Solo queue in Season 40 demands a different approach than playing with a team. You cannot rely on coordinated drafts, voice comms, or consistent rotations. Every star you earn is on you. This guide covers the best carry heroes for every role in the Patch 2.1.61 meta and the mindset shifts that separate players who stall in Epic from those who solo rank push to Mythic in MLBB S40.
The hero picks here are chosen for one reason: they can impact the game without relying on teammates. High damage, self-sufficiency, strong 1v1 potential, or the ability to force objectives alone. If a hero needs perfect team coordination to function, it is not on this list.
#Best Carry Heroes for Solo Rank by Role
These picks reflect the S40 meta after Patch 2.1.61, which brought sweeping mage adjustments, Freya and Gloo nerfs, and buffs to Novaria, Nana, and Vale. Check the full Patch 2.1.61 breakdown for details.
EXP Lane: Dominate Your Side of the Map
EXP lane is the most self-reliant role in solo queue. You win your lane, you pressure the map. You lose it, you bleed towers and force your team into 4v5 fights.
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- Yu Zhong - The safest blind pick for EXP lane in S40. His sustain lets you survive bad matchups, and his dragon form turns teamfights. In M7, he posted a 52.17% win rate across 46 games, the highest game count of any EXP laner. You win most 1v1s after level 4 and you scale hard into the mid game. Build War Axe into Oracle for the sustain loop.
- Arlott - The highest win rate EXP laner in competitive at 73.91%. His passive true damage shreds tanks and fighters alike. If the enemy picks a melee EXP laner like Thamuz or Sun, lock Arlott. Space your S1 poke, wait for them to gap-close, then S2 > S1 > AA > Ultimate for the kill. He punishes aggressive laners hard.
- Cici - Percentage-based damage makes her a tank-killer who can split push effectively. She is harder to execute than Yu Zhong but rewards clean play with faster tower takes and stronger side lane pressure. If you see the enemy draft two or more tanky heroes, Cici is your answer.
- Paquito - Still a monster for players who can execute his combos. His burst catches solo queue players off guard because they do not respect the S2 > S1 > Enhanced S2 > Enhanced S1 > Ultimate chain. If you have 60%+ win rate on Paquito already, keep spamming him. If you do not, pick Yu Zhong.
Jungler: Control the Tempo
In solo queue, your jungler dictates the pace. A jungler who farms for 10 minutes loses the game. You need heroes that can gank early, secure objectives, and snowball leads.
- Yi Sun-shin - The backbone of the M7 meta with 36 wins and 68 picks. YSS clears fast, ganks globally with his ultimate, and transitions into a late-game damage carry. His ultimate provides vision of all enemies for 3 seconds, which in solo queue is priceless because your team will not ward. Build him with Blade of the Heptaseas into Endless Battle for burst on ganks.
- Helcurt - A solo queue menace. His ultimate removes enemy minimap vision for the entire team, creating chaos that coordinated squads handle but solo queue players do not. Gank a lane at level 4, press ultimate, and watch the enemy team panic. Read the full Helcurt build guide for optimal itemization.
- Hayabusa - The best split-push jungler. If your team refuses to group (common in solo queue), Hayabusa thrives. Farm, split, take towers. His ultimate dodges everything, making him hard to punish. He posted a 58.06% win rate at M7.
- Lancelot - High skill ceiling, high reward. Lancelot can 1v9 in the right hands, but his 51.35% competitive win rate shows that even pros get punished. Only pick him if he is your main. Otherwise, stick to YSS or Hayabusa.
Mid Lane: Win the First 5 Minutes
Patch 2.1.61 reshuffled the mid lane meta hard. Mage attributes and mana costs were adjusted across the board. The winners and losers changed.
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- Novaria - The biggest winner of Patch 2.1.61. Improved damage scaling and reduced mana costs let her poke harder and rotate faster. Her long-range kit keeps you safe in lane while still threatening kills. In solo queue, safety matters because your roamer might not show up.
- Eudora - Do not let anyone tell you Eudora is a "noob hero." She had 125 ban/pick appearances at M7 and 30 total wins. Her one-shot combo (S2 > S3 > S1) deletes any squishy target. In solo queue below Mythic, enemies rarely build Athena's Shield early enough to survive. She punishes bad positioning, which is everywhere in solo queue.
- Lunox - A 75% win rate niche pick at M7 that translates well to ranked. She counters tanky compositions with her Chaos ultimate and survives burst with her Order ultimate. If the enemy drafts two or more tanks, Lunox becomes your best mid lane option. Check the S40 mid lane mage tier list for more context.
- Vale - Reduced ultimate cooldown in Patch 2.1.61 means more teamfight impact. His crowd control variant (knockup on all skills) is the best choice for solo queue because it does not require follow-up from teammates.
Gold Lane: Scale and Carry Late
Gold lane in solo queue is a patience test. You farm, you survive, you hit your power spike, and then you carry fights. The best solo queue marksmen can do this without a babysitter.
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- Claude - 111 ban/pick appearances at M7 with 39 wins. His Demon Hunter Sword build melts tanks. More importantly, his S2 gives him a free escape that other marksmen lack. In solo queue, that escape is the difference between dying to a flanking assassin and living to carry the fight. Build DHS into Golden Staff.
