Patch 2.1.95 went live on the Original Server on August 4, 2026 with a light touch on ranked balance and a heavy one everywhere else. Kaja is revamped into the Nazar King: Skill 2 becomes [Soaring Wings], letting him fly over obstacles, and his Ultimate trades single-target suppression for [Divine Binding], an area restraint that drags several enemies at once. Ranked balance is limited to a Gord damage nerf and a Novaria Skill 2 buff, with the designers holding wider changes until mid-to-late-season ranked performance and MSC pick rates feed the next patch. The bulk of the update sits outside ranked: 54 heroes get Brawl-only damage and durability tuning, and Chaos Clash returns on August 13 with a reworked map, a random Guest Hero each match, random respawn points, hero-exclusive buffs and a flattened 2,000 Gold equipment tier.
1
Buffs
1
Nerfs
1
Reworks
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A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield. In this revamp design for Kaja, we've optimized the following points based on player feedback: 1. Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles. 2. Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.

Kaja's skill damage inflicts [Paralysis] on enemies, briefly slowing them and reducing their damage.

Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.

Kaja dashes to the target, dealing damage and knocking them back before entering the [Soaring] state, which reduces this skill's cooldown. Hitting a hero or creep extends the state's duration.

Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.
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In this patch, we focused on adjusting the strength of some heroes in Brawl to balance their performance in this mode.
Additionally, the long-awaited Chaos Clash returns in a revamped form. We've fully upgraded its map, core mechanics, and buff system. Jump in and check it out!
In the next patch, we will make balance adjustments based on hero performance in mid-to-late-season ranked matches and pick rates from the recently concluded MSC.
Good luck climbing the ranks!
Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.
When more than 3 match result icons are obtained, they will be collapsed, and only the amount will be displayed.
Added the [Claim All] feature, allowing you to claim multiple task rewards at once.
Battle Achievements will now be categorized. When multiple Highlight achievements of the same type are obtained, the one with the highest level will be displayed by default.
We've added some new match results achievements and adjusted their requirements accordingly.
1. To make the main interface cleaner and more intuitive, we have made the following optimizations.
2. Simplified the status information in the main interface's friend list.
3. Simplified the display of the resource bar at the top of the main interface:
a. Tickets are no longer displayed. They can now be viewed in the Shop.
b. When the amount of Gold and the number of owned heroes reach their respective thresholds, the Gold display is collapsed by default but can be expanded manually.
Damage Dealt: +12% >> +16%
Damage Taken: -16% >> -14%
New: Damage Dealt -4% New: Damage Taken +2%
Damage Dealt -4% >> -6% New: Damage Taken +4%
Damage Taken: -10% >> -4%
New: Damage Taken +2%
Damage Taken: -20% >> -14%
Damage Dealt: -8% >> -4%
Damage Taken: -10% >> -8%
New: Damage Dealt -6%
New: Damage Taken +6%
Damage Dealt: +20% >> +14%
New: Damage Taken +2%
New: Damage Taken +4%
Healing Effect: -40% >> -30%
Reduced his skill cooldown and mana cost.
Damage Taken: -8% >> -6%
Damage Taken: +16% >> +18%
Damage Taken: -14% >> -20%
New: Damage Taken -6%
New: Damage Dealt +14% Damage Taken -6%
Damage Dealt: -20% >> -18%
Damage Dealt: +12% >> +14%
Removed: Damage Dealt +4%
Damage Taken: -16% >> -10%
Damage Dealt: +6% >> +14%
Damage Taken: -16% >> -12%
Damage Taken: +12% >> +18%
New: Damage Dealt -2% New: Damage Taken +2%
Damage Dealt: +8% >> +10%
New: Damage Taken -2%
Damage Dealt: +8% >> +6%
Damage Dealt: +10% >> +14%
New: Damage Taken +4%
Damage Dealt -4% >> -10% New: Damage Taken -6%
Damage Dealt: -10% >> -14%
New: Damage Taken -6%
New: Damage Dealt -4%
Damage Dealt: +10% >> +4%
New: Damage Taken -4%
New: Damage Taken +6%
Damage Dealt: +10% >> +6%
New: Damage Taken -4%
New: Damage Dealt -4% Damage Taken -10% >> -8%
New: Damage Dealt -2% New: Damage Taken +6%
Damage Taken: +6% >> +14%
Damage Taken: -10% >> -6%
Removed: Healing Effect -8%
New: Damage Dealt -6%
New: Damage Taken +6% Removed: Cooldown +10%
New: Damage Taken -4%
Damage Taken: -10% >> -4%
