1.6.18MLBB Patch Notes: Buffs, Nerfs & Balance Changes
MLBB Patch 1.6.18 patch notes: every hero buff, nerf and balance change.
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In this patch, we officially released the new season content including visual and audio quality upgrades for out-of-match interfaces, a new day/night system, and all new interface transition effects and animation. As for match-related adjustments, we want to increase Marksmen's appearance rates in higher play, especially those Marksmen who haven't been seen for a while, and bring them back from the Jungle to the Gold Lane. The mechanics of Regen and assists are also optimized. We'll always strive to bring you a better gaming experience and will keep close attention to the impact of these adjustments for future optimization.
Hero Changes(30)
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Equipment Changes(8)
System & Battlefield
Battlefield Adjustments
Emblem
: Changed the second talent of the second tier: Mastery (CD Reduction +5%) → Agility (Movement SPD +6%)
Turret
Turrets' Attack and Protection Ranges: 5 → 5.3
Outer Turrets' Damage Reduction Against Ranged Attacks When the Energy Shield Is Active: 60% → 30%.
Jungling
: Damage Reduction: 50% → 40%
: Damage Per Second: 50 + 5 * Level → 4 * Level + 4% Max HP (damage increased by 100% for non-Marksmen)
Creeps and Minions
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Reduced the Physical Attack of certain creeps (Orange Buff, Purple Buff, Rockursa) by 40% in the early game, while the attributes after 12 minutes remain. basically unchanged.
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Increased the HP of common creeps by 25%, and the HP of Lord and Turtle by 5%.
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Increased Melee and Ranged Minions' HP Growth by 20%.
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Increased Siege Minions' HP Growth by 30% but reduced their Base HP by 15%.
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Increased Gold Lane's special Siege Minions' Base HP by 20% and Gold reward by 10%.
Assist System
We optimized the assist system, hoping to improve Support players' gaming experience. Now only increasing allies' attributes or reducing enemies' attributes also grants assists (such as Roaming Skill - Encourage, Equipment - Dominance lce, etc.)
System Adjustments
System Adjustments
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You can now access all heroes in the Training Camp, though new heroes will be available some time after their releases.
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Invalid match can no longer be triggered when you play in a pre-made 5-player team. Also fixed an issue where players who were idle or went offline weren't punished in some invalid matches.
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The Credit Score System-related pages have been Revamped. The previous Battle Emote "Credit Badge" has been upgraded to "Future Cop" (animation updated), and the Credit Score required to unlock the Battle Emote has been lowered from 110 to 105.
Game Interface Optimization
: Simplified part of the functional areas to make the main interface more concise, clear, and easier to navigate.
: Optimized the interfaces' colors, background, labels, etc. and added a day/night system to the main interface to improve the overall visual quality.
: Added and optimized the interface transition animation and effects, making the transitions between interfaces more natural and smooth.
: Reworked the sound effects for the main interface and when entering the battlefield, and other interface sound effects to bring a more vivid auditory experience.
: You can now slide to switch between sand tables and tap a sand table on the Mode Selection page to directly enter the Lobby.
Other System Optimization
We organized and sorted the functional info of some systems, simplified part of the text info for easier understanding, and optimized the overall visual quality.
Transformers: Battle Paint Adjustments
We have made the following optimizations to improve your experience with the Transformers: Battle Paint event:
Magic Wheel Adjustments
Magic Wheel will be revamped and upgraded on October 16th at 00:00, and Valirs new Legend Skin "Infernal Blaze" will be available in the Magic Shop. Update content:
Bug Fixes & Game Optimization
Bug Fixes & Game Optimization
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Fixed an issue where Kupa's HP was incorrectly refreshed or not refreshed under certain circumstances.
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Fixed an issue where Kupa couldn't inherit Physical Penetration and other advanced attributes under certain circumstances.
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Fixed an issue where Yve's Skill 2 couldn't benefit from her Magic Penetration.
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Fixed an issue where the shield of Claude's Ultimate couldn't stack.
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Fixed an issue where the second attack of Odette's Skill 2 couldn't properly lock onto targets in some cases.
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Optimized the aiming direction of Beatrix (Renner)'s Ultimate: Opposing players will now see a clear warning line.
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Optimized the penetration algorithm under boundary conditions: when the enemy's defense is negative, percentage penetration will no longer take effect (that is, no longer reduces the damage to the enemy instead).
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Optimized the calculation rules of team Gold when selling equipment: now the Gold returned from selling equipment is no longer added to the team's total Gold.
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Optimized the skill display of dozens of heroes.
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Fixed an issue where Popol and Kupa and sun could enjoy the roaming Footwear's buff in 1v1 Custom Mode.
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Changed the roles of Tigreal, Akai, Franco, Khufra, and Atlas from Tank to Tank/Support.
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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.
Patch 1.6.18 FAQ
These are the most common questions about Patch 1.6.18. Each answer reflects the changes detailed above on this page.
The previous update was Patch 1.6.10, available on its own patch notes page linked in the related resources below.