Patch 2.1.47 hit two of the three S-tier junglers with nerfs on the same update. Leomord's creep damage dropped from 200% to 160%. Aamon's ultimate lost its damage reduction stacking, and minimum shard damage was cut from 45-55 (+12% TMP) down to 35-45 (+10% TMP). Meanwhile, Hanzo got an energy regen buff that finally makes him viable against objectives. Suyou's cooldowns scaled for the first time, dropping to 7s at max rank across all three skills.
The tier list didn't collapse. But it shifted. Here's where every relevant jungler stands at Mythical Honor and above, post-patch.
#Full Jungle Tier List: Patch 2.1.47
| Hero | Tier | Win Rate (MH+) | Role Profile | Patch Change |
|---|---|---|---|---|
| Leomord | S | 54.2% | Fighter-Jungler | Nerfed (S1 creep dmg -40%) |
| Aamon | S | 53.9% | Magic Assassin | Nerfed (ult shard damage -) |
| Fanny | S | 53.6% | Assassin | No change |
| Hanzo | A | 52.8% | Assassin | Buffed (energy regen on obj.) |
| Natalia | A | 52.0% | Assassin/Support | No change |
| Guinevere | A | 51.8% | Fighter Flex | No change |
| Karina | A | 51.2% | Assassin | No change |
| Helcurt | A | 51.1% | Assassin | No change |
| Yi Sun-shin | B | 50.7% | Marksman/Jungler | No change |
| Fredrinn | B | 50.7% | Fighter-Tank | No change |
| Baxia | B | 49.7% | Tank | No change |
| Hayabusa | B | 49.0% | Assassin | No change |
| Suyou | C | 48.3% | Fighter-Assassin | Buffed (CDR scaling added) |
| Joy | C | 48.0% | Assassin | No change |
| Ling | C | 47.1% | Assassin | No change |
| Lancelot | D | 43.1% | Assassin | No change |
Win rates sourced from Mythical Honor and above. Current patch data via mlbbhub.com/meta.
#S-Tier: Still Standing, But With Caveats
Leomord
54.2% win rate survives the nerf. The 40% reduction in creep extra damage (200% to 160%) slows his early clear speed, which is exactly what Moonton intended. Early jungle control was the problem. The late-game fighter profile is untouched.
The practical impact: his first buff clear runs 4-6 seconds slower depending on item timing. That window matters. Teams that force early skirmishes before he completes his first rotation now have a legitimate punish window that didn't exist pre-patch. His 54.2% is still the highest among all junglers. The nerf trimmed the gap between him and the field. It didn't flip his tier.
Primary counters: Silvanna (42.6% WR against him), Chou (44.2%). Both require active draft priority to answer him.
Aamon
53.9% win rate, down from what was likely higher before the shard nerf. The damage cut is real: minimum shard damage went from 35 base damage per shard at the floor to effectively 10 less at the minimum scaling. Against targets who front-loaded HP items in response to his pressure, the burst gap is meaningful.
The reason he's still S-tier: the stealth kit didn't change. Aamon's value was never purely the one-shot. The camouflage persistence forces backliners to itemize vision, and his shard poke from invisibility generates displacement on enemy formations that doesn't show up in damage numbers.
His hard counter, Khufra (43.3% WR), remains the answer. The nerf didn't add new counters. It reduced his ceiling against tanks. Against squishy backlines, the delta is smaller than the numbers suggest.
Fanny
53.6% win rate with zero changes in Patch 2.1.47. In relative terms, Fanny improved this patch because both heroes above her got nerfed while she didn't.
The ceiling is still gated by mechanical skill. At Mythical Honor, the player pool produces actual cable mechanics, which is why her numbers are meaningful here and noise below Mythical Glory. Her counters are unchanged: Khufra (38.5%), Franco (41.8%), Chou (42%). Blue buff dependency is non-negotiable.
Fanny's win rates against the current popular meta picks: Valir at 62.1%, Kagura at 60.5%. Both are active flex picks in the mid-lane right now. That's the context behind the number.
#A-Tier: The Tier That Actually Changed
Hanzo
52.8% win rate. The buff is more significant than the patch note implies. "Energy regeneration when attacking the Turtle or Lord" sounds minor. The previous Hanzo could not sustain objective control in demon form because the energy drain forced him to retract before the Turtle died. He spent more time babysitting objectives at half-efficiency than any other jungler.
Post-buff, Hanzo can now commit to Turtle and Lord without being forced to retract mid-objective. 45 energy per Turtle/Lord hit means he accumulates enough to extend demon form through the full objective duration.
| Hanzo Objective Efficiency | Pre-Buff | Post-Buff |
|---|---|---|
| Energy from hero hits | 0 | 15 per hit |
| Energy from Turtle/Lord | 0 | 45 per hit |
| Typical Turtle Clear Time | 8-10s (body abandoned) | 8-10s (demon form sustained) |
| Practical Difference | Forced retract | Full duration possible |
The cooldown adjustment (24-12s → 24-16s) slightly increases downtime at lower levels, but is irrelevant by the time Turtle spawns. A-tier is the correct placement. He's not S-tier because the body vulnerability during demon form remains his defining weakness, and that wasn't addressed.
