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Patch Notes

1.7.20MLBB Patch Notes: Buffs, Nerfs & Balance Changes

MLBB Patch 1.7.20 patch notes: every hero buff, nerf and balance change.

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In this patch, we'll focus on evaluating the balance of hero mechanics, particularly the irresistibility of heroes such as Beatrix, Wanwan, Valentina, Natalia, and Yin in specific scenarios. We'll also continue to optimize the less popular heroes (heroes with low strength, low pick rates, or those that haven't been seen for a long time in higher levels of play) and make appropriate adjustments to overperforming heroes and specific battlefield mechanics.

Hero Changes(26)

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Equipment Changes(7)

System & Battlefield

Battlefield Adjustments

Map

Sanctum Island Theme

Comprehensive optimization, including the ground surface patterns, bushes, lighting and shadows, and the texture of metal objects. Turrets on the Sanctum Island map are also redesigned to feature a heavy crossbow on top, along with new attack animations.

New Item: Magic Sentry

Function: A Magic Sentry spawns at that side behind the base's walls whenever a side loses an Inner Turret. It triggers when a hero steps within the area, lighting up that side's Jungle for 6 seconds. Can be used once per 90 seconds. (Reveals invisible units).

Attributes

Gains from Fixed Penetration have significantly increased ever since the Penetration algorithm adjustment last June. We decided to keep Fixed Penetration's early-game strength but lower its dominance in the mid to late game by increasing all heroes' defense scaling.

After this update, Fixed Penetration-focused builds may still help you forge an early lead, but the effect will gradually decrease as the match goes on. Meanwhile, squishy heroes will now gain a reasonable durability boost by simply purchasing the Defense Boots. We'll keep a close eye on the impact of this adjustment.

All Heroes

Physical & Magic Defense Growth: +0.5 (+7 at Max Level)

Other

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    Re-optimized the early-game laning experience so you can now score the last hit more easily when attacking minions.

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    Reduced minions damage on heroes to make it easier for low HP heroes to deal with minions alone in the late game.

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    The base now has higher Damage Reduction when there are no enemy minions nearby.

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    Optimized the in-match signals so you can now send multiple signals in succession to notify your teammates.

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    Adjusted some heroes' recommended lanes based on statistical data (e.g., Akai: Roaming/EXP Lane → Roaming/Jungle).

System Adjustments

Draft Pick

Ban Phase: Added a prompt when you try to ban a hero pre-selected by your teammate.

:1. Optimized the lane/role filter and added a hero sorting option.

:2. Enlarged the lane icon and added a prompt when multiple heroes of the same lane are selected.

:3. Added an Auto-Translate option and added a few quick chats.

:4. Increased the brightness of pre-selected heroes.

:5. You'll now receive a thank-you message after helping a teammate select their hero.

Send Grades:

:1. Optimized the Send Grades function and added an option to send the hero's extraordinary performance in recent matches.

:2. You're no longer required to send grades when asking teammates to help select your hero.

:3. When using the Send Grades function in Ranked, only Ranked statistics will be calculated.

Optimized the Draft Pick Ul and fixed some known issues

Social

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    The match History of all players on the Global Ranked Leaderboard and Global Hero Leaderboard will be made public in the spirit of transparency and fair competition for the leaderboard.

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    Removed the limit on friend's Remarks.

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    Optimized the display of friends's info. You can now view their current mode and selected hero.

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    We've optimized how the Ranks of Mythic rank players are displayed in the Friend List. You'll now be able to see their Placement and Division as well.

Others

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    Due to system adjustments, the Starlight gift and request functions will be temporarily unavailable until future notice. We will also be temporarily removing the Starlight Member Cards from the Shop.

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    We're adding God of Assist a new rating criterion. to acknowledge team contribution (especially for those playing the Roamer position). This addition will allow a chance to receive more Star-Raising Points and Protection Points.

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    A hero's portrait will now be used by default for the hero display and selection phase when you receive a new hero but haven't downloaded HD models.

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    Added device power and signal display to the Events screen.

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    Improved Yve and Gloo's portraits to fit their personalities better.

Bug Fixes

Bug Fixes

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    Fixed an issue where some Battle Spells were still usable while Silenced.

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    Fixed an issue where Fleeting Time would not take effect on certain Ultimates (Kagura, Lunox).

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    Fixed an issue where Esmeralda's Ultimate could be blocked by Lolita's Skill 2.

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    Fixed an issue where Badang's Skill 1 could deal extra damage to turrets.

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    Fixed an issue where the visual effect of Badang's Skill 2 would disappear.

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    Fixed an issue where the damage of Natan's Reverse-Clone was abnormally high against turrets.

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    Fixed an issue where Claude's Ultimate would deal 300% extra damage to summoned units.

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    Fixed an issue with the cooldown display of Thamuz's Skill 1 which would not be affected by Cooldown Reduction.

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    Fixed an issue with Thamuz's Ultimate that made it inconsistent with the visual effects.

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    Fixed an issue where Atlas's Ultimate would pull enemies outside the range.

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    Fixed an issue where X.Borg's Skill 2 could not be seen from outside the bush.

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    Fixed an issue where Barats's Skill 2 was not visible if cast from within bushes.

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    Fixed an issue where Yin would fail to cast his Skill 1 multiple times in a row in extreme situations.

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    Fixed an issue where Chou could not cast his Ultimate again when the target moved too far away.

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    Fixed an issue where Ling's Skill 1 would go on cooldown but he would remain on the wall when controlled mid-flight.

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    Fixed an issue where the enemy couldn't see the warning effect of Vexana's Ultimate when used from the bush.

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    Fixed an issue where the enemy couldn't see the warning effect of Silvanna's Skill 1 if cast from within bushes.

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    Fixed an issue where the enemy couldn't see the warning effect of Ling's Skill 2 if cast from a wall within bushes.

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    Fixed an issue where Akai's Ultimate would be displayed incorrectly if used during Blink after casting Skill 1.

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    Fixed an issue that prevented Sacred Statues from being switched during Ranked matches.

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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.

Patch 1.7.20 FAQ

These are the most common questions about Patch 1.7.20. Each answer reflects the changes detailed above on this page.

In Patch 1.7.20, Battle Spell Duration: 5s to 4s. The full changes are in the Equipment Changes section on this page.

The previous update was Patch 1.7.08, available on its own patch notes page linked in the related resources below.