1.8.92MLBB Patch Notes: Buffs, Nerfs & Balance Changes
MLBB Patch 1.8.92 patch notes: every hero buff, nerf and balance change.
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New
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Equipment Evolution is officially here! This update includes 3 new and 8 reworked pieces of Equipment, as well as 2 new Talents! Will unpopular heroes make a comeback? Can popular heroes maintain their status? Start a match and find out! We've also updated the Pro Setups for all heroes. Replace with a tap, simple and easy! We've also adjusted many heroes that have been of interest to players and have not been adjusted in a long time, such as Zhask, Chou, Aulus, and Leomord. See the Hero Adjustments section for more details. We hope this version will make the match more interesting to play and give more heroes a chance to shine. Enjoy the game!
Hero Changes(32)


Hero Features: A Mage who guides the ember butterflies using her Lantern of Spirits, deals AOE Damage to enemies and pulls them airborne. This hero will be available on 06/29 (Server Time).

While channeling Lantern Flare, Zhuxin converts the Mana spent into Crimson Butterflies to follow her Spirit Lantern. After Zhuxin stops channeling Lantern Flare, the Crimson Butterflies will gradually disappear and restore her Mana.

Zhuxin deals Magic Damage to all enemies in a fan-shaped area and applies 1 stack of Soul Snare.

Zhuxin also steals Movement Speed from all enemy heroes hit.

Zhuxin continuously consumes Mana while the Spirit Lantern can be moved with the skill button, dealing Magic Damage to all enemies within range and applying Soul Snare to enemy heroes hit.

When an enemy hero has certain stacks of Soul Snare, the Crimson Butterflies will capture them, pulling them airborne.

Throws all captured enemies to the target location, dealing Magic Damage to all enemies in the area.

Zhuxin blinks to the target location while gaining a shield. While flying, she creates a field around her.

