The gold lane right now is a study in extremes. Four marksmen are clearing 53% win rate at Legend+ while Granger is sitting at 41.5%, a gap wide enough that hero selection alone is deciding games before the first minion dies.
This is the current state of the gold lane, sorted by win rate, with verdicts on every tier.
#S-Tier: Lock These In
| Hero | Win Rate | Difficulty |
|---|---|---|
| Hanabi | 54.9% | Easy |
| Karrie | 53.7% | Medium |
| Melissa | 53.2% | Medium |
| Popol and Kupa | 53.1% | Medium |
Hanabi (54.9%)
Hanabi at 54.9% is the story of the current meta. She's not flashy. She doesn't have a gap-closer. Her kit was designed in an era where MLBB matches went 25+ minutes, and right now, that's exactly how ranked games are playing out.
The bouncing kunai mechanic becomes oppressive in the grouped teamfights that dominate mid-game in the current roam-heavy meta. Gloo, Tigreal, and Atlas pulling enemies together is essentially setting up a Hanabi AoE buffet. Her passive CC immunity means the standard engage sequence of a roamer's CC into carry follow-up doesn't just delete her.
She's strongest in compositions that have their own peel. She doesn't create her own safety, she relies on the team to provide it. When that condition is met, the 54.9% reflects what happens. When it isn't, Fanny at 41.5% WR against her tells the whole story.
Best against: Grouped, slow compositions. Tigreal, Atlas, and Gatotkaca front lines. Avoid into: Fanny (41.5% WR against Hanabi), Gusion (42%).
See the full Hanabi hero page for matchup data.
Karrie (53.7%)
Karrie's value proposition hasn't changed in three seasons: she deals true damage based on max HP, which makes her the only gold lane option that scales directly against tank-heavy compositions.
The current meta has Gloo at S-tier on the roam and EXP lanes. Tanks are everywhere. Karrie's true damage passive punishes exactly this. Her Endless Battle plus Golden Staff build allows her to apply passive stacks every two basic attacks at full combo, and that cadence shreds even a 6-item tank.
The counter list is honest. Lancelot (43.2% WR against her) and Natalia (43.8%) both threaten her because she has no hard escape. Her ult is a defensive tool, not a repositioning one. Against assassin-heavy teams, she requires active peel from the roamer or she falls apart.
Build: Endless Battle → Golden Staff → Corrosion Scythe → Athena's Shield → Immortality
See the full Karrie hero page for counters and builds.
Melissa (53.2%)
Melissa is the anti-assassin answer. Her doll zone creates a bubble that assassins can't enter without eating the binding curse, which buys her enough time to output damage that would otherwise not happen given how quickly heroes like Hayabusa (43.7% WR against her) try to shut her down.
The interesting thing about Melissa's S-tier position is that she gets there with pure damage output rather than utility. Her Durability stat sits at 20/100. She survives by making diving her extremely punishing, not by having good defense. It's a design that rewards players who understand the mechanic versus those who just play her like a standard marksman.
Inspire is the correct spell. Her DPS window aligns with Inspire's attack speed window, and the output gap between Inspire and Flicker on Melissa is significant in prolonged teamfights.
See the full Melissa hero page.
Popol and Kupa (53.1%)
The most unconventional S-tier marksman. Popol and Kupa's strength comes from a mechanic most gold laners don't have: map pressure. Kupa can be sent to pressure a lane while Popol is in a teamfight, and the trap vision denies bushes that other gold laners have to play around blind.
At 53.1%, they're the weakest S-tier pick, but the gap between them and A-tier is still 1.3 percentage points of win rate, which at Legend+ sample sizes is not noise.
Counter watch: Beatrix (43.6% WR against them) is the one answer you actually need to respect. If the enemy locks Beatrix into the gold lane mirror, swap out.
See the Popol and Kupa hero page.
