MLBB patch 2.1.67a landed on May 14, 2026 with 5 hero adjustments: 4 buffs, 1 nerf, and 0 reworks. That is not a large patch. It is a correction patch, aimed at heroes that either underperformed after 2.1.67 or threatened to turn ranked games into Harley damage receipts.
| Patch metric | Count | Share |
|---|---|---|
| Total hero adjustments | 5 | 100% |
| Buffed heroes | 4 | 80% |
| Nerfed heroes | 1 | 20% |
| Reworked heroes | 0 | 0% |
| Tank durability buffs | 1 | 20% |
| Fighter mobility or tempo buffs | 3 | 60% |
The direction is obvious. Moonton pushed melee tempo up, gave one roamer a cleaner engage window, and clipped one burst mage before the snowball math became too embarrassing.
For reference, the full patch entry is available on the MLBB patch notes tracker, with broader hero context on the MLBB stats page and current role movement on the MLBB meta hub.
#MLBB patch 2.1.67a change count
5 heroes changed, but only Harley lost raw damage. That alone tells the story: 2.1.67a is not a meta reset, it is a pressure adjustment.
| Hero | Role impact | Change type | Primary affected phase | Verdict |
|---|---|---|---|---|
| Aulus | Jungle, EXP | Mixed buff | Early stacking | Better tempo, weaker safety |
| Belerick | Roam | Buff | Early engage | Clean buff |
| Chou | EXP, Roam | Buff | Late pickoff | Strong buff |
| Harley | Jungle, Mid | Nerf | Mid-game burst | Real nerf |
| Paquito | EXP | Buff | Lane control | Strong buff |
4 buffs against 1 nerf is generous by patch-note standards. The funny part is that Aulus received both a stack acceleration buff and an ultimate safety removal, which is Moonton's usual way of saying, “we helped him, but not enough to sleep peacefully.”
The patch favors heroes that create tempo through repeated short trades. That pushes EXP lane value upward and slightly reduces burst mage reliability in solo queue drafts.
#MLBB patch 2.1.67a Aulus adjustment
Aulus now reaches max Fighting Spirit at 4 stacks instead of 6, a 33.3% reduction in stack requirement. His Ultimate also lost Control Immunity during the wider slash.
| Aulus mechanic | Before | After | Change |
|---|---|---|---|
| Fighting Spirit max stacks | 6 | 4 | -33.3% |
| Ultimate control immunity | Yes | No | Removed |
| Time to full passive value | Slower | Faster | Buff |
| Ultimate safety | Higher | Lower | Nerf |
The stack change matters more than it looks. Aulus gets online faster in skirmishes and spends less time behaving like a melee minion with ambition.
The Control Immunity removal is the tax. It makes his engage easier to interrupt and punishes blind entry against knock-up, stun, and suppression chains. Net result: Aulus gains tempo, but loses reliability against disciplined drafts.
This is a jungle and EXP lane buff in average games. In coordinated Mythic lobbies, the missing immunity is not cosmetic. It is the part where he dies before pretending the axe solved everything.
#Belerick gets the cleanest roamer buff
Belerick gained 140 base HP, 5 base Physical Defense, and a 0.2 second reduction on Ancient Seed's taunt delay. That is a durability buff plus a hit-rate buff in one package.
| Belerick value | Before | After | Change |
|---|---|---|---|
| Base HP | 2460 | 2600 | +140 |
| Base Physical Defense | 15 | 20 | +5 |
| Skill 1 taunt delay | 1.0s | 0.8s | -20% |
Belerick benefits immediately because all three changes affect the first five minutes. More HP and defense reduce lane poke punishment, while the faster taunt gives less time for marksmen and mobile mids to walk away.
The 0.8 second delay is the real number. A 20% faster trigger turns Ancient Seed from “please stand still” into a more credible zone tool. It still is not instant, because apparently that would be too rude.
This moves Belerick up in roam priority against basic-attack heavy drafts. It does not make him universal, but it makes ignoring him harder.
#Chou buff raises late-game pickoff value
Chou's Ultimate cooldown changed from a flat 34 seconds to 36 to 30 seconds, while late-game Ultimate damage gained 100 base damage on both kick and chase components. His basic attack range also increased from 1.4 to 1.6.
| Chou value | Before | After | Change |
|---|---|---|---|
| Basic attack range | 1.4 | 1.6 | +14.3% |
| Ultimate cooldown | 34s all levels | 36s to 30s | Worse early, better late |
| Ultimate base damage max level | 500 | 600 | +20% |
| Ultimate chase damage max level | 580 | 680 | +17.2% |
| Second-phase knockback distance | 1.5 | 1.15 | -23.3% |
Chou is stronger where good Chou players already made him annoying: animation flow and target isolation. Removing Skill 1 backswing lets him weave basic attacks faster, and the shorter knockback distance improves follow-up consistency.