The field deals Magic Damage and applies Soul Snare stacks to enemies.
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Equipment Changes(16)
Emblem Changes(4)
System & Battlefield
Battlefield Adjustments
Other Equipment Adjustments
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The in-match build recommendation feature is now available. On the in-match Shop page, equipment recommendations will be made based on the hero you have chosen and the enemy lineup.
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Optimized numerical descriptions of some equipment. Calculated values can now be viewed directly in the match.
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Optimized the default Battle Setup for some heroes.
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Optimized the visuals for Blade of the Heptaseas, Endless Battle, Queen's Wings, Flask of the Oasis, Rose Gold Meteor, Thunder Belt, Lightning Truncheon, and Winter Crown.
Scavenger Crabs
To reduce the number of times the advantaged team would leave before killing the Scavenger Crab and the opposing team would easily finish the job, we reduced the Scavenger Crab's HP Regen interval and increased its HP Regen efficiency upon leaving the fight.
Current of the Turtle
The issue with Current is that just when players want to step on it to help their teammates, the Movement Speed bonus ends. Therefore, we decided to extend the duration of Current.
Duration of Current: 10s → 15s
Lord
Some Junglers still prefer to spend their time fighting the Lord. Now the longer you fight the Lord, the higher the "price" you have to pay.
New Effect: When the Lord is aggro, increase Physical Penetration by 10% per second up to 10 times. (Reverted the Regen Reduction effect from the last Advanced Server patch.)
Currently, the Lord serves the dual purpose of providing team economy and increasing push pressure. We want to increase the push pressure of the Lord while decreasing the team economy they provide to balance the advantage gained by the team that takes them.
Lord (Neutral)
Exp Provided: -25%
Gold Provided: -26 to -36% (scales with match time)
Lord (Summoned)
HP: +30%
Minion Adjustments
We've noticed that Mages are now having difficulty on clearing lanes in the late game (especially when facing Super Minions after Base Turrets have been destroyed). To change this, we've reduced the Magic Defense of some Minions while increasing the defense of the allied Lord in the late game to balance out the overall duration of the match.
Spawn Point
Optimized the speed of Spawn Point's HP Regen. The Regen speed is doubled, but the amount of HP recovered each time has been halved (total Regen time remains unchanged).
Bounty System Optimization
The Killing Spree Bounty and Team Bounty systems have always helped the disadvantaged team catch up to the advantaged team, giving them a chance to turn the tables.
However, the current bounty system lacks awareness, resulting in many players still being unfamiliar with it, making it difficult to implement tactics that target high-bounty enemies in the match.
In this patch, we have added a display of the current bounty amount for each hero on the scoreboard (only displayed if the bounty is more than 120 Gold), indicating the extra Gold the killer can get for eliminating that hero. We hope this will help players make better use of this mechanism to plan their tactics.
Additional Notes: The Killing Spree Bounty increases with the number of consecutive kills the hero makes, but is only awarded to the player who ends the spree. The Team Bounty increases by the amount the hero is ahead of the opposing team's average economy. When a leading hero is killed, the Team Bounty is distributed to all players on the killer's team.
Appearance Order of Purchasable Equipment
Previously, without "Pre-Order", the cheapest Equipment would always appear in the top right corner.of the game, but in most cases, it is more cost-effective to build high-level Equipment than to buy a lot of cheaper individual parts, so we have adjusted the order in which the purchasable Equipment appears.
For example, if a player purchases Corrosion Scythe, the optimal choice would be to purchase Swift Crossbow, which will now appear in the "left to right" order of the Equipment Build Path, and no other low-level purchasable Equipment will appear until the Swift Crossbow is obtained.
At the same time, we've changed the order of some Equipment build paths to ensure that in mostncases the optimal order of build pieces is "left to right".
Map Adjustments
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The new Sanctum Island is now available on the Advanced Server! With better performance on.devices and improved visuals for walls, bushes, and the Cyclone Eye, as well as many classic ML elements waiting to be discovered!
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Western Desert will be removed.
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All maps will apply the Lord and Creep resources from Sanctum Island for better visuals and clarity.
Bug Fixes
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Fixed an issue where the enhanced Basic Attack effect of Gusion's Passive would not interrupt properly under certain circumstances.
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Fixed an issue where Zhask's summons would occasionally lose their Spawn Effect.
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Fixed an issue in Training Camp where the infinite skill option would not carry over when switching heroes.
Other Adjustments
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Optimized Yin's visuals and added a seal timer during his Ultimate.
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Optimized the graphic performance of Yu Zhong and Ling.
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Optimized the Retribution for some heroes. Now, Saber can use Retribution while casting Ultimate.
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Improved visuals in large-scale team fights with high graphics settings.
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Optimized the Passive description of Jawhead to match the actual targets affected.
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Optimized the icons and skill visuals of some new equipment.
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Optimized the display of Defense attributes in the in-match Attributes panel. Now you can see the damage reduction percentage corresponding to the current Physical or Magic Defense.
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Optimized the camera movement when dragging the map and mini-map to make it smoother and faster.
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Optimized the character movement logic in matches and fixed an issue where characters could twitch or lag when moving.
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Optimized targeting logic for single-target skills to make them more reasonable for heroes to pursue.
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Optimized the display of the Fighters Stage Avatar Border from the KOF collab event.
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Optimized the visuals of each interface within the match, with a clearer visual order, a more.consistent icon design element, and art style.
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Painted Skins can now use Skin-exclusive Custom Actions in matches.
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Adjusted the lane assignment icon of some heroes to match their main roles.
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Adjusted the effect of the Flicker spell in BRAWL to be consistent with that in the standard mode. Now, some heroes can cast Flicker properly while using mobility skills.
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To match the activation range of the Last Hit Attack for Turret with the attack range of the Turretnitself, we changed the activation range of the Last Hit Attack for Turret from 8 units to 7 units away from the Turret.
System Adjustments
Ranked
Starting with S33, the season will end 2 hours earlier than the previous season. The season after next, S34, will also start 2 hours earlier than the previous season.
Story Mode
S33 will feature a new story, tales of zhuxin. New story chapters will be available, revealing the mysterious veil of the new hero, Zhuxin. Get the exclusive Zhuxin Emote by completing all the chapters!
Experience the reworked Story mode with better visuals and simpler UI from the Season page or the hero page of Zhuxin.
Revamped Land of Dawn Map
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Redesigned the Land of Dawn map and area icons.
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Updated the area information and hero information for the Land of Dawn. The revamped CadianRiverlands-themed display is now available. The default skins of Luo Yi and other heroes originally from Cadia Riverlands will use this display.
Shop
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Added a search function to the Heroes and Skins tabs in the Shop.
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Added a preview feature for Battle Effects, Avatar Borders, and other resources in the Shop.
Removed Features
Simplicity and fun are at the core of our game design. We hope to provide players with a smooth, intuitive, and enjoyable gaming experience.
We recently reconsidered the existing features and found that there are still many aspects that need to be improved.
Group, Conquest of Dawn, and Arena Contest are the features we will be working on to improve.
Before the optimization is complete, we have decided to remove these features to avoid taking up players' phone memory and data. We sincerely apologize for any inconvenience this may cause.
Other System Adjustments
a. Joystick, Select Targeting buttons, Score panel, Shop, in-match indicators.
b. In-match hero skill attributes, match details, Shop, recommended Equipment, Settings, Quick Chatnand chat interface, Smart Command, etc.
a. Some Highlight data (no longer accessible in-game) is still stored in the build after the Highlight feature is removed, and we will delete this data two weeks after the new version update to free up more space.
b. If you want to keep this data, you can export this part of the file to your computer or other device in the game folder before the data is cleaned up.
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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.
Patch 1.8.92 FAQ
These are the most common questions about Patch 1.8.92. Each answer reflects the changes detailed above on this page.
The previous update was Patch 1.8.78c, available on its own patch notes page linked in the related resources below.