Fanny sits at S-tier with a 53.6% win rate. She's been a contested pick or ban at Mythic for as long as most players can remember, and the reason is simple: when piloted well, her steel cable mechanics give her movement options that almost no other hero can match. She doesn't dash, she flies. And that distinction matters when you're trying to shut her down.
The key word there is "piloted well." Fanny has a hard dependency on two things: the blue buff and terrain. Strip away either, and her effectiveness drops sharply. Target the right things in draft, and a top-tier Fanny player becomes a manageable threat.
This is a breakdown of the five heroes that the data consistently shows as her worst matchups, why the mechanics line up, and what each counter is actually doing to neutralize her.
#Why Fanny Is Hard to Counter
Before listing counters, it helps to understand what makes her difficult in the first place.
Fanny uses Energy instead of Mana. Without the blue buff, her Steel Cable costs 12 Energy per swing, and she burns through her bar in seconds. Her entire game plan collapses when she can't cable freely. Vision control and blue buff invades are soft counters that work regardless of hero pick.
The harder problem: her mobility is blink-adjacent but technically classified as a dash. This means heroes with anti-dash mechanics punish her directly in the kit. Every cable swing triggers dash-detection passives. For heroes like Phoveus and Khufra, Fanny is practically self-deleting by playing her own game.
#Top 5 Fanny Counters by Win Rate
| Hero | Role | Fanny Win Rate vs. Hero | Hero Tier |
|---|---|---|---|
| Akai | Tank/Roam | 42% | B |
| Eudora | Mage/Mid | 43% | B |
| Phoveus | Fighter/EXP | 44% | B |
| Franco | Tank/Roam | 46% | A |
| Khufra | Tank/Roam | 46% | A |
Fanny's baseline win rate is 53.6%. Against each of these five heroes, she drops to 42-46%. That's an 8-12 percentage point swing depending on the matchup. Pick correctly, and you've reduced her effectiveness before the first cable lands.
#Khufra
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A-tier, 52.8% win rate. Fanny's win rate against Khufra: 46%.
Khufra is the textbook anti-Fanny pick, and the reason comes down to one skill: Bouncing Ball. Every time Fanny uses Steel Cable, she triggers a dash. Khufra's passive detects this and his Bouncing Ball form physically interrupts any hero using a movement skill on contact. She can't cable through him.
This creates a hard zone. A Khufra planted in Fanny's cable path doesn't just cc her, he stops the entire movement chain. Without chaining cables, she can't reposition, can't disengage, and can't execute the hit-and-run pattern her kit depends on.
His Tyrant's Rage ultimate also throws Fanny backwards on hit, resetting her positioning. Combined with Bouncing Ball, Khufra has two independent tools to interrupt cable sequences.
The mechanical requirement: you need to predict where Fanny is cabling. Good Fanny players will route around you. The counter works best when your team sets up vision so Khufra knows the angle before she swings.
Item note: Antique Cuirass and Dominance Ice are core. Antique Cuirass reduces her physical ATK on each hit, since Fanny hits multiple times per cable combo, the stacking reduction is significant.
#Phoveus
Phoveus's win rate against Fanny: 56% in his favor (Fanny only wins 44% of these matchups).
This is probably the highest-mechanic counter on this list, and the numbers back it. Phoveus's passive, Malefic Terror, charges and deals bonus damage whenever a nearby enemy uses a blink or dash skill. Fanny cables roughly 4-6 times in a single approach sequence. That's 4-6 passive procs before she even hits her Cut Throat.
His ultimate, Demonic Force, teleports him directly onto any nearby enemy who uses a movement skill. Fanny cables in to engage. Phoveus follows her instantly. She can't disengage mid-fight because every escape cable resets Demonic Force's availability.
The loop is genuinely unfair: she dashes, he teleports onto her, his passive has stacked damage, she tries to dash again, repeat.
Phoveus sits at B-tier overall at 50.1% win rate, which is average. His weakness is immobile teams and long-range poke. But into a Fanny-heavy draft, he becomes a legitimate S-tier pick for EXP lane. This is exactly the kind of niche situational pick that draft theory exists for.
One caveat: Phoveus requires early blue buff denial on Fanny's side or he can get shoved out of lane before level 4. His early game isn't outstanding. Once he hits level 4 and has Demonic Force, the matchup flips.
#Minsitthar
S-tier, 53.1% win rate. His ultimate creates the answer to every Fanny player's toolkit.
Minsitthar's King's Calling deploys a field where all blink and dash skills are completely suppressed. Fanny inside this field cannot use Steel Cable. Full stop. She becomes a slow melee hero with a basic slash attack and no repositioning. Against any coordinated team, that's instant death.
