
Sea Halberd replaces Rose Gold Meteor
Use when healing or shields are the reason enemies survive Argus' first locked target.
Malefic Roar replaces Immortality
Use when the enemy front line is armor-heavy and Argus is not dying first.
Wind of Nature replaces Rose Gold Meteor
Use against physical burst or marksman focus when magic burst is not the threat.
Safer teamfight setup for control-heavy or magic-burst games where Argus needs to survive the first lockout before attacking.
Combined Stats
6/6 slots
Total Gold
10,870g