MLBB Patch 2.2.12 balance update: 8 hero buffs including Aulus, Bruno and Edith, 6 nerfs.
8
Buffs
6
Nerfs
3
Adjusts
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All heroes' Enhanced Basic Attacks triggered by their own skills can now hit Turrets and apply their HP Regen effects.
Any exceptions will be clearly noted in the corresponding skill description.
Enhanced Basic Attacks from Sun, Gusion, Thamuz, Dyrroth, and Masha can now trigger HP Regen effects when attacking Turrets.
Enhanced Basic Attack effects from Emblems, Battle Spells, and Equipment cannot trigger when attacking Turrets.
Cannot trigger when attacking Turrets.
When using Inspire to attack Turrets, the Attack Speed boost and defense-ignoring effect still apply, but the HP Regen effect will not trigger.
We've optimized the targeting mechanics for Basic Attack pursuit, reducing cases where ranged heroes repeatedly switch targets between minions and enemy heroes when pursuing enemies outside their Basic Attack range.
After a Basic Attack hits a hero, tapping the Basic Attack button repeatedly within a short time will now prioritize pursuing and re-attacking that same target, unless a higher-priority enemy hero is within Basic Attack range.
We have made some optimizations to several new modes based on your feedback.
We will make the relevant gameplay available at a later time after this week's patch update.
1. [Revealing Wisps] (was [Nowhere to Hide]): Improved its usability and slightly reduced the frequency of location reveals.
a. Picking up multiple Vision Wisps now stacks their effects. Each Wisp has its own duration instead of refreshing the existing effect.
b. Increased Vision Wisp's duration to 30s and cooldown to 120s.
2. [Healing Turtle]: Added an effect that increases push potential for heroes near the Turtle. (Visuals shown are temporary placeholders and are still being finalized for the official release.)
a. New Effect: When an allied hero enters the Turtle's healing range, the Turtle grants them a Turtle companion. If an enemy Turret is within range, the Turtle companion detaches and charges into the Turret, dealing a large burst of damage.
The Allied Turtle can grant up to 3 Turtle companions. Each hero can receive only 1.
b. To complement the new mechanic, the Allied Turtle now takes slightly more damage from Turrets, balancing its strength.
3. [Golden Turret]: Adjusted values to slightly slow scaling growth for the leading side in this mode.
a. Extra team Gold provided by the Inner Turret: 80 >> 60
b. Extra HP provided by the Inner Turret: 1000 >> 1500
#A. Mode Selection Screen
To make it easier to enjoy Arcade mode, we've optimized the mode selection screen.
Players Lv.9 or above can experience the new mode selection screen after completing the pack download and logging back into the game.
The new interface still lets you quickly access standard modes, as well as easily find the Arcade mode you want to play.
1. Team-Up Recommendations at Match Results: For solo queue players, the 10-player match results screen recommends teammates who performed well in the match, with a quick [Team Up] button to join their lobby.
2. Enhanced Team-Up Recommendations in the Friends List: The Team-Up Recommendations now display tags for recent matches played together and players' recent performance, helping you quickly assess potential teammates.
3. Follow Recommendation Notifications: If players team up via Team-Up Recommendations, have a great match together, and do not follow each other, they will receive a follow recommendation notification when they return to the channel.
This week, we optimized the trigger conditions for some Highlights Notifications and adjusted the corresponding completion thresholds for Season Achievement tasks. These changes will not affect any achievements or rewards you have already earned.
We apologize for any inconvenience this may have caused.
Thank you for your support! In this test, we've adjusted the hero combat experience in Card Brawl. The details are as follows:
We've increased Max Mana and Mana Regen for all heroes across the board. Most heroes no longer need to worry about running out of Mana to use their skills in battle.
Card selection levels have been moved up to Lv. 3, 5, 8, 10, and 13.
1. We've replaced the in-match Exploration Coin with Battle Points. Killing monsters and looting opponents in battle now grant Battle Points, which can be used after a successful evacuation.
a. Adjusted the Battle Point drop range for different monsters. Elite monsters and bosses now consistently drop large amounts of Battle Points, while Crabs have a small chance to drop 1,000 Battle Points.
b. Before a match begins, players can choose to spend a set amount of Battle Points for a combat power boost.
2. Adjusted monster distribution.
3. Adjusted the timing of Annihilation Tide's shrinking, along with the activation location and timing of the Evacuation Points.
4. Added tutorial guidance covering some key information.
5. Improved lighting in some overly dark scenes.
6. Reduced the damage and HP of Elite monsters.
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These are the most common questions about Patch 2.2.12. Each answer reflects the changes detailed above on this page.
Patch 2.2.12 buffs 8 heroes, with headline buffs for Aulus, Bruno and Edith. The full buff list with exact stat changes is on this page.
6 heroes were nerfed in Patch 2.2.12, including Aldous, Atlas, Hanabi, Lukas and Miya. Open each hero card on this page for the exact changes.
The previous update was Patch 2.2.10, available on its own patch notes page linked in the related resources below.