MLBB Patch 2.1.90 balance update: 3 nerfs.
3
Nerfs
2
Reworks
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As the 10th Anniversary approaches, we are giving Bruno a comprehensive visual revamp. The new model, hero portrait, and other visual assets will be available on the Advanced Server once they are fully completed. Stay tuned! In this Advanced Server update, we've adjusted his core skills. While preserving his original characteristics, we've improved his controls and carried out a comprehensive round of balance tuning. The new Bruno will be a more agile and intimidating striker.
We believe the original [Volley Shot] placed too much burden on players. In the current environment, players might fail to pick up the [Powerball] even after planning their movement and positioning correctly. Therefore, we've optimized it to better reward players who make the right decisions on the battlefield. We've also improved the control experience of this skill: `1.` The landing distance of [Powerball] now scales with Bruno's Movement Speed. `2.` The Movement Speed boost is now granted when kicking the [Powerball] instead of upon dealing damage, making the skill easier to control and master. `3.` The Movement Speed boost now decays over time. This prevents situations where it is harder to pick up the ball due to high Movement Speed at the destination. `4.` The landing position of [Powerball] will no longer cross walls. `5.` **[Powerball]** can now be cast even when affected by certain control effects.
We believe the original [Flying Tackle] might lead players into relatively dangerous positions. Therefore, we've redesigned the skill to focus more on assisting players with pursuit or escape. `1.` Adjusted Flying Tackle's default cast direction to the joystick's direction. `2.` Removed the effects that draw the **[Powerball]**, deal damage, and stun enemies. Now, he automatically gains a **[Powerball]** after the dash ends.
We believe the original [Worldie] had too many effects, making it difficult to understand and use correctly. Therefore, we've redesigned the skill to focus on initiating team fights from a distance and rapidly gaining [Mecha Legs] stacks. `1.` It now applies a brief stun and a massive decaying slow effect on the first target hit, and no longer reduces Physical Defense. `2.` Optimized the knockback effect on the first target hit. The target will now be knocked back to Bruno's maximum attack range. `3.` **[Powerball]** now prioritizes enemy heroes when bouncing between enemy units. `4.` Increased the cast range.



Exits the [Soaring] state when failing to hit an allied hero, enemy hero, or creep.
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We've adjusted the EXP and Gold gained from kills and increased the Bounty for ending kill streaks to minimize one-sided matches.
Thank you for your support! In this test patch, we've adjusted several buffs in Chaos Clash. The details are as follows:
**`[Rarity Reduced: Legend (Orange) `>>` Epic (Purple)]`**
The overall strength of the following buffs has been toned down, and their rarity is reduced from Legend (Orange) to Epic (Purple):
When dealing damage, immobilizes enemies within a certain range after a short delay for 1s. Cooldown: 8s.
Refunds half the cooldown after casting Skill 1.
Refunds half the cooldown after casting Skill 2.
After moving 35 units, turns nearby enemies into animals for 2s (Units required to trigger: 40 `>>` 35)
After taking damage equal to 10% Max HP, drops an Energon Cube. Pick it up to recover 5% Max HP.
Increases Energy/Rage regen by 100%.
Dealing damage deals an extra 50 True Damage and grants an extra 100 Gold. It triggers once every 10s per enemy hero.
The following buffs have shown increased potential, and their rarity has been upgraded accordingly:
`Epic (Purple)` `>>` `Legend (Orange)`: Hitting enemies with Basic Attacks or skills increases Movement Speed by 4%. This effect can stack infinitely each round and triggers once every 0.3s.
`Premium (Blue)` `>>` `Epic (Purple)`: Gains 2,000 Gold
`Epic (Purple)` `>>` `Legend (Orange)`: Attribute Potion's price reduction increased from 20% to 40% (effect enhanced).
`(Was "Toxic Blessing") Adjustment`: Removed Healing Effect reduction and shifted to Healing Reduction. Healing Reduction Effect: 25% `>>` 30%
Distance required to trigger: 30 `>>` 20 units (triggers more frequently)
Thunder stacks gained per trigger: 2 `>>` 3 (buff description updated accordingly)
Trigger Cooldown adjusted to 0.5s
Trigger Cooldown adjusted to 0.5s
Trigger Cooldown adjusted to 0.5s
Fixed buff description (actual effects remain unchanged): Reduce Mana and Energy costs by 90%.
Normal skills' cooldowns refresh 2 times faster.
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!
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These are the most common questions about Patch 2.1.90. Each answer reflects the changes detailed above on this page.
3 heroes were nerfed in Patch 2.1.90, including Aulus, Odette and Masha. Open each hero card on this page for the exact changes.
The previous update was Patch 2.1.88, available on its own patch notes page linked in the related resources below.