MLBB Patch 2.1.94 balance update: 2 nerfs.
2
Nerfs
1
Reworks
1
Adjusts
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Optimized Targeting Priority: Absolute HP `>>` Effective HP
In the Targeting Priority options, "Lowest HP" has been optimized to "Lowest Effective HP".
We are now factoring in the target's Defense along with their HP to prioritize locking onto the target that is actually the easiest to kill, rather than just the one with the lowest HP.
`Note`: Karina, Karrie, Lesley, and Thamuz will temporarily retain the original targeting priority. The original "Closest Target" and "Lowest HP Percent" options remain unchanged. Heroes using these options will not be affected.
We are fully rolling out the Highlights feature optimizations. Feel free to check them out!
We have adjusted the score requirements for reaching different Season Achievement levels, and made numerical adjustments to some achievement tasks.
This round of testing has ended. Thank you for your support and understanding. We will continue to optimize the new content before its official release. Please stay tuned!
In this test patch, we've adjusted the equipment, buffs, and guest heroes in Chaos Clash. The details are as follows:
After dealing skill damage, your next Basic Attack will also hit nearby heroes, dealing Magic Damage equal to X% of their Max HP and stunning them (triggers once every Xs).
Basic Attacks trigger an additional Attack Effect. Removed the True Damage effect; Basic Attacks now gain 40% extra Attack Speed.
Basic Attacks deal extra True Damage equal to 1% of the target's Max HP (was Magic Damage).
Moving 1 unit reduces all skill cooldowns by 0.2s (previously triggered after moving a fixed distance).
Gains Thorn stacks after taking damage. Each stack increases Max HP and size. Initial stacks are based on the current round. Adjusted the stack limit per round.
Gains Thorn stacks after taking damage. Deals True Damage to nearby enemies for every X stacks gained. Initial stacks are based on the current round. Adjusted the stack limit per round.
Gains Thorn stacks after taking damage. Each stack increases Hybrid Defense. Initial stacks are based on the current round. Adjusted the stack limit per round.
Each time a skill hits, gains X Magic Power. Cooldown: Xs. Initial Magic Power bonus is based on the current round (removed the Magic Penetration effect).
Healing or granting a shield to an ally blesses them for a period of time. When the blessed ally deals damage to an enemy, you fire a Magic Missile at the target, dealing damage based on Healing Effect.
(Lv.3 → Lv.4)
Rarity upgraded. Trigger condition adjusted to 40% Crit Chance/150% Crit Damage.
Rarity upgraded, bonus per hit increased to 8 Magic Power
Rarity Reduced. Easier to obtain from the buff pool.
Attribute Potion price reduction 40% `>>` 50%
Crit Chance increased to 100%
Movement Speed bonus increased to 200%
18% `>>` 20%
30 `>>` 40
8% `>>` 10%
Increased Adaptive Attack and Adaptive Penetration bonuses.
Reduced max stacks.
25% `>>` 20%
`Temporarily removed from the buff pool`: [Rewind Flicker], [Stealth Flicker], [Gravity Collapse], and [Overload Flicker].
Adjusted how often this hero appears.
Added a visual indicator for the selected target.
Removed the slow effect applied when moving backward.
Reduced the Portal's duration in the playzone.
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These are the most common questions about Patch 2.1.94. Each answer reflects the changes detailed above on this page.
2 heroes were nerfed in Patch 2.1.94, including Bruno and Odette. Open each hero card on this page for the exact changes.
The previous update was Patch 2.1.92, available on its own patch notes page linked in the related resources below.