1.8.78MLBB Patch Notes: Buffs, Nerfs & Balance Changes
MLBB Patch 1.8.78 patch notes: every hero buff, nerf and balance change.
1
Reworks
89
Adjusts
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We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment to balance the value difference with offensive equipment, and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact. We also noticed that some heroes were overly reliant on purple Buffs. In this patch, we have reduced the Buff rewards for Mana or Energy usage, as well as the Mana or Energy cost for some heroes. Finally, we have adjusted some heroes who were too popular in high-Rank or top-level matches and buffed some unpopular heroes
Hero Changes(54)


Hero Feature: A hunter that strikes from the shadows. We have kept Helcurt's stinger stacks and sight range reduction as they are his core skills and made optimizations for the revamp. We also plan to completely redesign his passive to allow him to prepare quickly before being spotted, so he can deal deadly damage the moment he enters the enemy's line of sight. Helcurt's model and VFXs will also be updated, and we'll be making adjustments to his model and special effects.

Helcurt remains in Prowler state, gains Movement Speed, and continuously regenerates HP until spotted by the enemy team. He gains extra Movement and Attack Speed briefly upon being spotted. Any enemy hero killed by Helcurt will unleash a dark fog that Conceals Helcurt.

When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and quickly reduces its own cooldown.

Removed the enhanced effects during his Ultimate.

Gains Deadly Stinger over time while in Prowler state.

No longer slows enemies hit

Slightly reduced the sight range reduction on the enemy and the effect duration.

Removed the Attack Speed Boost effect
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Equipment Changes(33)
Emblem Changes(3)
System & Battlefield
Equipment Adjustments
Great Dragon Spear
From The Designers
We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact (details on Hero Adjustments).
Battlefield Adjustments
Creeps
Some heroes need to rely less on purple Buffs, so we reduced the Buff effects and the Mana or Energy Cost for some heroes.
Creep Reward
Mana Cost: 60% → 40%
Energy Cost: 25% → 20%
Our goal: "Much easier, much more fun"!
In the previous patch, to increase the strategic significance of Scavenger Crabs, we lowered the difficulty of killing them, increased their drop rewards, and changed the way to get the drop reward.
After that, we received a lot of feedback suggesting that having to pick up the drops after killing them greatly affects the laning pace, so we made adjustments accordingly. Now, you will get the full reward immediately after killing a Scavenger Crab, but remember: getting that last hit is more important!
Lane Assignments
We adjusted some default lanes for heroes to match actual lane selection in Ranked matches, but we also noticed some specific lane selections made by top-level players. We'll keep an eye on the data and consider making more adjustments in the future.
Controls: Close Pursuit
Increased the pursuit distance of this feature. Melee heroes: 0.7 → 1.1
Ranged heroes: 0.5 → 0.8.
Others Adjustments
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Optimized the performance when heroes use invincibility skills.
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Added exclusive equipment Resonating Heart for Carmilla, which cancels Broken Heart's ban on Moonlit Waltz once purchased.
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Adjusted the categorization of special equipment for throw interactions (Allow Throw, Throw Forbidden, Broken Heart, and Resonating Heart). Now you can find them in Equipment - Movement.
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Optimized the blocking mechanism. It's now much less likely to get stuck.
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Improved some heroes' default Battle Setup.
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Optimized the Basic Attack Precision Lock-on setting by adding a "Lock Target" option. When this option is enabled and you drag to aim your Basic Attack, subsequent skills and Basic Attacks will be prioritized on the locked target.
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Added a warning visual effect for the third impact of Minotaur's Ultimate.
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Optimized the untargetable timer for Wanwan's ultimate to match its actual effect.
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Optimized the graphic resources of Gusion, Valir, and Miya for different graphics quality settings.
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Optimized the trail visual effect of arrow spreading for Miya's Skill 2.
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Added a cast effect for Eudora's Skill 1 and a trail visual effect for her Skill 2 projectiles.
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Optimized the trail visual effect of Lesley's enhanced Basic Attack projectiles.
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Optimized the edge visual effects of Belerick's Skill 1 and Ultimate to make them more noticeable.
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Improved path finding and obstacle logic to provide a more intelligent experience.
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Added continuous tap protection to Chou's Ultimate to minimize accidental taps to trigger the second stage of the Ultimate.
System Adjustments
Manage Resources
To help users better understand and manage the game's resources based on their device, this patch introduces a new resource management feature.
Layla's Workshop
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Added Achievements;
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Added level and achievement icons to the comments section.
Others Adjustments
Improved the visuals of the Ethereal Butterfly Recall Effect.
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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.
Patch 1.8.78 FAQ
These are the most common questions about Patch 1.8.78. Each answer reflects the changes detailed above on this page.
The previous update was Patch 1.8.66b, available on its own patch notes page linked in the related resources below.