1.5.16MLBB Patch Notes: Buffs, Nerfs & Balance Changes
MLBB Patch 1.5.16 patch notes: every hero buff, nerf and balance change.
1
New
6
Reworks
28
Adjusts
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Greeting Warriors! Project NEXT is finally launched! In this patch, we have fully upgraded the game graphics and revamped many classic heroes. Project NEXT shows our resolution to improve the game quality, and this new patch is only the first step. As the slogan says, "Beyond Legends”. We hope every player can witness the self-transcendence of MLBB in the future! The heroes are engaged in endless battles on the battlefield, and the excess energy poured out and then was absorbed by the creatures on the battlefield, which produced wonderful changes. Among all the creatures, the Turtle absorbed the most energy. Under its influence, many unexpected changes occurred on the battlefield. We hope that these changes will enable: 1. Players can choose the lane according to the chosen hero's feature at the beginning of the match. And the laning can be more competitive. 2. The difference between jungle heroes and lane heroes gets more significant and distinctive, so that a hero can be better at his main area while being weaker in the other instead of being able to farm both the lanes and the jungle area with ease. 3. Solo jungling experience in the early game has been optimized. We will keep observing these adjustments and considering future adjustments according to the performance. If you have any suggestions on this, please feel free to tell us.
Hero Changes(24)


Brody will be available on October 16th. Launch week 30% OFF. Hero Feature: A ranged shooter launching heavy attacks on enemies.

Brody is able to move while winding up his Basic Attacks (which will be interrupted when casting skills), at the cost of having longer Basic Attack Animation and lower Attack Speed Bonus. Each Basic Attack increases his Movement Speed and inflicts 1 stack of "Abyss Mark" on the enemy. Each stack of "Abyss Mark" increases Brody's damage against the target, capped at 4 stacks.

Brody launches a shock wave in the designated direction, dealing damage to enemies and applying 1 stack of "Abyss Mark" to enemies hit. As the shock wave travels for each enemy it hits, it deals extra damage and applies an additional stack of "Abyss Mark".

Brody dashes to an enemy, dealing damage to it, stunning it, and inflicting 1 stack of "Abyss Mark". Upon hitting the target, he is able to move one more time in the movement direction.

Brody locks on all the targets within 8 yards, dealing damage to the target according to the stack number of "Abyss Mark" that the target has. All the "Abyss Mark” on the target will be reset.


Hero Feature: A Moon-Blessed Marksman

Each time Miya's Basic Attack hits a target, her Attack Speed will be increased. This bonus can be stacked up 5 times. After reaching full stacks of the Attack Speed bonus Miya summons Moonlight Shadow to aid her on each Basic Attack, dealing extra Physical Damage.

Miya splits her Basic Attack into three arrows, attacking 2 additional targets.

Miya calls upon the power of Moon Eclipse and launches an empowered arrow in the designated area. Upon landing, the empowered arrow deals Physical Damage to enemies in the area, immobilizes them, and splits into 8 minor arrows shooting around. Each minor arrow deals damage and slows the enemy.

Miya removes all her debuffs right away, conceals herself and increases Movement Speed. She immediately gains full stacks of Moon Blessing when the concealment is over.


Hero Feature: A Skillful Marksman with An Energy Gun

The damage of Layla's Basic Attacks and skills scales with the clistance between her and the enemy.

Layla fires a Malefic Energy Bomb, dealing damage to the first enemy hit and increasing the range of her Basic Attack.

Layla fires an energy ball that explodes, dealing damage to the target and nearby enemies and applying Magic Marks to them. Layla can detonate Magic Marks with her following attacks, dealing damage to nearby enemies and slowing them.

Layla fires an energy blast, dealing damage to enemies on the path. Each skill upgrade increases the ranges of her Basic Attack and Void Projectile.



If Alucard's skill hits only 1 enemy, it deals extra damage. After using a skill, he is able to dash to his target with his next Basic Attack, dealing extra damage. His skills benefit from a certain percentage of Physical Lifesteal.

Alucard jumps to a designated area, dealing Physical Damage to all enemies in the area.

Alucard slashes at nearby enemies, dealing Physical Damage.