Natalia, Guinevere, Karina, Helcurt
No changes in 2.1.47. Their positions are stable. The short version:
Natalia (52.0%) remains the best roaming threat from the jungle role. Silence on basic attacks and stealth approach are pressure tools that don't require kills to generate value. Her counter is still Khufra (42.7%), whose Bouncing Ball reveals stealth positioning.
Guinevere (51.8%) is a flex pick, not a primary jungle pick. When your EXP lane runs a tank-fighter and you need engagement tools from a different slot, she functions here. Don't draft her jungle against heavy CC compositions.
Karina (51.2%) rewards correct sequencing. Reset chains when ahead, nothing when interrupted. Chou (44% WR against her) is the check. If Chou is in the enemy draft, deprioritize Karina.
Helcurt (51.1%) is a specialist pick, not a general-purpose jungle. Draft him specifically against double-mage compositions. His 56.8% WR against Kagura and 55.9% against Lunox are why he exists in the tier list at all.
#B-Tier: Functional in the Right Context
| Hero | Win Rate | Best Against | Avoid When |
|---|---|---|---|
| Yi Sun-shin | 50.7% | Any composition (vision utility) | Solo queue without coordination |
| Fredrinn | 50.7% | Fanny/Ling dive comps | Poke-heavy teams |
| Baxia | 49.7% | Esmeralda or Ruby comps | No sustain heroes on enemy team |
| Hayabusa | 49.0% | Isolated backliners | Heavy CC compositions |
Yi Sun-shin's 50.7% undersells his coordinated value. The global ultimate provides full map vision simultaneously, which is intelligence that wins objectives without a fight. In solo queue, that value is usually wasted. In coordinated groups, he belongs in A-tier discussion.
Fredrinn at 49.7% effective win rate is a structural pick, not a carry pick. His crystal energy converts burst into true damage payback, which makes him specifically punishing against Fanny and Ling dive. Against poke or split-push, he accumulates nothing and contributes nothing.
#C and D-Tier: What Suyou's Buff Actually Does
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Suyou got CDR scaling on all three skills (8s flat → 8.5-7s at max rank). That's a 1.5 second reduction on each skill at max level, which tightens her thread combo window in the mid-to-late game.
Her 48.3% win rate stays at C-tier. The buff doesn't address her core problem: thread control loses to CC chains before she can complete a combo. Khufra at 43% WR, Chou at 44% WR. The CC meta that defines the current S-tier jungle environment is precisely what makes Suyou non-viable. Faster cooldowns don't help if her skills get interrupted before they land.
The buff is a foundation. If the CC meta relaxes in the next patch, Suyou climbs. Right now, the environment hasn't changed enough to move her.
Ling at 47.1%. Wall mechanics are countered hard by Khufra's Bouncing Ball (stops wall jumps entirely). Any team that knows the counter wins the draft. In Mythical Honor, they know.
Lancelot at 43.1%. This is the meta's verdict on pure dash-chain assassins. His invincibility frames during dashes no longer outpace CC reaction time at high rank. Khufra cancels his dashes. Chou kicks him out of combos. He was S-tier in Season 38. The CC meta specifically evolved to answer him. That's not a coincidence.
#Post-M7 Meta Context
The jungle role in Season 39 rewards two archetypes:
- CC-resistant fighters who can absorb a Chou kick and keep engaging (Leomord).
- Mechanically demanding assassins with secondary utility layers that survive beyond their first approach (Fanny's speed, Aamon's stealth, Hanzo's body-demon split).
Pure dive assassins with linear dash chains, Lancelot, Joy, and Ling specifically, are losing picks in a meta defined by Khufra, Chou, and Franco in the roam slot. Aurora Gaming PH's M7 championship run validated utility-over-carry jungle philosophy, and the ranked ladder at Mythical Honor reflects that directly.
Patch 2.1.47's nerfs on Leomord and Aamon compressed the top of the tier list without flipping it. The jungle meta is more balanced than it was in early Season 39. The gap between S and A-tier is narrower now. That makes hero selection more draft-dependent, which is exactly what a healthy meta looks like.
Check the full MLBB tier list for cross-role comparisons, and see how the jungle role fits into current composition trends.
#Quick Reference: Jungle Pick by Situation
| Scenario | Recommended Jungler |
|---|---|
| Solo queue, want highest win rate | Leomord |
| Enemy has two mages | Aamon or Helcurt |
| Enemy has Fanny/Ling dive | Fredrinn |
| Need objective control + vision | Yi Sun-shin or Hanzo |
| Enemy Khufra or Franco expected | Leomord or Fanny |
| Want flex pick across positions | Guinevere |
| Coordinated draft, want burst | Aamon |