The cooldown curve is deliberate. Level 1 Ultimate is 2 seconds worse, but max level is 4 seconds better. That shifts power away from early cheese and toward late pickoff tempo.
This is a serious buff for EXP Chou and utility roam Chou. The hero still demands execution, but the patch removed several friction points. Moonton did not buff his brain requirement. Small mercy.
#Harley nerf cuts mid-game burst
Harley's Poker Trick damage per card dropped from 130 to 210 down to 120 to 180. At max level, each card loses 30 base damage, a 14.3% reduction.
| Harley Skill 1 | Before | After | Change |
|---|---|---|---|
| Minimum damage per card | 130 | 120 | -7.7% |
| Maximum damage per card | 210 | 180 | -14.3% |
| Full 3-card max base total | 630 | 540 | -90 |
Harley loses the exact thing that made his mid-game snowball irritating: cheap burst before defensive items stabilize. A 90 base damage reduction on a full max-level Skill 1 sequence is not decorative.
The nerf does not remove his assassination pattern. It reduces the margin where Harley deletes a target after missing part of the combo and still acts surprised that it worked.
This drops Harley priority in jungle and mid. He remains playable into fragile drafts, but his patch 2.1.67a version has less room for sloppy damage sequencing.
#Paquito buff restores lane pressure
Paquito lost the 85% basic attack damage penalty, gained enhanced-skill minion damage scaling from 10% to 30%, and gained 10% to 30% damage reduction for 1.2 seconds after enhanced skills. His enhanced movement speed decay also shortened from 1.8 seconds to 1.2 seconds.
| Paquito mechanic | Before | After | Change |
|---|---|---|---|
| Basic Attack damage penalty | 85% total Physical Attack | Removed | Buff |
| Enhanced skill minion bonus | None | 10% to 30% | New wave-clear tool |
| Enhanced skill damage reduction | None | 10% to 30% for 1.2s | New survivability |
| Enhanced movement speed decay | 1.8s | 1.2s | Shorter window |
Paquito gets the most layered buff in the patch. The basic attack penalty removal improves trading, the minion damage bonus improves wave control, and the damage reduction gives him a better exit after committing.
The shorter movement speed decay is the only drawback. He gets less lingering mobility after enhanced skills, but the defensive layer compensates in actual trades.
This is not a cosmetic EXP lane buff. Paquito's lane tempo improves because he clears faster and takes less punishment during enhanced-skill windows. Expect his priority to rise against melee EXP laners that cannot punish short cooldown cycles.
#Biggest winners and losers in MLBB patch 2.1.67a
Paquito and Chou gained the most practical value, while Harley is the only clear loser. Aulus improves in tempo but loses engage safety, which keeps him below the clean-buff tier.
| Rank | Hero | Patch result | Meta movement |
|---|---|---|---|
| 1 | Paquito | Strong buff | Up sharply |
| 2 | Chou | Strong buff | Up |
| 3 | Belerick | Clean buff | Up slightly |
| 4 | Aulus | Mixed buff | Up in solo queue, stable in high coordination |
| 5 | Harley | Damage nerf | Down |
The patch rewards EXP lane mechanics more than draft novelty. Paquito and Chou both benefit from smoother execution windows, while Belerick becomes a sturdier answer into physical pressure.
Harley takes the only direct hit because his burst was the only obvious statistical problem addressed here. That is efficient balancing. Almost suspiciously efficient.
#Meta verdict after MLBB patch 2.1.67a
2.1.67a shifts priority toward fighters and durable roamers without changing the full meta structure. The patch strengthens short-trade heroes and weakens burst snowball reliability.
| Role | Patch direction | Expected priority shift |
|---|---|---|
| EXP lane | Buffed | Paquito and Chou rise |
| Roam | Buffed | Belerick gains draft value |
| Jungle | Mixed | Aulus rises, Harley falls |
| Mid | Nerfed indirectly | Harley mid loses burst threat |
| Gold lane | Unchanged | No direct shift |
This is a small patch with clear intent. Moonton wanted more survivable roamers, faster melee tempo, and less Harley nonsense in mid-game fights.
The strongest practical result is Paquito returning as a serious EXP lane pressure pick. Chou also becomes more reliable in late-game pickoff cycles. Harley drops because 14.3% less max Skill 1 damage is not a love tap.
Patch 2.1.67a does not rewrite the tier list. It edits the margins. In Mythic, margins are where games are stolen.


