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Patch Notes

1.5.08MLBB Patch Notes: Buffs, Nerfs & Balance Changes

MLBB Patch 1.5.08 patch notes: every hero buff, nerf and balance change.

1

New

27

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From The Designers, (New Mode Is Here) Since the release of Magic Chess, we were once surprised at its charm to players. And this mode has actually affected the core gameplay of Mobile Legends. To develop a mode which is completely different from the core mode, this is really an experimental thing. For a long time, the improvement to Magic Chess is regarded as a significant task. We hope our efforts will make our players enjoy the game more. Apart from Magic Chess, we have also heard some voices for other modes. As a result, here comes the Mirror Mayhem! A super entertaining game mode combined Mirror Mode with Mayhem Mode! In the Hero Selection phase, players vote for the hero they would like to use out of a random set of heroes. The hero with the most votes will become the hero that is used by the entire team. The skill effects, damage and cooldown of all heroes are enhanced so as to make the game much more entertaining. Heroes start with Lv.4. Players can gain Gold more quickly. The CD of Arrival is shorter. The game will be more fast-paced! Mirror Mayhem is still under the process of development. We are doing the final adjustments and optimizations to this new mode, including the balancing test. If you have found any bugs or issues in this mode, please report it to us immediately. We will fix the problem as soon as possible. Enjoy the new mode! From The Designers (A new patch focuses on the Brawl Mode balancing) It has been several months since the last Brawl adjustment. During this period, we have been testing the Magic Chess and another upcoming new mode and have accumulated some effective experience on mode balancing. Although the experience is still not mature enough, we have decided to apply what we have learned in these months to the oldest arcade mode in MLBB - Brawl Mode. In the past, we thought the balance performance should be almost the same in Brawl Mode and the common modes, so players didn't have to learn how to play Brawl Mode. But now, we have found some new balancing methods which can make most of the heroes more balanced in different modes. When we apply these methods to Brawl Mode, what we hope is not to purely change the order on hero tier list but to narrow the gap between the upper heroes and the bottom heroes. Odette and Estes are still powerful, but you can find a way to deal with them now other than dodging! We hope Brawl players can learn something useful after reading this patch note.

Hero Changes(24)

Barats
New Hero
Barats hero icon

Hero Feature: The Desert King who can absorb energy and become bigger!

Skill Kit
Passive
PassiveBig Guy

Each time Barats and Detona deal damage to a target, Detona gains 1 stack of [Big Guy] for a period of time, capped at 25 stacks. For each stack of [Big Guy]. Detona gains increased body size, Physical & Magic Defense, and Resilience. When [Big Guy] reaches 16 stacks, Detona will [trample] the target with his Basic Attack, dealing extra damage to enemies within a round area and slow them.

Skill 1
Skill 1So-Called Teamwork

Detona spits contaminated oil in the fan-shaped area in front, dealing damage to enemies within the area and slowing them. Then Barats drops the firecracker onto the contaminated oil from his bag and ignites it, dealing damage to enemies within the area. The area of effect of this skill scales with the stack number of [Big Guy].

Skill 2
Skill 2Missile Expert

Barats launches a missile to the designated area. Upon landing, a blast of flame spouts out from the rear of the missile, dealing damage to the enemies in a straight line and pushing them toward Barats a certain distance.

Ultimate
UltimateDetona's Welcome

Detona locks onto an enemy hero. If the target doesn't leave Detona's hunting range within a period of time, Detona will devour the target, suppressing the target for a period of time. During this period, Barats is immune to control effects and unable to move while still being able to turn direction. Then Detona spits the target out a certain distance, dealing damage to the target. If the target is knocked into other enemy heroes or walls, the target and the enemy heroes that it was knocked into will take extra damage and be stunned. The damage of this skill scales with the stack number of [Big Guy]. By learning this skill, Detona gains some stacks of [Big Guy] immediately after each respawn.

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Equipment Changes(4)

System & Battlefield

Battlefield Adjustments

Battlefield

  • ◆

    Eliminating enemies with high net worth now grants more bonus gold.

  • ◆

    Optimized the walls in Imperial Sanctuary and The Celestial Palace.

  • ◆

    Optimized the visual effect in Western Desert.

  • ◆

    The numbers of HP Regen and Mana Regen are now shown every 1 second instead of every 5 seconds. (Regen effects stay the same as before.)

  • ◆

    The Attack Speed number on the in-battle interface is the same as the actual number now (instead of being multiplied by 0.8). The actual effect remains the same.

  • ◆

    Optimized the navigation mechanism for minions. Their routes are more reasonable now.

System Adjustments

AFK Rule Modification

a. In Draft Pick, if you lose a match due to an AFK player who isn't teamed up with you, you will not lose a star. This effect can be triggered only 1 time each week.

b. In Draft Pick AFK players will not receive Battle Points and EXP, and their shares will be redistributed to players who are not teamed up with them.

