Patch 2.1.64 lands on the Advanced Server with a clear direction: stabilize late-game scaling while reining in early-game dominance. The changes span hero reworks, attribute adjustments, and system tuning. Here's what actually shifts.
#Aulus Gets Revamped, Harith Gets Repositioned
The two biggest hero changes sit at opposite ends of the spectrum. Aulus receives a full skill revamp that leans into a tankier, crowd-control-focused fighter. The rework redefines his ability to sustain and crowd fight, moving him away from pure damage output toward utility in extended engagements.
Harith takes a different route. Moonton is explicitly repositioning him as a late-game ranged magic damage dealer by buffing his magic scaling while reducing early-game pressure. This scaling shift directly targets his role: less lane bully, more hyper-carry potential in team fights after 20 minutes. The intent is transparent: make him scale hard enough that early suppression becomes acceptable.
#The Terizla and Melissa Problem
| Hero | Change | Impact |
|---|---|---|
| Terizla | Skill 2 cooldown +1s (early), Skill 1 cooldown +1s (late) | Reduces combo frequency and sustained damage output |
| Melissa | Dash distance 3.5 → 3.1, Skill 2 damage reduced | Lowers safety and burst potential |
Terizla's cooldown increases hit his trading pattern in the early game and his team fight rotation in late game. The +1 second on Skill 2 early means fewer knockback setups. Less uptime on his primary engage tool guts his effectiveness during the critical 5-10 minute skirmish phase.
Melissa loses both safety and damage. The dash reduction of 0.4 units matters more than the number suggests. In a 2v2 exchange, escaping 12% less distance gets her caught. Combined with the Skill 2 damage nerf, her early poke becomes significantly less threatening. The direction is clear: reduce her ability to kite and punish from range.
#Marksmen Attribute Adjustment
All marksmen receive an attack growth buff between 10-25%. This is a pure scaling upgrade that compounds through the game. A marksman with 10% higher attack growth starts noticing the difference around level 6, becomes significant by level 10, and decisive by the 15-minute mark.
The patch notes explicitly mention offsetting this with nerfs to attack speed items and the Inspire spell. That's balance discipline. Raw scaling increases need counterplay. Marksmen will hit harder, but they'll attack slower, keeping late-game DPS roughly neutral while shifting the power curve earlier.
#Item and System Tweaks
Dire Hit received a rework to support ally follow-up damage. The exact mechanics aren't finalized on the Advanced Server, but the goal suggests repositioning it from a pure personal sustain tool toward team utility. Expect this to affect roamer itemization more than carry itemization.
Lord evolution timing changes and shortened late-game respawn timers push the game toward faster closures. Longer games inherently favor scaling heroes. Tightening those windows means snowballing advantages matter more. This indirectly helps Harith (who needs time to scale) while hurting heroes that thrive in drawn-out 40+ minute games.
#The Meta Verdict
Patch 2.1.64 follows a consistent philosophy: nerf early dominance, enable late-game scaling, tighten game length. Harith and marksmen benefit. Terizla and Melissa suffer. Aulus becomes a question mark until the revamp lands on live servers and players figure out the new rotation patterns.
The Advanced Server patch is where theories get tested. Full impact assessment requires live server data and high-level play. That said, expect this patch to land within the next 7-10 days based on historical release cycles.
Keep watch on Harith pick rates once this goes live. A repositioned hero with explicitly buffed late-game scaling tends to climb quickly in competitive environments where farming and scaling discipline are higher. The meta adjusts in stages.
#What Changed and What Didn't
The absence of changes is sometimes louder than the changes themselves. Heroes like Chou, Gusion, and the meta core fighters received no adjustments. That stability suggests Moonton views them as reasonably balanced despite their high pick rates. The focus stayed on outliers: Terizla's early dominance, Melissa's safety at range, and heroes needing repositioning (Harith).
This is measured balance work, not a kneejerk overhaul. Expect nerfs to land, the meta to shift gradually, and the next patch to come in 2-3 weeks with refinement changes based on Advanced Server data.
Patch 2.1.64 doesn't break the game. It retuches it.


