Durability Mid to Late Game

Roam Dire Hit Charge
Saber build · 11,280 gold
This build was reviewed on patch 2.1.67; the current patch is 2.2.16. Item stats may have changed. Check the latest patch notes before copying it.
Flex & Situational Items

Tough Boots replaces Rapid Boots
Use when Saber must walk through control-heavy river fights before reaching the enemy marksman or mage.

Immortality replaces Blade of Despair
Use before decisive Lord fights when dying after one trade would lose more value than the last damage slot adds.

Rose Gold Meteor replaces Blade of Despair
Use when magic burst can kill Saber before the Dire Hit dump, Execute, or Sky Piercer finish the target.
Build Notes
Damage-roam setup for isolated backline punish. Force builds on the rotation and not in the bush, so arrive on the move and let Charge spend it, and keep Sky Piercer only while Saber can avoid the deaths that drain its own stacks.
Combined Stats
6/6 slots
Total Gold
11,280g
- Physical Attack+370
- Adaptive Attack+60
- Physical Penetration+30
- HP+250
- Slow Reduction+35%
- Movement Speed+70
- Movement Speed+5%
- Cooldown Reduction+10%
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