
Popol and Kupa build · 11,980 gold
Malefic Roar replaces Immortality
Use when the enemy stacks armor and Popol can still enter objective fights from prepared trap angles.
Wind of Nature replaces Immortality
Use when physical burst reaches Popol before Kupa's peel and traps can reset the fight.
Sea Halberd replaces Demon Hunter Sword
Use when anti-heal is mandatory before the enemy sustain core can take over Turtle or Lord fights.
Jungle variant for snowball drafts that want Kupa's creep control, early pickoff damage, and Ice Retribution chase around objectives.
Combined Stats
6/6 slots
Total Gold
11,980g