8
Buffs
5
Nerfs
1
Reworks
18
Adjusts


A sustained Fighter who weaves Basic Attacks between skills. In this revamp design for Aulus, we aim to resolve the following issues and make optimizations: 1. Aulus was too reliant on Basic Attacks and lacked pursuit ability. Therefore, we have added a high-damage movement skill to improve his early-game strength and late-game pursuit ability. 2. Aulus's Ultimate feels disconnected from his other skills. In this revamp, we've given him a brand-new Ultimate to improve his ability to charge into battle and slay enemies. 3. We've added new mechanics to Skill 1 to give it higher potential.

Aulus adds a stack of [Fighting Spirit] to his axe every second after dealing damage to any unit, increasing his attack speed. His Basic Attacks are enhanced when reaching full stacks.

Aulus increases his Movement Speed. If Aulus does not receive high-level control effects within 2s, he gains Control Immunity for the remaining duration.

Aulus slashes enemies in a fan-shaped area, dealing damage and slowing them. Upon hitting an enemy, he can cast this skill again to dash forward and deal damage to the target area.

Aulus repeatedly swings his axe at nearby enemies. After 4 strikes, Aulus briefly charges before unleashing a wider, higher-damage slash.
Complete matches in Classic, Ranked, or MLBB Rising Open to get extra Tidal Bounty Chests and Treasure Hunt Coins, which can be exchanged for event rewards. For more details, please refer to the in-game event screen.
04/30 - 06/28 (Server Time)
Each time your team kills the Turtle.
Each time your team kills the Lord (starting from the 2nd kill).
Each time your team destroys a Turret.
When your team picks up Treasure Hunt Coins dropped on the map.
For every 5,000 Gold increase in your team's total Gold.
Each time you kill an enemy hero.
Each time you get an assist.
Each time you trigger an in-match Highlight Notification.
When your team kills the Lord for the first time, all team members get 1 Chest, regardless of the match result.
Up to 3 Chests per day.
Up to 300 Treasure Hunt Coins per match, and up to 600 Treasure Hunt Coins per day (excluding those obtained from Chests).
Adjusted the visual display for Bane "Castle Master", Bane "Warlord", Bane "Underworld Outlaw", Bane "Soul Defiler", Bane "Lord of Scalding Seas", Bane "Lord of Night's Gloom", Bane "Lord of Nether Fire", Roger "Dr Beast", Balmond "Bioroid", Chou "Dragon Boy", Yi Sun-shin "Apocalypse Agent", Akai "Monk", Akai "Kung Fu Monk", Akai "Stream Recluse", Karina "Black Pearl", Grock "V.E.N.O.M. Monitor Lizard", and Baxia "Ba-rista".
Adjusted the descriptions of some texts.
Temporarily removed some voice lines. They will be adjusted and brought back in future patches.
Surprise Flip will grant special rewards for a limited time during the ALLSTAR event. Check out the reward preview once the event begins for more details.
Welcome to [Frozen Sea Showdown]! This is a fast-paced 4VS4 Franco match. The first team to reach 30 kills wins. Every player has a longer Iron Hook, which can pull allies to safety and drag enemies back on the return! Destroy Chests to grant passives to your whole team, or kill Crabs to gain a special skill from the Frozen Sea! Each kill on an enemy hero increases your level, making your chains longer, your hooks larger, and your Movement Speed faster. Watch your positioning, land your hooks, and become the new Frozen King!
Available from 04/23 to 05/06 (Server Time).
In Tide Siege, 3 players team up to choose a lineup from a specific pool of heroes and defend the Base against waves of monsters. The strength of attacking monsters increases with each wave, and a boss joins the battle every 6 waves. However, heroes will also gradually gain powerful buffs and massive attribute boosts.
Tide Siege includes Standard Mode and Endless Mode. Standard Mode features 18 waves of monsters, while Endless Mode adds 42 extra waves of random monster attacks.
Standard Mode is expected to open on 05/07, and Endless Mode on 05/08. Additionally, Alpha will be available on 05/12 and Cecilion on 05/15.
Based on recent Brawl hero win and pick rates, we've made the following balance adjustments.
Damage Dealt: -8% >> -10%; New: Damage Taken +8%
Healing Effect: -30% >> -40%
Damage Taken: -14% >> -8%
Damage Taken: -16% >> -10%
Damage Taken: +10% >> +16%
Damage Taken: -10% >> -4%
Damage Taken: -10% >> -6%
Damage Dealt: +12% >> +8%
New: Healing Effect -8%
New: Damage Dealt -4%
Damage Taken: -12% >> -16%
Damage Taken: +14% >> +10%
New: Damage Dealt +4%
Damage Dealt: +4% >> +8%
New: Damage Taken -4%
New: Damage Taken -4%
Damage Taken: -16% >> -24%
Damage Dealt: +16% >> +20%, Damage Taken: -12% >> -14%
New: Damage Dealt +6%, Damage Taken -6% >> -8%
New: Damage Dealt +8%
1. The [Tidal Treasure Hunt] event will be available from 04/30 to 06/28 (Server Time). The event features limited drops of rare rewards, such as real gold jewelry and in-game Diamonds. You can also get the new exclusive skin Yu Zhong "Tidescale Sealord" and the painted skin Yu Zhong "Fathomless Sealord". Spawn effects, battle emotes, a limited-time new vehicle, and limited-time banners are also up for grabs.
2. The [Tide Clash 5vs5] event will be available from 05/08 to 06/16 (Server Time). It supports both Team Mode and Solo Mode. Participate once to get a guaranteed Bait.
3. The [Tidal Boost] event will be available from 05/08 to 06/16 (Server Time). Multiple spending tiers have been added, allowing you to get more Treasure Hunt Coins for the Tidal Treasure Hunt event.
4. The [Tidal Fishing] mini-game will be available from 05/15 to 06/28 (Server Time). Complete the Fish Collection to unlock achievements. Collect 5 Legendary Fish to get an extra exclusive battle emote.