Alucard absorbs the energy of enemies within the designated area, increasing his Physical Lifesteal. In a short period of time, he slows the enemies, and his Passive is triggered whenever he deals damage to the enemies. During this time, he can release a powerful shock wave forward, dealing a huge amount of Physical Damage to enemies hit.



Eudora's skills inflict [Superconductor) on targets. Additional effects will be applied when Eudora lands her skills on to targets affected by [Superconductor].

Eudora casts fork lightning, dealing Magic Damage to enemies in a fan-shaped area in front of her. Enemies affected by [Superconductor] will take additional damage after a short delay.

Eudora launches a lightning bolt toward the target, dealing Magic Damage, stunning the target for a period of time, and reducing the target's Magic Defense. If the target is affected by [Superconductor], the lightning bolt will split into minor bolts upon hit and further spread toward up to 3 nearby targets, dealing Magic Damage and stunning them. The minor lightning bolts prioritize enemy heroes.

Eudora summons a great lightning storm, dealing Magic Damage to the target. If the target is affected by [Superconductor], dark clouds will be formed over the target's head. After a short delay, lightning strikes down from the clouds, dealing Magic Damage to enemies in the area of effect. Meanwhile, the lightning charges will spread on the ground toward nearby enemies, dealing Magic Damage.


Hero Feature: A Spear of Dragon, A Master of Spears

After every 3 Basic Attacks, Zilong gains [Dragon Flurry] on the next Basic Attack, dealing extra damage and restoring HP according to his Physical Attack.

Zilong lifts an enemy over his back, dealing Physical Damage.

Zilong dashes to the target and strikes with his Dragon Spear dealing Physical Damage to the target and reducing the target's Physical Defense. The cooldown of [Spear Strike] is reset when Zilong eliminates a target.

Zilong gains Movement Speed, Attack Speed, and Slow Immunity. All slow effects on Zilong are removed upon skill cast. While [Supreme Warrior] is active, Dragon Flurry] can be triggered after every 2 Basic Attacks instead of after every 3 Basic Attacks.


Hero Feature: A Master of Swords in Search of Himself

Saber's damage reduces Physical Defense of enemies.

Saber shoots out 5 flying swords, with each sword dealing Physical Damage. After circling around Saber for a period of time, the swords will fly back to Saber. When Saber deals damage with Basic Attack or skills during the circling period, he will shoot a sword to the target, dealing Physical Damage to the main target. Damage to other targets on the path decays. The Cooldown of [Charge] is reduced.

Saber charges towards a designated direction, dealing Physical Damage to enemies along the way. Saber gains an enhanced Basic Attack after the charge, dealing Physical Damage and slowing the target.

