MLBB Patch 2.1.80 patch notes: every hero buff, nerf and balance change.
Advertisement
Increased the base survival attributes of certain roaming Tank heroes. #. Hero Adjustments The following uses `(↑)` `(↓)` `(~)` `>>` to indicate Buff, Nerf, Adjustment, and Changes. Heroes with major changes in this patch: Argus `(↓)`, Aulus `(↑)`, Balmond `(↑)`, Freya `(↓)`, Hirara `(↓)`, Ruby `(↓)`, and Yin `(↑)`. * **[Akai] `(↑)`** **[Attributes] `(↑)`** Base HP: 2560 `>>` 2660 HP Growth: 243 `>>` 240 * **[Argus] `(↓)`** Reduced Argus's regen and damage in the early to mid game, while adding benefits when actively casting his Ultimate. **[Passive] `(↓)`** Demonic Slash Base Damage: 100 `>>` 65 Demonic Slash Basic Regen: 150 `>>` 80 **[Skill 1] `(~)`** `Effect Adjustment`: The slow effect in the second cast is moved to the first cast. **[Skill 2] `(↓)`** Attack Speed Increase: 50%-100% `>>` 30%-80% Base Damage: 120-240 `>>` 60-180 **[Ultimate] `(↑)`** `New Effect`: Actively casting the skill immediately reduces the Ultimate's cooldown by 30%. `Effect Adjustment`: Only damage dealt to heroes during the Ultimate is converted into HP. * **[Atlas] `(↑)`** **[Attributes] `(↑)`** Base HP: 2710 `>>` 2800 HP Growth: 243 `>>` 280 Base Physical Defense: 21 `>>` 25 * **[Aulus] `(↑)`** Reduced the time Aulus needs to reach max Fighting Spirit stacks, while reducing his combat capability at max stacks for balance. **[Passive] `(↑)`** Max Stacks: 6 `>>` 4 **[Ultimate] `(↓)`** Removed the Control Immunity effect during the wider slash. * **[Balmond] `(↑)`** **[Skill 2] `(↑)`** Damage: 25-50 (+1.3% Total HP) (+20% Total Physical Attack) `>>` 30-55 (+1.5% Total HP) (+20% Total Physical Attack) * **[Belerick] `(↑)`** **[Attributes] `(↑)`** Base HP: 2460 `>>` 2600 Base Physical Defense: 15 `>>` 20 * **[Chip] `(↑)`** **[Attributes] `(↑)`** Base HP: 2481 `>>` 2600 HP Growth: 207 `>>` 225 * **[Diggie] `(~)`** **[Attributes] `(~)`** Base HP: 2347 `>>` 2320 HP Growth: 135 `>>` 140 Base Physical Defense: 20 `>>` 15 Physical Defense Growth: 3 `>>` 4 * **[Estes] `(↑)`** **[Attributes] `(↑)`** Base HP: 2221 `>>` 2260 HP Growth: 123 `>>` 135 * **[Gatotkaca] `(↑)`** **[Attributes] `(↑)`** Base HP: 2520 `>>` 2600 Base Physical Defense: 10 `>>` 15 * **[Grock] `(~)`** **[Attributes] `(~)`** Base HP: 2819 `>>` 2700 Physical Defense Growth: 5 `>>` 6 * **[Harley] `(↓)`** **[Skill 1] `(↓)`** Base Damage per Card: 130-190 `>>` 120-180 * **[Hilda] `(↓)`** **[Attribute] `(↓)`** Base HP: 2680 `>>` 2600 * **[Hirara] `(↓)`** Optimized her control experience, increased her early-game cooldowns, and reduced her late-game damage. **[Passive] `(~)`** Damage to Minions: 50% `>>` (30+3*Hero Level)% **[Skill 2] `(↓)`** Crimson Maple Damage: 150-300 (+100% Extra Physical Attack) `>>` 150-241 (+50%-78% Extra Physical Attack) Cooldown: 4s `>>` 6s **[Skill 1] `(↓)`** Cooldown: 7.5-4.5s `>>` 9-5.5s **[Skill 1-2 Combo] `(~)`** Increased dash speed and reduced damage delay, while slightly reducing skill range. **[Skill 1-2 Combo] `(↓)`** Reduced the skill range. * **[Hylos] `(↑)`** **[Attributes] `(↑)`** Base HP: 2600 `>>` 2700 HP Growth: 310 `>>` 300 Base Physical Defense: 17 `>>` 22 Magic Defense Growth: 2.5 `>>` 4 * **[Johnson] `(↑)`** **[Attribute] `(↑)`** Base Physical Defense: 27 `>>` 30 * **[Khaleed] `(↓)`** **[Attribute] `(↓)`** Base