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Patch Notes

1.9.64MLBB Patch Notes: Buffs, Nerfs & Balance Changes

MLBB Patch 1.9.64 balance update: 9 hero buffs including Pharsa, Brody and Johnson, 5 nerfs plus Roaming changes.

1

New

9

Buffs

6

Nerfs

13

Adjusts

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In this patch, we've made adjustments to some strong heroes in Ranked mode and optimized a few less-used Roaming heroes. Additionally, we've adjusted some of the less popular talents in hopes that more heroes will choose them. Good luck with your ranking up journey!

Hero Changes(19)

Kalea
New Hero
Kalea hero icon

Hero Feature: Descendant of the Great Serpent that swims gracefully through the Vonetis Sea with her serpent tail.

Skill Kit
Passive
PassiveSurge of Life

After casting a skill, Kalea creates a Water Zonel on the ground. When Kalea casts a skill within Water Zone], she absorbs the [Water Zone] to enhance her next three Basic Attacks. The enhanced attacks will heal Kalea and the nearby ally with the lowest HP.

Skill 1
Skill 1Wavebreaker

Kalea slams her fist into the ground, creating a wave that deals Physical Damage to nearby enemies and slows them.

Skill 2
Skill 2Tidal Strike

Kalea charges forward and body slams the first enemy hero she encounters, knocking them airborne for a short duration while dealing Physical Damage. If she collides with an obstacle or touches the edge of a [Water Zone] during her charge, Kalea will leap into the air. Cast the skill again to slam down at a target location, dealing Physical Damage and knocking enemies airborne.

Ultimate
UltimateTsunami Slam

Kalea grabs an enemy hero with her tail and slams them down in the Joystick's direction (drag the Joystick to change landing spot). She gains Control Immunity during this process. Upon landing, deals Physical Damage to nearby enemies.

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Equipment Changes(3)

Emblem Changes(7)

System & Battlefield

Battlefield Adjustments

Emblem Adjustments

It has been a while since we last adjusted Emblems. Based on recent usage data and performance, we have made balance adjustments to several Emblems, optimizing their effects and trigger conditions. We hope these changes will encourage more diverse Emblem choices.

Lord

We've noticed that the current Lord respawn interval is a bit long, causing players to have nothing to do in the late game after completing all their equipment while waiting for the Lord to respawn. At the same time, we've also noticed that between 8-12 minutes, the summoned Lord without any skills has a limited impact, but we don't want to simply increase its attributes to enhance its role. We hope that the battle between both sides around the Lord will be more strategic. Therefore, we have made the following adjustments, and we will continue to observe the impact of these changes.

Along with Lord adjustments, we've optimized the Evolved Lord map icon, making it more distinguishable from the Lord icon before evolution.

Lord (Neutral)

Respawn Interval after 18 Minutes: 3 min >> 2.5 min

Lord (Summoned)

Now only evolves at 18 minutes, removed the evolution at 12 minutes.

The Lord spawning at 8 minutes now has the ability to charge at Turrets, but only deals True Damage equal to 30% of the Turret's Max HP. After evolving at 18 minutes, the effect will align with the previous patch.

Slightly increased the Summoned Lord's HP Growth and Physical Defense Growth. The Base Turret's Holy Defense now deals damage equal to 65% of the Lord's Max HP (this skill.doesn't deal damage to the Lord on the Official Server).

Damage reduction for the evolved Lord when allied heroes are nearby (0-5 heroes): 0-25% >> 15%-35%. Fixed an issue where the damage reduction would not update in certain situations.

Other Equipment Adjustments

Optimized the building order of

Map

After continuous visual improvements, Sanctum Island's overall visual quality has significantly improved compared to the current default map (The Imperial Sanctuary). Through multiple performance optimizations, we've also ensured that this map's performance metrics now match the current default map across all device specifications.Therefore, in this patch, we are setting Sanctum Island as the default map and have optimized various aspects for both Sanctum Island and The Imperial Sanctuary, including feature tutorials, resource downloads, and system settings.

Turret

Base Turret buff

Holy Defense: When triggered, now knocks back enemy Minions (except enemy Lord) and heroes in front of the Turret

Gold Lane

In the current patch, Marksmen farm too quickly. We hope to adjust it so they take control of the game a bit later.

Scavenger Crabs nerf

Gold rewards reduced by 20%.

First 10 waves of Siege Minions in Gold Lane nerf

Extra Gold: 35% >> 30%

Other

Skill Aim Panning Optimization

Optimized the in-game Aim Panning feature: When dragging the skill wheel to aim and the skill indicator moves off-screen, the camera will automatically shift toward the aim direction. Access via: Settings - Controls - Advanced Control Mode - Aim Panning.

System Adjustments

Ranked Mode Season Settlement

S35 will end at 21:59:59 on 03/18 (Server Time).

S36 will start from 00:00:00 on 03/19 (Server Time). Complete Ranked matches to claim rewards including S36 Seasonal Skin: Khaleed "Desert Salamander" and S36 Avatar Border "Breaking Waves".

Starting from this season onward, Ranked seasons will end on patch update days. We wish you an enjoyable gaming experience and smooth rank progression!

Account Recovery Feature Access

Starting from 03/19, the account recovery feature on the [Account - Account Center] will gradually go offline across different regions. After the upgrade, this original entry will redirect to the latest [Account Recovery Service] feature, which has also been integrated into the [Customer Service] button at the top of the in-game Main Interface, ensuring 24/7 account security protection.

MLBB Rising Open Hall of Honor

Added the Hall of Honor feature to the MLBB Rising Open tournament records interface, displaying the top 8 teams from each region's Championship for every season.

Other

  • ◆

    Improved the restart feature in Ranked mode. When the team composition is not ideal, choosing to restart will end the match in a shorter time.

  • ◆

    Improved item descriptions: Added role information for hero items and Collection Points for skin items.

  • ◆

    Fixed an issue where skill switching would fail during the final preparation phase of hero selection when the countdown ended.

Bug Fixes

Bug Fixes

  • ◆

    Fixed an issue where the Lord would not spawn immediately after the map countdown ended.

  • ◆

    Fixed an issue where Clints Ultimate Recharge Time did not decrease as the Skill Level increased.

  • ◆

    Fixed an issue where Argus's Skill damage did not match its description in certain situations.

  • ◆

    Fixed an issue where Khufra's Ultimate and Cecilion's Skill 2 could not interrupt mobility skills.

  • ◆

    Fixed an issue where Beatrix's Basic Attack using Bennett would become slower when attacking nearby targets and faster when attacking distant targets.

  • ◆

    Fixed an issue where the number of Soul Steal stacks Aldous gained from killing summoned units with Skill 1 did not match the skill description.

  • ◆

    Fixed an issue where Cyclops' Spell Vamp Ratio for Skills 1 and 2 was not working properly.

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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.

Patch 1.9.64 FAQ

These are the most common questions about Patch 1.9.64. Each answer reflects the changes detailed above on this page.

Patch 1.9.64 buffs 9 heroes, with headline buffs for Pharsa, Brody and Johnson. The full buff list with exact stat changes is on this page.

5 heroes were nerfed in Patch 1.9.64, including Hanzo, Melissa, Hayabusa, Badang and Miya. Open each hero card on this page for the exact changes.

Patch 1.9.64 changes Roaming Blessing - Dire Hit (We don't want Roaming Blessings to increase a hero's own damage output, so we've adjusted the trigger condition to make Roaming Equipment better support allies). The full Roaming Blessing changes are in the Equipment Changes section on this page.

The previous update was Patch 1.9.42e, available on its own patch notes page linked in the related resources below.