MLBB Patch 2.1.84 balance update: 5 hero buffs including Balmond, Edith and Eudora, 1 nerf plus Roaming changes.
18
Buffs
7
Nerfs
4
Adjusts
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A matchmaking test is currently underway on Advanced Server (Servers 57061-57095).
During the test, some social features for all players in the 57 servers may be affected, including but not limited to:
`1.` Profile access
`2.` Gifting (Skins, Battle Points, Items, and Live gifts)
`3.` Social interactions (Super Likes, Pokes, and Team/Squad invitations)
This feature test is expected to end on 05/25. Thank you for your support and understanding!
`1.`Skin Name Optimizations:
Optimized the names of select skins for 132 heroes.
`2.`Skill Names:
Optimized the names of select skills for 66 heroes.
`3.`Skill Descriptions:
Optimized the descriptions of select skills for 23 heroes.
New battlefield effects are back! We have made some optimizations and upgraded the visual effects based on feedback from the last test.
We will make the relevant effects available shortly after this week's patch update. Due to testing requirements, this gameplay test will only be available to selected players this week.
The battlefield effects tested in this patch are as follows:
`1.` **Nowhere to Hide**: Pickable wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and grant vision of the area for several seconds.
Based on everyone's feedback and to ensure the best experience across all 5 lanes, we have decided to keep 5 spots, but their positions have been slightly adjusted.
`2.` **Fire Turtle renamed to Healing Turtle**: Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.
`3.` **Golden Turret**: Greatly increased the Gold shared to the entire team when any Turret is destroyed. Inner Turret and Base Turret HP are also increased.
When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.
We've optimized the logic for vision loss delay when entering and leaving a bush to ensure a more consistent experience.
When a hero enters a bush, their location remains visible to nearby enemies for 330ms before disappearing.
When a hero enters a bush with no enemies nearby, they will disappear from enemy vision immediately.
If two allied heroes are in the same bush and one leaves, the hero remaining inside will remain visible to enemies for an extra 330ms.
Added the Main Hero Namecard. You can now show off stats for your best heroes!
We have optimized the Public Chat channel by removing content unrelated to the Advanced Server.
We've optimized the transparency of like notifications to reduce visual obstruction during matches. We also improved the feedback for consecutive likes and extended the duration of like notifications. Liking an ally's assist highlights and receiving a like back now triggers a new fist-bump notification.
`1.` Owned heroes will gain Hero Mastery and have their Ranked matches unlocked (up to 2 matches).
`2.` Offline Mode now supports random maps.
`3.` Offline Mode now supports quick restarts after matches (tap Play Again to enter the hero selection phase directly).
To optimize the mid-to-late game pacing in Brawl and improve minions' pushing ability against Magic heroes, we've adjusted the attributes of enhanced minions after 12 minutes.
To provide a better entertainment experience for you, we plan to launch the new mode [Chaos Brawl] on 05/23.
Welcome to Chaos Brawl! This is a fast-paced 5vs5 brawl. Upon reaching Lv. 4, 6, 9, and 12, players can choose a suitable Chaos Fragment (global buffs such as Attack Speed boost, Cooldown Reduction, etc.) to enhance themselves! Join the continuous battles with the help of Chaos Fragments, and secure the winner with the power of chaos!
For balance, damage adjustments in Chaos Brawl are only 30% of those in normal Brawl.
Brand-new gameplay is here! Every round, a random hero is summoned to the battlefield to shake things up.
Estes periodically heals the hero with the lowest HP on the battlefield.
Helcurt periodically obscures all heroes' vision. Unknown threats lurk in the dark.
Hylos periodically creates a speed pathway in one of the map's four corners to control the pace of the battlefield.
The delivery method of Element Eye has been fully optimized. It is now delivered in 4 stages during each match round, bringing a better-layered pace and richer strategic space.
The brand-new interface design is now live. We've optimized numerous interactions and visual effects to provide a smoother experience.
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These are the most common questions about Patch 2.1.84. Each answer reflects the changes detailed above on this page.
Patch 2.1.84 buffs 5 heroes, with headline buffs for Balmond, Edith and Eudora. The full buff list with exact stat changes is on this page.
1 hero was nerfed in Patch 2.1.84, including Zhuxin. Open each hero card on this page for the exact changes.
Roaming Blessings now gain EXP and Gold from dealing damage, revealing vision and sharing minion income, with the per-instance income reduced. The full Roaming Blessing changes are in the equipment section on this page.
The previous update was Patch 2.1.82, available on its own patch notes page linked in the related resources below.