Game environment purification

a. Now you can report other player's personal status again.

b. Optimized blocked words.

c. New function: Report Group Avatar

d. Players who send inappropriate messages in the battlefield will be muted now.

Friend function optimization

a. Increased the follow limit. Each time you have one more friend, you can follow one more player.

b. Added the pop-up notice when you are going to reach the friend limit

c. Canceled the cooldown after removing friends

d. The friends who have a remark will be displayed at the top of your friend list now.

e. The records of the matches played with your friend are displayed in "Related to Me" of your friend's profile now.

Group function optimization

a. After joining a group, you can choose whether to display the group in the friend list on the main screen in "My Group" page.

Lobby function optimization

a. Now you can receive invitations from friends when you are alone in the lobby.

b. The information on the kills and assists in the last match of teammates will be shown in the lobby now.

Hero Power

a. Added the Hero Power Rules in "My Power in the Hero Leaderboards

b. In order to reduce score cheating, when you surrender or lose a match in a very short time, the Hero Power will be deducted normally.

Optimized the in-battle shop

The recommended equipment list will be switched immediately after you switch build plans.

Others Adjustments

  • ◆

    Fixed the abnormal hero avatar in the hero list on the Build screen.

  • ◆

    Test is coming soon for low Credit Score players when they unlock Ranked Mode.

  • ◆

    Updated the squad icon on the main screen.

  • ◆

    Added Protection Points for Mythic Rank. The Protection Card is available for Mythic Rank now.

  • ◆

    The newly-obtained heroes can be used in Ranked Mode only after they are used in at least 2 Classic/Brawl matches.

  • ◆

    Optimized the penalty criteria of intentional feeding and inactive performance

  • ◆

    Players who have made violations will be listed and shown to all soon.

  • ◆

    Optimized the layout of the profile interface for the Arabian version.

  • ◆

    Players whose Credit Score is higher than 100 will not gain Credit Score by logging in the game.

  • ◆

    Optimized the display of Credit Score Deduction Rate and Daily Restore Limit of Credit Score.

  • ◆

    If players who have high Credit Score Deduction Rate have made violations in matches their Credit Score deduction will be more severe (whether being reported or not).

  • ◆

    Credit Score cannot be restored in VS Al mode when it is higher than 70.

  • ◆

    Optimized the visual effect of "One More Game" on the post-game screen.

  • ◆

    Fixed the issue where the default map will be changed to The Celestial Palace when switching from higher quality graphics to lower-quality graphics.

  • ◆

    There will be a red dot reminder when the daily share task is not completed.

  • ◆

    Added the progress reminder of the achievement "Sharer" after sharing successfully.

  • ◆

    Fixed the issue where the teammates can ban the same hero in Draft Pick.

  • ◆

    Fixed the misplaced chat after two players swap positions in Draft Pick.

Brawl Mode

Brawl Mode

From The Designers

It has been several months since the last Brawl adjustment. During this period, we have been testing the Magic Chess and another upcoming new mode and have accumulated some effective experience on mode balancing. Although the experience is still not mature enough, we have decided to apply what we have learned in these months to the oldest arcade mode in MLBB -- Brawl Mode.

In the past, we thought the balance performance should be almost the same in Brawl Mode and the common modes, so players didn't have to learn how to play Brawl Mode.

But now, we have found some new balancing methods which can make most of the heroes more balanced in different modes.

When we apply these methods to Brawl Mode, what we hope is not to purely change the order on hero tier list but to narrow the gap between the upper heroes and the bottom heroes. Odette and Estes are still powerful, but you can find a way to deal with them now other than dodging!

We hope Brawl players can learn something useful after reading this patch note.

Spells

Flameshot

Strengthened Heroes

Helcurt

Weakened Heroes

Bug Fixes

Bug Fixes

  • ◆

    Optimized the navigation mechanism for creeps. Fixed the issue where the creeps may leave combat when chasing the enemy.

  • ◆

    Fixed the issue where the chosen skill branches of Vale are not triggered.

  • ◆

    Fixed the issue where Thamuz's "Molten Scythes" cannot be used in some cases.

  • ◆

    Fixed the issue where Karina's location can be seen by enemies in some special cases.

  • ◆

    Fixed the issue where Endless Strike cannot be stacked up when Freya and Badang are equipped with Golden Staff in some instances.

  • ◆

    Fixed the abnormal animation when Irithel's Ultimate, Winter Truncheon, and Cyclone Eye are simultaneously triggered.

  • ◆

    Fixed the incorrect damage number of Khaleed's Passive icon.

  • ◆

    Fixed the issue where the hero is raised on the battlefield in some cases.

  • ◆

    Fixed the abnormal warning frame when the hero is on the edge of the bush near the Mid Lane Turret.

  • ◆

    Fixed the occasional lag issue in some of the bushes.

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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.

Patch 1.5.08 FAQ

These are the most common questions about Patch 1.5.08. Each answer reflects the changes detailed above on this page.

The previous update was Patch 1.4.94b, available on its own patch notes page linked in the related resources below.