#A-Tier: Viable, Not Priority
| Hero | Win Rate | Notes |
|---|---|---|
| Irithel | 52.7% | Strong late-game AoE, needs protection early |
| Brody | 51.6% | Reliable mark-burst, consistent in all melos |
| Natan | 51.8% | Magic damage scales differently, flex pick |
| Claude | 51.3% | High skill ceiling, Blazing Duet shreds grouped teams |
Irithel at 52.7% is close to S-tier and worth watching. Her AoE basic attacks during ultimate clear grouped enemies faster than almost any other marksman. The issue is her early game, she loses most 1v1 trades in the gold lane before she hits level 4. She needs roamer priority in the early game to reach her spike safely.
Brody at 51.6% is the consistent choice. No hard counters at crippling numbers, mark stacking is effective against tanks and squishies alike, and his CC (slow plus pull) gives him tools to survive ganks that pure DPS marksmen lack.
Natan at 51.8% is the most flex-friendly option in A-tier. Magic damage scaling means he isn't countered by the same items as physical marksmen. If the enemy stacks physical defense, Natan quietly becomes the strongest carry on the map. Magic Blade rush opens against Dominance Ice stacks.
Claude at 51.3% requires the most player investment. Demon Hunter Sword into Golden Staff is a 5-minute power cliff decision, and the Blazing Duet ultimate is only as good as the positioning it's used from. High-variance. High ceiling. The 51.3% at Legend+ reflects average player execution, not the hero's actual ceiling in skilled hands.
#B-Tier: Use Only When Justified
| Hero | Win Rate | Notes |
|---|---|---|
| Beatrix | 49.3% | Best used as a counter-pick tool, not a default |
| Moskov | 50.4% | Wall-stun mechanic specific, map knowledge required |
| Miya | 49.9% | Still functional, meta just doesn't favor her right now |
Beatrix at 49.3% is the most polarizing marksman in the pool. Her win rate looks mediocre, but that's because she's a hard counter-pick hero being drafted into general play. Pick her specifically into Popol and Kupa (she's their hardest counter at 43.6% win rate against them) or Franco. Against anything else, her four-weapon mechanic requires more decision-making overhead than just locking Hanabi.
Miya's 49.9% isn't catastrophic. She still functions. The issue is that in every scenario where Miya is viable, Hanabi is better. Same easy difficulty, better base win rate, better teamfight contribution. There's no composition where you should prefer Miya over Hanabi at this patch.
#C and D-Tier: Avoid in Ranked
| Hero | Win Rate | Verdict |
|---|---|---|
| Wanwan | 48.6% | Mechanically demanding, payoff not there right now |
| Lesley | 48.9% | Fanny and Ling both counter at 42% WR |
| Layla | 47.9% | No mobility, no meta justification |
| Granger | 41.5% | D-tier. Do not play in ranked. |
Granger at 41.5% is the number that needs to be seen. That is not a rounding error or a small sample artifact. At 41.5%, Granger is losing almost 6 games out of every 10. His kit is built around the 6th-bullet crit and the long-range ultimate, both of which scale poorly against the mobile, tanky compositions currently dominating Mythic lobbies. His lack of mobility means any assassin closes the gap before the first bullet cycle completes.
Moonton has not touched Granger in recent patches. Given the 41.5% number, that's a difficult position to defend.
Wanwan's 48.6% reflects a hero whose ultimate gating mechanic (requires triggering all four weakness marks before Crossbow of Tang unlocks) is too inconsistent in fast-paced teamfights where enemies don't stay in position long enough to mark properly. Khufra's ball bounce at 43.5% WR against her completely shuts down her primary defensive tool. Until she gets a mechanical change or Khufra drops out of the meta, keep her in the closet.
#The Meta Verdict
The gold lane right now rewards picks that either thrive in prolonged grouped teamfights (Hanabi, Irithel) or deal with the tank-heavy frontlines that enable those teamfights (Karrie). Melissa sits at the intersection of both, which explains her S-tier position without anyone talking much about her.
If you're proactive about ban phase, Fanny and Gusion are the two assassins with the hardest counter numbers against the S-tier picks. Ban one of them, lock your marksman, and play around your roamer's CC windows.
Default pick order for solo queue: Hanabi > Karrie > Melissa > Popol and Kupa.
Check the full MLBB tier list for roam, jungle, and mid lane rankings.