HP: 2600 `>>` 2550 * **[Marcel] `(~)`** We want more heroes to work better with Marcel in battle. **[Ultimate] `(~)`** `New Effect`: Heroes affected by the Ultimate can be targeted. `New Effect`: Damage of the frozen projectiles is reduced by 50% after a delay. Area Duration: 3s `>>` 2s * **[Ruby] `(↓)`** Reverted some buffs from the previous patch. **[Passive] `(↓)`** Spell Vamp Ratio: 75% `>>` 50%. For every 1% HP lost, her Spell Vamp Ratio increases by 1%, up to 150% `>>` 125%. **[Ultimate] `(↓)`** Total Physical Attack Bonus: 300% `>>` 200% * **[Tigreal] `(~)`** **[Attributes] `(~)`** Base HP: 2581 `>>` 2700 HP Growth: 307 `>>` 290 Base Physical Defense: 20 `>>` 25 Physical Defense Growth: 8 `>>` 7 * **[Yin] `(↑)`** We're optimizing Yin's Ultimate experience by enhancing interaction within his domain and shifting Lieh's combat style to feel more like a fighter. **[Ultimate] `(↑)`** Control effects (except Suppress) no longer interrupt the casting of his Ultimate, but Lieh will remain controlled after entering the domain. **[Skill 1 (Lieh Form)] `(↑)`** `Removed Effect`: The first half of the attacks will automatically lock onto nearby enemies. Cooldown: 20-14s `>>` 1.5s. The cooldown now starts after the skill ends. Slow Effect: 75% `>>` 40% #. Battlefield Adjustments * **[Skill Wheel Aiming Optimizations]** Added `[Skill Wheel Size]` to `[Skill Settings]`, allowing you to adjust the skill wheel size and improve aiming. Added `[Skill Wheel Deadzone]` to `[Skill Settings]`, allowing you to adjust the deadzone size of the skill joystick. Releasing inside the deadzone triggers Auto-cast. Releasing outside triggers Manual Cast.
Adjusted the display time of the secondary notification area when Highlights Notifications are played consecutively.
We've added exclusive Protection Point and Star-raising Point rewards for Supreme medals. To balance this change, we've adjusted the Star-raising Points and Protection Points for other medals.
Added the feature to share your Season Achievement level and for players to Like shared achievements in MLBB Rising Open and Classic mode.
Moved the Season Achievement share button to the chat bar.
* **D. [Battle Achievement Interface]
Adjusted the display of the new Battle Achievement interface. It is currently only shown in Ranked, Classic, and MLBB Rising Open.
* **E. [Result Screen]
Optimized the text descriptions and display mechanics for the highlight icons on the 10-player result screen.
`Map Visual Update`
The all-new Necrokeep map is here! After the update, the original scene will be replaced with the all-new Necrokeep theme. We hope you enjoy the new map!
`Other Adjustments`
1. Adjusted the purchase time after leaving the Base.
2. Added a wind current at the Base, allowing players to quickly reach the battlefield. Its cooldown will reset upon resurrection.
3. The barrel can still be picked up by others after being picked up, and its duration is adjusted to 30s. It will enter a 60s cooldown after being picked up, and can be picked up again once the cooldown is over.
Advertisement
These are the most common questions about Patch 2.1.80. Each answer reflects the changes detailed above on this page.
The previous update was Patch 2.1.78, available on its own patch notes page linked in the related resources below.