- Melissa - The anti-dive marksman. Her ultimate creates a zone that blocks enemy dashes. If the enemy team has Chou, Saber, or other dive heroes, Melissa neutralizes them. In solo queue, you will face dive compositions constantly because assassins are popular. Melissa is your insurance.
- Beatrix - Four weapons give her flexibility no other marksman has. Sniper for poke, Shotgun for burst, SMG for sustained damage, Rocket Launcher for teamfights. The learning curve is steep, but a good Beatrix adapts to any game state. Read the Moskov tutorial for general gold lane fundamentals that apply to all marksmen.
- Granger - Early game burst marksman who can snowball before other gold laners come online. His S1 deals massive damage at close range. If you want to carry from gold lane without waiting 15 minutes, Granger is the pick.
Roamer: Yes, You Can Carry from Roam
Roaming in solo queue feels thankless, but the right picks create so much pressure that your team cannot lose. The key is picking roamers that deal damage or provide pick-off potential, not passive shield bots.
- Kaja - The most contested roamer at M7 with 118 ban/pick appearances and a 58.06% win rate. His ultimate suppresses one target with no counterplay except Purify. In solo queue, pulling the enemy carry into your team wins fights instantly. Build Fleeting Time to reset your ultimate faster.
- Hilda - Early aggression roamer who invades enemy jungle and zones out carries. In solo queue, Hilda punishes junglers who path predictably (most of them do). Hide in a bush near the enemy red buff at 0:30, wait for the jungler to arrive, and burst them with S1 > S2 > AA combos. You set the enemy jungler behind for the entire game.
- Mathilda - Her dash-in, dash-out kit provides both engage and escape for your team. In solo queue, Mathilda bridges the gap between your carries and the enemy backline. Her ultimate forces fights on your terms.
#5 Climbing Tips That Actually Work in Solo Queue
Hero picks matter, but mindset and habits decide whether you climb or stall. These are the non-negotiable rules for solo rank pushing to Mythic.
1. Lock In 2-3 Heroes Per Role, Not 20
You do not need a massive hero pool. You need 2-3 heroes you can play at a high level for your main role, and 1 comfort pick for your secondary role. Depth beats breadth in solo queue. If you spread yourself across 15 heroes, your mechanics on each one are mediocre.
Check your hero win rates on your profile stats. If a hero is below 50% over 50+ games, drop it. Ride your highest win rate picks.
2. Stop Playing After Two Consecutive Losses
This is the single most impactful habit for climbing. After two losses in a row, your mental state deteriorates even if you do not feel it. Your decision-making gets worse, you tilt-pick heroes, you force fights. Close the game. Come back in 2-3 hours or the next day.
Players who push through loss streaks lose 3-5 extra stars per week compared to those who stop at two.
3. Play During Off-Peak Hours
Peak hours (8 PM to 11 PM local time) bring the widest skill variance. You get matched with casual players, returning players, and players who have been losing all day. Off-peak hours (late morning, early afternoon) tend to have a higher concentration of grinders who take ranked seriously.
This is not a guarantee, but over 50+ games the difference in teammate quality is noticeable.
4. Adjust Your Build Every Game
Do not auto-buy the same six items every match. If the enemy has 3 physical damage dealers, build physical defense items even on mages (Antique Cuirass). If the enemy Valentina copied your teammate's ultimate, adjust your positioning.
Check the enemy build during loading screen. If their jungler rushes Blade of the Heptaseas, they are going for early burst. Build defense boots first.
5. Prioritize Objectives Over Kills
A triple kill means nothing if the enemy team takes Lord while you chase. In solo queue, players chase kills into enemy territory constantly. Be the player who pings turtle, who splits for towers after winning a fight, who takes Lord when three enemies are dead.
Objectives win games. Kills only matter when they lead to objectives.
#What to Do When You Are Stuck
If you are hardstuck at a specific rank for more than 50 games, the problem is not your teammates. It is a skill gap.
- Watch your replays. Identify one mistake per game. Did you die to a gank you should have predicted? Did you miss a teamfight because you were farming? Fix one thing at a time.
- Review the draft guide. Bad drafts lose games before they start. Learn when to counterpick and when to comfort pick.
- Use the counter pick finder. If a specific hero keeps beating you, look up its counters and add one to your pool.
The climb from Epic to Mythic in S40 takes roughly 80-120 games for most players. That is 2-3 weeks of consistent play. Do not rush it. Play your best heroes, respect loss streaks, and focus on objectives. The stars will come.
#FAQ
How many heroes should I master for solo rank?
Two to three heroes for your main role and one for a backup role. Depth matters more than breadth. A player with 65% win rate on three heroes climbs faster than someone with 52% across ten.
Can I reach Mythic playing only roamer in solo queue?
Yes, but it takes longer because you rely on teammates to deal damage. Pick roamers with kill pressure like Kaja or Hilda instead of passive supports. Your goal as a solo queue roamer is to create kills, not wait for them to happen.
What rank should I start seeing improvement in teammate quality?
Legend 1 through Mythic V is where the biggest quality jump occurs. Below Legend, games are inconsistent regardless of what you do. Focus on your own play and the consistency will follow once you break into Mythic.
Is it better to play meta heroes or comfort heroes?
Comfort heroes with high win rates beat meta heroes you are learning. If you have 70% win rate on a B-tier hero, that hero is your S-tier. Only switch to meta picks once you have put 30+ Classic games into them first.


