 50.7% | Jungle | Hard |
| Gusion | B | 50.4% | Jungle/Mid | Hard |
| Saber | B | 50.4% | Jungle | Easy |
| Julian | B | 50.3% | EXP/Jungle | Easy |
| Hayabusa | B | 49.0% | Jungle | Medium |
| Suyou | C | 48.3% | EXP/Jungle | Hard |
| Joy | C | 48.0% | Jungle | Hard |
| Ling | C | 47.1% | Jungle | Hard |
| Lancelot | D | 43.1% | Jungle | Medium |
#S-Tier Assassins
Aamon (53.9% Win Rate)
53.9% win rate despite getting nerfed in this exact patch. That should tell you everything about where Aamon was before the adjustment.
Patch 2.1.47 removed the damage reduction bonus when multiple shards hit the same target on his ultimate, and cut minimum shard damage from 45-55 (+12% TMP) down to 35-45 (+10% TMP). The nerf was targeted at reducing his one-shot potential against high-HP targets, particularly tanks who were getting shredded by the full shard spread.
| Aamon Ultimate | Before 2.1.47 | After 2.1.47 |
|---|---|---|
| Min Damage/Shard | 45-55 (+12% TMP) | 35-45 (+10% TMP) |
| Max Damage/Shard | 75-90 (+20% TMP) | 70-90 (+20% TMP) |
| Multi-hit Reduction | Yes | Removed |
Against squishies, Aamon's damage is mostly unchanged. The nerf matters almost exclusively in scenarios where all shards converge on a single tanky target. His camouflage, poke pattern, and slipperiness remain intact. S-tier survives a nerf.
Fanny (53.6% Win Rate)
53.6% win rate at Mythic Honor+, highest in the jungle among mechanical assassins. Patch 2.1.47 left her untouched, which after multiple consecutive clean patches means her position is intentional.
Fanny's dominance is inseparable from the blue buff. Her Energy mechanic means a jungler who loses blue buff loses roughly 40-50% of their effective action window per rotation. Teams that understand this have a hard answer to Fanny at draft. Most don't draft correctly against her.
The skill ceiling remains a real constraint. At lower skill brackets, her win rate drops significantly. But this tier list is for Mythic Honor+, where Fanny mains have enough cable control to justify the pick every game.
#A-Tier Assassins
Benedetta (52.5% Win Rate)
52.5% win rate as a flex assassin-fighter in the EXP lane. Benedetta benefits from the current tank-heavy meta in an indirect way: her charged passive dash grants invincibility frames, which hard-counters point-and-click CC that tank junglers like Khufra and Atlas rely on.
She doesn't assassinate squishies as cleanly as Fanny or Aamon, but she trades well against almost every EXP laner in the meta and applies consistent pressure across the map with her ultimate's range. The hybrid profile gives her value even when the pure assassin angle isn't available.
Natalia (52.0% Win Rate)
52.0% win rate. Natalia is the meta's answer to mage-heavy mid lanes, and Patch 2.1.47's Eudora revamp made her even more relevant. The revamped Eudora plays aggressive early, and an invisible assassin who silences and one-shots squishy targets is exactly what aggressive mages fear.
Her stealth mechanic forces opponents to burn detection resources, creates constant psychological pressure, and punishes poor map awareness at a rate that shows up in game-deciding kills rather than pick rate. Low pick rate, high impact. That's the Natalia signature.
Karina (51.2% Win Rate)
51.2% win rate. Karina's reset mechanic on her ultimate makes her one of the highest-upside picks in a team fight, and her true damage passive (every third hit deals true damage based on enemy's lost HP) scales independently of armor itemization.
The dependency is straightforward: Karina needs her team to deal damage first. She's a cleanup engine, not an initiator. In compositions with strong poke or sustained damage dealers, she's the best assassin in the game. In compositions that need her to open the fight, she's a liability.
Helcurt (51.1% Win Rate)
51.1% win rate. Helcurt's global silence ultimate creates a 4-second window where every enemy loses their active skills, and his passive silences individual targets on first contact.
The meta relevance here is specific: the current mid-lane pool runs Eudora (revamped), Kadita, and Lunox at high pick rates. All three have ultimates that require uninterrupted cast time. Helcurt's full team silence on entry neutralizes those ultimates at the exact moment they're most dangerous. Counter-pick tool with actual win rate to back it up.
#B-Tier Assassins
Yi Sun-shin (50.7% Win Rate)
50.7% win rate as a hybrid marksman-assassin. Yi Sun-shin doesn't fit cleanly into the assassin category, but his global ultimate and ability to delete isolated carries make him relevant here. He functions as an early pressure jungler who transitions into a map-control asset.
B-tier because his ceiling is clear but his floor is inconsistent. A misused Paenlong is a jungler who deals marksman damage without marksman range.
Gusion (50.4% Win Rate)
50.4% win rate. Gusion is the hardest assassin to pilot correctly in the game next to Fanny, but unlike Fanny, his high-end execution doesn't reward you at the same rate. A perfectly executed Gusion combo deletes a target; a perfectly executed Fanny rotation deletes a target and escapes a 3v1.
He still works. The dagger-blink combo punishes immobile mages harder than almost any assassin in the roster. But Aamon does the magic assassin job with a lower skill floor and a higher win rate.
Saber (50.4% Win Rate)
50.4% win rate. Saber is the statistical median of assassins: mechanically simple, win rate perfectly average, and the most honest counter-pick tool in the role. His point-and-click ultimate locks down one target for 1.2 seconds regardless of what they press. Against Eudora, Pharsa, Kagura, or any immobile mage, that's a death sentence.