Saber dashes toward an enemy hero and knocks the target airborne. During this period, Saber launches 3 consecutive blows in quick succession. The first two blows deal Physical Damage, whereas the third blow deals extra Physical Damage.
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Equipment Changes(11)
System & Battlefield
Battlefield Adjustments
Battlefield
a. HP: 4000 → 4500
b. 50% Damage Reduction in the first 180s → A Shield that absorbs 4500 damage in the first 210s.
The shield provides 60% ranged damage reduction and 30% melee damage reduction: Gold bonus will be granted to nearby enemy heroes according to the damage done to the shield (0.8 Gold per 10 damage to the shield) Minions deal a fixed 75 damage to the shield.
a. Physical & Magic Defense: 40 → 20
b. HP: 4600 → 5500
c. Team bonus gold from destroying inner turrets: 120 → 100
a. Optimized the effect of choosing targets
b. Optimized the art effect of the mini map
c. Optimized the visual effect of the in-battle text. Added new text of killing heroes.
d. Optimized the art effect of elimination effects
e. Optimized the art effect of the channeling bar
f. Adjusted teammates' HP bar and ultimate reminder near the score panel
g. Optimized some battlefield UI
a. Optimized the art effect of all basic indicators
b. The directional indicators can show whether the hero will move now
c. The area indicators can show whether the hero will move now
d. Added a new indicator for the skills that are cast toward yourself
Minions and Creeps
New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.
Slightly adjusted their spawn locations Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.
Spawns on one side of the Mid Lane instead of both sides Base HP and HP Growth reduced by 10%. Physical Defense: 37 = 60 Base gold bonus increased by 56%.
a. Removed effect: Restores HP and Mana
b. New effect: Increases the owner's Movement Speed in the river
c. Duration: 20 → 45s
System Adjustments
Matchmaking Optimization
a. Increased the weight of rank
b. The matchmaking results vary with the number of online players. The more online players there are the more precise the result is.
c. "Speed Mode" will be available when the matchmaking takes too long. This function will be gradually available after the update.
Laning function and guide optimization
a. Optimized the laning choosing and recommendation on the hero choosing interface
b. You can screen the heroes according to their default laning on the hero choosing interface
c. Added "Laning" information to the battlefield overview
d. Added new laning guides to the first several matches after the update
New Advanced Control Modes
a. Assisted Aiming: The direction of the indicator will follow the location of the target automatically.
b. Smart Targeting: The indicator can lock on the target. If you have enabled "Basic Attack Smart Targeting" and "Skill Smart Targeting" in the settings, your single-target skills and basic attack can choose the target more precisely.
c. Camera Shift: When casting skills in the far distance, the camera can follow the skill cast automatically.
New Function: Pre-invite
a. Playing a certain number of matches with a friend to activate the pre-invite function.
b. The friend can be pre-invited only after entering a match for a while.
c. During a match, each player can only be pre-invited a limited number of times.
MCL Optimization
a. Added maits for the reminder of the season final and the first match of the new season.
b. Players who are not qualified to participate in the match will have a different MCL Final interface.
c. Preorder can be added to phone calendar now.
d. Added a special label to the interface for the first match of the new season.
UI Optimization
a. Optimized the background and visual effects of the main interface.
b. Optimized the red dot reminders.
c. Optimized the icons of Free Chest, Medal Chest, and Daily Quests.
d. Optimized the interface of receiving rewards.
e. Optimized the interface of lobby by adding new backgrounds.
iOS Network Boost
a. iOS Network Boost is available now. It can relieve the game lag caused by network connection. You need to enable both 4G and Wi-Fi to turn on it.
b. From the main page: Tap the gear icon on the top right and go to "Settings", and then select "Network Setting". From there you will be able to turn on Network Boost. While in a match. Tap the gear icon on the top left and go to "Settings, and then select "Network Setting". From there you will be able to turn on Network Boost.
Other System Adjustments
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Optimized the notification when the friend limit is close.
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Optimized the follow limit and friend limit on the friend list.
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Optimized the rules of follow limit on the friend list.
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Optimized the sort function on the friend list.
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Added marks that show whether the message is read or unread in friend chat.
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In Draft Pick after choosing your own hero, you can show your win rate now.
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Optimized the interface of choosing heroes in Draft Pick, which will take effect after downloading resources.
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Optimized the function and effect of "One More Game" on the post-game Screen.
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The post-game screen can be shared to friends now.
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Optimized the interface of receiving items.
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When being invited to a match, you can see the main heroes and the battleresult of the last match of the inviter.
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The function of Facebook friend help request is changed to a share function.
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You can see the player number in the lobby when the matchmaking starts.
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Updated the new logo on the share pages.
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Added notification when accessing phone permissions.
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Optimized the game performance under smooth graphics by removing some visual effects and animations.
Bug Fix
Bug Fix
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Fixed the issue where the live stream page in the profite disappears in some cases.
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Fixed the issue where players cannot upload avatars on some devices.
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Fixed the display issue of some squad member information.
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Fixed the incorrect statistics of personal battle history in some cases.
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Fixed the issue where the skins are wrongly displayed after swapping heroes in Ban/Pick Mode.
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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.
Patch 1.5.16 FAQ
These are the most common questions about Patch 1.5.16. Each answer reflects the changes detailed above on this page.
In Patch 1.5.16, Note: Spell Retribution is required for purchasing Jungle equipment items now. The full changes are in the Equipment Changes section on this page.
The previous update was Patch 1.5.08, available on its own patch notes page linked in the related resources below.