12
Buffs
16
Nerfs
1
Reworks
4
Adjusts


Reduced his mobility, but increased his damage and control ability.

Removed the dash on the second cast. It now applies a 30% slow effect to targets hit for 2s instead.

After this week's update, matches in Classic and Ranked modes will continue to drop Chests and Treasure Hunt Coins. However, related events will close early. Unused Treasure Hunt Coins can be used in the next test. We will close the drop event around next Tuesday.
* **Tide Siege** To help you better complete tasks, we are opening Endless Mode early this week. We will add more Bosses, monster mechanics, affixes, and available heroes in the future.
The Ultimate has been changed from Quadruple Wield to Double Wield, with increased damage for each lightwheel. Reduced the Passive's damage scaling based on Attack and Level, but increased the damage cap.
Summons a fire trap at the target location that explodes after a short delay, dealing damage to and stunning enemies in the area.
After every 2 Basic Attacks, Pharsa releases 8 Feathered Air Strikes around herself, dealing damage to enemies within range.
Added a 1.2s protection duration when selecting buffs to prevent accidental selection.
Changed the Shop potion effects. You can now choose an attribute enhancement upon purchase. Price adjusted to 2500.
Adjusted the values of some buffs.
Reduced Attack Speed provided by some Physical Equipment and increased other attributes.
Thunder Belt Hybrid Defense Increase per Stack: 0.05 `>>` 0.1
Adjusted basic attack and skill damage of some minions and bosses.
Increased the HP of the third and subsequent creeps.
Optimized minions' aggro logic. Minions will now prioritize attacking the nearest enemy (including heroes and buildings).
Added Regen effect around the Base, which restores HP and Mana over time.