B-tier because outside of counter-pick scenarios, Saber offers nothing that Karina or Helcurt don't do better.
Hayabusa (49.0% Win Rate)
49.0% win rate. The split-push threat is real, but the current meta doesn't reward solo objectives the way it did two seasons ago. Hayabusa's value scales with how much the enemy team overcommits to chasing him, and teams at Mythic Honor+ have learned not to chase the shadow clones.
His 1v1 capability remains top-tier. The team fight contribution is the limitation.
#C-Tier Assassins
Suyou (48.3% Win Rate)
48.3% win rate. The Suyou buff in 2.1.47 reduced skill cooldowns from a flat 8s across the board to 8.5-7s (scaling with level). The early-game cooldown actually got slightly worse, but the late-game reduction gives her more rotation speed in the mid-to-late phase.
| Suyou Cooldown | Before 2.1.47 | After 2.1.47 |
|---|---|---|
| Skill 1 | 8s | 8.5-7s |
| Skill 2 | 8s | 8.5-7s |
| Ultimate | 8s | 8.5-7s |
The win rate is still below 50%. The buff didn't fix the core problem: Suyou needs to snowball early to matter, and her early-game cooldowns are now longer than before. C-tier, no movement.
Joy (48.0% Win Rate)
48.0% win rate. Joy has the mechanical ceiling to compete with Ling and Gusion but the win rate of a hero that punishes itself for missing skill chains. Her dash reset system requires hitting the same target multiple times, which is easy against immobile tanks and nearly impossible against heroes who have any form of displacement or escape.
Patch 2.1.47 didn't touch her. The meta didn't shift in her favor. C-tier.
Ling (47.1% Win Rate)
47.1% win rate. Ling has been under 50% for three consecutive patches. His wall-jumping kit requires specific maps and specific positioning to reach the backline effectively, and the current meta features enough sustain fighters and poke compositions to punish his predictable dive angles.
The raw mechanical skill of a Ling main doesn't translate to win rate when the meta doesn't cooperate. That's the current reality.
#D-Tier Assassins
Lancelot (43.1% Win Rate)
43.1% win rate. Forty-three.
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Lancelot has not been above 50% win rate since Season 37. His invincibility frames during dashes are his defining trait, and theoretically they still work. In practice, the current meta punishes heroes with no reliable CC, no objective pressure, and no team utility. Lancelot brings none of those things. He brings burst damage and iframes, and the burst damage isn't enough to justify the slot.
Moonton has not touched Lancelot in 2.1.47. The YouTube shorts circuit is correct: Lancelot mains don't even play Lancelot anymore.
#Patch 2.1.47 Impact on the Assassin Role
Two direct assassin changes in this patch: Aamon nerf and Suyou cooldown adjustment. Indirectly, the Eudora revamp changed the mid-lane threat level, which affects how assassins prioritize roaming mid vs farming.
| Change | Hero | Effect on Assassins |
|---|---|---|
| Aamon ult nerf | Aamon | Reduced burst vs high-HP targets, minimal vs squishies |
| Suyou CDR adjustment | Suyou | Slightly better late game, worse early |
| Eudora revamp | Eudora (mid) | Increased value of silence-based assassins (Natalia, Helcurt) |
| Demon Hunter Sword nerf | Equipment | Lowers sustain on physical assassins who itemized DHS |
The Demon Hunter Sword nerf (HP Regen reduced from 20+(4xLevel) to 10+(4xLevel)) impacts physical assassins who ran DHS for sustain during extended fights. Hayabusa was a common adopter. That 49.0% win rate accounts for this.
#Assassin Jungle Priority in S39 Draft
For ranked drafts, assassin selection comes down to three questions: does the enemy team have a hero Natalia/Helcurt can silence, does the enemy backline die to Aamon/Fanny without peel, and is the enemy jungle susceptible to early pressure.
The full MLBB Jungle Tier List for S39 covers all jungle roles including non-assassin options if your comp doesn't need a pure burst pick.
S-tier priority order for blind draft: Fanny if you have a dedicated Fanny player, Aamon if not. The gap between S and A is meaningful in Mythic Honor+. Aamon's post-nerf ceiling is still higher than anything in A-tier.
Counter-pick scenarios: Saber into immobile mid-lane mages, Helcurt into ult-reliant carries, Natalia into Eudora/Pharsa/Lylia.
Avoid in this patch: Lancelot (unconditionally), Ling without explicit team coordination, Joy without a follow-up CC partner.
#Frequently Asked Questions
Who is the best assassin in MLBB Patch 2.1.47? Aamon at 53.9% win rate edges Fanny at 53.6%, but Fanny has higher carry potential in the right hands. If you have the mechanics, Fanny. If not, Aamon.
Was Aamon nerfed in Patch 2.1.47? Yes. His ultimate's minimum shard damage was reduced, and the multi-hit damage reduction against high-HP targets was removed. His win rate against squishies is largely unchanged.
Is Lancelot still viable in Season 39? 43.1% win rate. No.
Why is Ling underperforming in S39? 47.1% win rate reflects a meta that punishes dive assassins without team-fight CC. Sustain fighters in the EXP lane and coordinated backline peeling make Ling's wall-jump dive angles predictable and punishable.
Which assassin has the lowest skill floor worth playing in Mythic? Karina at A-tier with a medium difficulty rating. Her reset mechanic rewards good target selection without requiring frame-perfect combos.