Win team fights with proper positioning, target priority, and ability timing
Every role has a specific spot in team fights. Understanding where to stand relative to your team is the foundation of winning 5v5s.
Tanks and fighters form the front line. Their job is to initiate, absorb the initial burst and CC, and create space for damage dealers. Tanks like Tigreal, Atlas, and Khufra should be first into fog of war and first to engage. They want multi-hero CC to set up their team's damage. Fighters like Yu Zhong, Paquito, and Esmeralda sit slightly behind the tank, ready to dive the enemy backline or peel for their own carries.
Mages sit in mid-range, behind the frontline but within casting range. Heroes like Pharsa, Yve, and Cecilion have huge zone control and can deal devastating damage from safety. The key is patience. Wait for the enemy to commit before dropping your full combo.
Marksmen and supports stay in the backline. The marksman must never be the first person in the fight. Their job is to auto-attack the closest safe target while the frontline creates space. Supports stay near the marksman, ready to heal, shield, or peel. If the marksman dies early, you almost always lose the fight.
Assassins have the most flexible positioning. They flank from the side or wait in fog for the perfect moment to dive the enemy carry.
Knowing who to focus is just as important as knowing where to stand. General target priority: first, any enemy carry that's out of position and can be killed quickly. Second, low-HP targets you can finish to create a numbers advantage. Third, whoever your team is already focusing.
This priority shifts based on your role. Assassins like Lancelot or Ling should specifically hunt the enemy marksman or mage, even if they're well-positioned. You're the one hero designed to reach the backline, so attacking the frontline wastes your kit.
For tanks and fighters, don't tunnel vision on reaching the enemy carry. If an assassin dives your marksman, your job shifts to peeling. Use CC to stop the dive and keep your carry alive. A live marksman dealing sustained DPS wins more fights than a dead tank who tried to reach the enemy backline.
Before the fight, call your focus target with pings so the team coordinates. Focused burst kills faster than scattered damage. In the chaos, always reassess. If your original target becomes unreachable, switch to the next priority instead of overextending for a kill you won't get.
The difference between winning and losing a fight often comes down to ability timing. The most common mistake is panic-ulting the moment a fight starts. Instead, hold your ultimate for the right moment. Wait for enemies to group up, or wait until they've used Purify before locking them down.
Chain CC with your team instead of stacking it. If Tigreal lands his ultimate, don't immediately stun the same targets. Wait for his CC to expire, then follow up with yours. This keeps enemies locked down much longer and prevents Purify from saving them.
Baiting defensive abilities is crucial at higher levels. Force the enemy marksman to use Wind of Nature or the mage to pop Winter Truncheon before committing your full damage. These items have 60+ second cooldowns, and once they're down, the target is extremely vulnerable.
Always save at least one mobility spell as an escape. Many assassins and fighters blow all their dashes to engage, then get stranded with no way out. Only commit your escape if you're certain the fight is won.
Wombo combos (chaining multiple AoE ultimates) are the most devastating play in MLBB. Coordinate Atlas ult into Pharsa ult into Yve ult for maximum area denial.
One of the hardest decisions in team fights: do you engage the enemy backline or peel for your own carries?
If your team has a fed marksman who is your win condition, peeling is almost always correct. Your marksman dealing sustained DPS for eight seconds wins more fights than you diving and trading one-for-one. Use CC to stop enemy assassins and fighters from reaching your carry, and let them do the work.
On the flip side, if the enemy has a hyper-carry marksman who's way ahead and your team lacks sustained DPS, diving their carry becomes the priority. Send your assassin and one fighter to dive while the tank peels for your remaining damage dealers.
Communication is key. If the team doesn't know the plan, the dive-and-peel split will be uncoordinated and fail.
The best team fighters adapt in real-time. Start with a plan, but be ready to adjust. If your engage burns the enemy carry's flash, maybe switch to peeling. If the enemy assassin gets caught, switch to all-in. Reading the flow and making micro-decisions in the moment is what separates Mythical Glory players from everyone else.
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