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Patch Notes

1.8.30MLBB Patch Notes: Buffs, Nerfs & Balance Changes

MLBB Patch 1.8.30 patch notes: every hero buff, nerf and balance change.

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In this patch, we have optimized some low use rate heroes in the hopes that they will appear more often in the Ranked matches. It's time to catch up with some of your old pals ! We're also keeping an eye on popular heroes to further improve their gameplay experience. Last but not least, M5 is right around the corner, so we're taking note of balance issues in top and pro matches and making adjustments accordingly to discover more possibilities in the game. Hope you all have fun in the new version!

Hero Changes(31)

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Equipment Changes(3)

Emblem Changes(7)

System & Battlefield

Battlefield Adjustments

Battlefield Adjustments

We want players in all positions to be able to reach Lv.2 at a reasonable time. Currency laning players will always reach Lv.2 after clearing the first wave of Minions, so we've made the following changes:

First 10 Siege Minions in Exp Lane

We have reduced the base Exp given by Siege Minions in Exp Lane while increasing their Exp growth. The total amount of Exp gained from the first 10 Siege Minions in Exp Lane remains the same.

Exp needed to Level

We have slightly increased the Exp needed to go from Lv.1 to Lv.2 and slightly reduced the Exp needed to go from Lv.2 to Lv.3. The total amount of Exp needed to go from Lv.1 to Lv.3 remains the same.

Retribution

We don't want the Jungling adjustments to affect non-Junglers. So we will start with the Retribution Battle Spell.

Damage taken from Creeps is reduced by 40% → Damage taken from basic Creeps is reduced by 40% (Lord and Turtle are not considered basic Creeps)

Lord

The Lord is angry! It's time to show those Tanks who's boss! As for the squishy heroes, they have a hard time already, so just leave them be this time.

Basic Attack

Fixed an issue where the True Damage text is displayed when dealing Physical Damage.

Physical Damage: 100% Attack → 20% Attack + 10% Target's Max HP

Thunder Strike

True Damage: 150% Attack → 50 + 15% Target's Max HP

Turtle

We have adjusted Turtle's attack to be consistent with the latest changes to Retribution.

Attributes

Base Attack and Attack Growth are now adjusted to 80% of their former values.

Emblem

We'll make some balance changes to the Emblems based on their performance so far. We've also noticed that Weakness Finder doesn't seem to be a good choice for many heroes, and we intend to make it a viable option for heroes who count every Basic Attack for damage.

Other

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    Optimized the experience of auto pursuit after kills.

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    If the chased enemy disappears into the bush too quickly, it now takes 0.264s longer for the enemy to disappear after attacks to smooth out their disappearance.

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    Optimized heroes' turn speed logic to make heroes turn more quickly.

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    Golden Staff can now properly trigger hero=Yu Zhong's and hero=Minsitthar's Passive stacks.

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    hero=Roger now gains shield from his Ultimate at the beginning of the dash instead of during the dash.

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    hero=Uranus now gains shield from his Skill 2 at the beginning of the dash instead of during the dash.

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    Optimized the visual effects for hero=Yu Zhong, hero=Wanwan and hero=Minotaur, improving their performance at different graphics settings and making them clearer at low graphics.

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    Optimized generic visual effects after kills.

System Adjustments

Training Camp

Dear Players, Over the years, we've received many requests for a hero training and testing feature. Finally, we are excited to announce that you can now play around with any hero more conveniently! Feel free to check out the changes in Training Camp. Below are the details of the changes:

Main Interface Optimizations

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    A new Magic Chess entrance will be shown on the Main Interface if the mode is selected.

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    Optimized the red dot notification animations when mode event is available.

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    Optimized the smoothness of hero actions on the Main Interface. Some hero actions will be temporarily disabled on certain device models while resources are being downloaded.

Layla's Workshop

Workshop UI Revamped! These changes will also be implemented in upcoming patches:

Other

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    Players who haven't connected their account will be prompted to do so on their next login after downloading resources. Choose 'Guest Login' to log in without connecting to another account.

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    Revamped the Mastery Code stories for the following heroes: hero=Miya, hero=Layla, hero=X.Borg, hero=Bruno and hero=Johnson.

Bug Fixes

Bug Fixes

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    Fixed an issue where hero=Yu Zhong's Passive wouldn't stack if there were multiple copies of him on one side.

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    Fixed an issue where hero=Alucard would sometimes have incorrect skill cooldowns.

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    Fixed an issue where hero=X.Borg's Mastery Code - Chapter I objective couldn't be completed in some cases.

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    Fixed an issue where hero=Angela can't tap on the "Guiding Wind" skill from hero=Mathilda's Skill 2.

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    Fixed an issue where hero=Bane's bullets can track enemies regardless of distance.

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    Fixed an issue where hero=Atlas' Ultimate indicator stays for too long and prevents the use of his Skill 1 & 2.

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    Fixed an issue where Kupa can't track enemies when Popol uses Skill 1.

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    Fixed an issue where hero=Baxia still triggers impact when he gets in touch with a target after the end of his Skill 1.

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    Fixed an issue with the UI position when hero=Xavier is transformed into a critter.

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    Fixed an issue where hero=Hanabi doesn't gain control immunity while her Skill 1's shield is active. indicator.

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    Fixed an issue where the actual range of hero=Edith's Skill 2 didn't match the indicator.

Arcade Modes

Arcade Modes

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    Magic Chess: Season 15: Rise of the Aspirants will soon arrive. New Synergy, new heroes, new Dawn Commander and even the new Mythical Honor rank.

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    Shadow Brawl will be available from 11/8 to 11/14. hero=Yu Zhong is strongly recommended for this mode! Ready yourself for the battle!

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    Deathbattle and Mirror return! The modes will be available at certain times every week. Hope y'all have fun!

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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.

Patch 1.8.30 FAQ

These are the most common questions about Patch 1.8.30. Each answer reflects the changes detailed above on this page.

The previous update was Patch 1.8.22, available on its own patch notes page linked in the related resources below.