Damage Taken: +20% >> +16%
New: Damage Dealt +10% Damage Taken -16% >> -12%
1. Fixed an issue where Lukas and Sora did not stay at max HP after casting their Ultimates while already at full HP.
2. Fixed an issue where the HP Regen values for Uranus, Lunox, Ixia, Estes, and Aamon were incorrect.
3. Fixed the issues with Yin, Lolita, and Atlas, and made these three heroes available in Brawl.
Thank you for your support of Chaos Clash! The new season is officially live. In this update, we've completely upgraded the map, mechanics, and buffs. Come and join the fun!
08/13 00:00:00 - 09/14 00:00:00 (Server Time)
[Map Rework] Fully reworked with upgraded visuals. Spawn points, bushes, and obstacles in the central area have been redistributed, making vision and positioning battles more engaging. Resource points have also been streamlined and rearranged to make every contest more rewarding.
[Randomized Safe Zone] The final safe zone for each round is now randomly generated and marked on the mini-map at the start of the round. It no longer shrinks toward the center of the map, requiring fresh movement and positioning strategies each round.
A random guest hero will appear during each match, bringing unexpected changes to the battlefield.
A total of 4 guest heroes will appear this season:
1. [Estes]: Periodically heals the hero with the lowest HP on the disadvantaged team.
2. [Hylos]: Creates speed pathways in random directions.
3. [Chip]: Creates multiple portals at the start of each round for quick rotations and skirmishes.
4. [Helcurt]: Periodically obscure everyone's vision.
Players now respawn at a random resource point each time. Multiple new respawn locations have been added, making resource contests more strategic and dynamic.
Added multiple new buffs to further diversify in-match builds. Here are some examples:
1. [Attribute Master] - Legend (Orange): Doubles the attributes of Chaos Potions you obtain.
2. [Winter Ascended] - Legend (Orange): Gains Gold and upgrades your Winter Crown. You can move while using Winter Crown.
3. [Transcendence I] - Legend (Orange): Refunds half of the cooldown after casting Skill 1.
4. [Transcendence II] - Legend (Orange): Refunds half of the cooldown after casting Skill 2.
5. [Midas Touch] - Epic (Purple): Deals extra True Damage and grants extra Gold when dealing damage to enemies.
6. [Bulk Training] - Legend (Orange): Gains Tough Build stacks after taking damage. Increases Max HP based on stack count.
7. [Counter Training] - Legend (Orange): Gains Tough Build stacks after taking damage and deals True Damage to nearby enemies based on stack count.
8. [Endurance Training] - Epic (Purple): Gains Tough Build stacks after taking damage. Increases Hybrid Defense based on stack count.
9. [Aftermath Blast] - Legend (Orange): When applying control effects to an enemy, triggers a delayed explosion on them, dealing AOE True Damage.
10. [Gravity Collapse] - Epic (Purple): When applying control effects to an enemy, pulls nearby enemies in and deals True Damage.
Added exclusive buffs for each hero, tailored to their role and skills. This ensures that the buffs you obtain better suit the hero, making the build process much smoother.
1. [Component Items]: Removed all component items.
2. [Final Equipment Pricing]: Standardized the cost of all final equipment to 2,000 Gold, and rebalanced their attributes accordingly.
3. [Potions]: Removed Power Potion, Magic Potion, and Rock Potion, and added the Chaos Potion:
a. Can be purchased repeatedly with excess Gold, with no purchase limit. Each purchase grants a stack that increases your attributes.
b. Each purchase randomly offers 3 buffs to choose from. Available attributes: Adaptive Attack, Adaptive Penetration, Hybrid Defense, Hybrid Lifesteal, Attack Speed, Movement Speed, HP, Healing Effect, and Healing Received.
c. The price is relatively high. We recommend purchasing it repeatedly with excess Gold after completing your core equipment to push your advantage further.
All the above adjustments are now live on the Official Server. Give them a try and share your feedback!
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These are the most common questions about Patch 2.1.95. Each answer reflects the changes detailed above on this page.
Patch 2.1.95 buffs 1 hero, with headline buffs for Novaria. The full buff list with exact stat changes is on this page.
1 hero was nerfed in Patch 2.1.95, including Gord. Open each hero card on this page for the exact changes.
The previous update was Patch 2.1.90, available on its own patch notes page linked in the related resources below.