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Patch Notes

1.9.20dMLBB Patch Notes: Buffs, Nerfs & Balance Changes

MLBB Patch 1.9.20d balance update: 13 hero buffs including Clint, Cyclops and Joy, 16 nerfs.

16

Buffs

16

Nerfs

2

Reworks

1

Adjusts

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Hero Changes(31)

Granger
Hero Revamp
Granger hero icon
GrangerREVAMP

Hero Features: A demon hunter who can have infinite firepower by killing enemies. Granger's unique Demon Hunter Gun and Cannon are powered by Demonic Energy. Killing enemies increases its Energy cap and restores the Energy. His Skill 1 and Ultimate have no skill cooldown, and he can continuously fire as long as they have enough Energy. With some buffing on the laning ability, he will fight as a Marksman in the Gold lane. We have also upgraded Granger's visual and audio resources. He will play his violin during the recall. Also, he can transform into a tank after using his Ultimate in his Megatron skin.

Updated Kit
Passive
PassiveCapriccio

Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon, and instantly restore their Energy. He can continuously fire as long as they have enough Energy. Both of his weapons recover a certain percentage of Energy per second.

Passive
PassiveCapriccio

Cooldown Reduction gained by Granger will be converted to Attack.

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Equipment Changes(4)

System & Battlefield

Other

From The Designers,

The main adjustments in this patch are as follows:

We've been receiving feedback that it's easy to be continuously controlled by enemies in MLBB. This is because, in MLBB, most CC effects can be influenced by Resilience, but Airborne cannot. Thus, we aim to adjust the duration of some Airborne effects. This will make the control duration and visual effects of Airborne more appropriate. Additionally, we will provide extra compensation for some heroes who are currently underperforming on the Official Server.In future hero designs, we will be more cautious about using Airborne effects.

Battlefield Adjustments

HP Adjustments for All Heroes

In previous patches, we reduced the base HP of Marksman heroes and increased their HP Growth.

We will make similar adjustments to other Roles to narrow the early game gap with Marksmen and enhance the feeling of level-up growth.

Tank Heroes: Base HP reduced by 109, HP Growth increased by 15.

Fighter Heroes: Base HP reduced by 178, HP Growth increased by 15.

Assassin Heroes: Base HP reduced by 159, HP Growth increased by 15.

Mage/Support Heroes: Base HP reduced by 121, HP Growth increased by 12.5.

Special Cases:

X.Borg: Base HP reduced by 81, HP Growth increased by 7.5. Masha: Base HP reduced by 43, HP Growth increased by 5.

No adjustments were made to Roger and Estes.

Turret

When there are no enemy Minions in range, the Turret's Damage Reduction is significantly increased.

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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.

Patch 1.9.20d FAQ

These are the most common questions about Patch 1.9.20d. Each answer reflects the changes detailed above on this page.

Patch 1.9.20d buffs 13 heroes, with headline buffs for Clint, Cyclops and Joy. The full buff list with exact stat changes is on this page.

16 heroes were nerfed in Patch 1.9.20d, including Chip, Khaleed, Gatotkaca, Vale and Tigreal. Open each hero card on this page for the exact changes.

The previous update was Patch 1.9.20c, available on its own patch notes page linked in the related resources below.