The counterplay question for Minsitthar is whether he can land the field on Fanny before she cables out. The answer depends on your setup: Minsitthar with a Franco hook, a Khufra interrupt, or even a basic Tigreal ultimate creates enough CC window to drop King's Calling on a grounded Fanny.
Minsitthar also brings a hook (Spear of Glory) that deals damage and stuns on the return trip, useful for catching Fanny mid-cable at close range.
His EXP lane presence is legitimate this season at S-tier, so picking Minsitthar doesn't require sacrificing your overall composition just to counter one hero. That's the ideal counter: one that addresses a specific threat while pulling its own weight everywhere else.
Tip: Position Minsitthar's King's Calling near terrain or near your backline, not in the middle of open ground. Fanny will cable into your carry. The field needs to protect your squishy targets, not just exist in an empty patch of map.
#Eudora
B-tier, 49.0% win rate. Fanny's win rate against Eudora: 43%, the second-worst matchup on this list.
Eudora counters Fanny differently from the rest of this list. She has zero anti-dash mechanics. What she has is a point-and-click stun (Ball Lightning) that requires no aim, deals bonus damage via Superconductor, and chains into a full burst combo that deletes Fanny in under two seconds.
Fanny is fragile. Her durability stat is below average, and she relies on not being CC'd to survive. Eudora's entire kit is built around one-shot combos on isolated targets. The matchup is simple: if Eudora lands her stun, Fanny dies. Fanny can't build tanky without sacrificing the burst damage that makes her useful.
The pick-rate reality: most Fanny players target the squishy backline, which is usually a marksman or mage. If you're mid lane and Fanny keeps diving you, Eudora's point-and-click stun is your best in-role answer. You can't out-cable her, but you don't need to.
At B-tier she's not dominant in the current meta, but as a direct Fanny counter in mid lane she outperforms her tier ranking. The 43% win rate for Fanny in this matchup is the data speaking.
Item note: Lightning Truncheon and Glowing Wand build gives Eudora enough burst to delete Fanny even if she has a Blade Armor. Build it before she snowballs.
#Moskov
B-tier, 50.4% win rate. One of two gold lane picks that genuinely punishes Fanny.
Moskov's Spear of Misery pins a target to a wall on hit. In a game where Fanny needs walls to cable, she's always near terrain. That proximity creates consistent opportunities to land the wall pin, which cancels any cable she has active and locks her in place for a full combo.
His piercing basic attacks also mean he doesn't need to chase her. He outputs sustained damage at range, which matters because Fanny has no ranged attacks and relies entirely on closing the gap. Moskov, positioned correctly near a wall, will hit an approaching Fanny with Spear of Misery before she lands Cut Throat.
The community backs this: in the Reddit thread discussing how to counter Fanny, Moskov was one of two heroes cited as genuinely countering her. His 50.4% win rate overall undersells his value specifically into Fanny-heavy drafts.
The caveat is real: Moskov is a mechanically demanding marksman himself. If your Moskov misses Spear of Misery and Fanny gets the engage, she wins the trade. The counter works when played correctly, not automatically.
Draft consideration: Moskov into Fanny is a proactive pick. It tells the enemy jungle player that your gold laner is actively looking to fight. Pick Moskov only if your roamer can protect him early while he reaches his core items.
#Counter Items: What Every Hero Should Build Against Fanny
Regardless of which hero you pick, these items change the math on Fanny's damage output.
| Item | Effect vs. Fanny | Best On |
|---|---|---|
| Antique Cuirass | Reduces physical ATK per hit (stacks) | Tanks, Fighters |
| Twilight Armor | Caps physical damage per hit at 900 | Tanks |
| Blade Armor | Returns 25% damage on basic attacks | Tanks, Fighters |
| Wind of Nature | 2s physical immunity active | Marksmen |
| Winter Crown | Physical immunity for 2.5s | Mages |
Antique Cuirass is the priority buy. Because Fanny multi-hits with cables and her Tornado Strike, the ATK reduction stacks quickly and she loses significant burst by the third hit. Build it first, not as a luxury item.
#The Real Counter: Blue Buff Denial
No counter pick works as well as denying Fanny's blue buff.
Without blue, she runs out of Energy after 2-3 cable sequences. She becomes predictable, slow, and forced to retreat to the base or steal another camp. Every hero in the game counters a Fanny who can't cable.
This means your jungler should invade her blue at 1:30, steal it, and then rotate to contest the second blue at approximately 3:00. Vision on the buff timers is as important as the hero pick itself. A Khufra who invades blue buff is doing more counter-work than a Khufra who sits in lane waiting for her.
For more on current hero matchups and tier standings, the MLBB tier list has the full picture.
#Summary
The anti-Fanny toolkit is well-documented and the data is consistent. Khufra and Minsitthar are the two picks that functionally dismantle her cable mechanics through hard rules, dash interruption and dash suppression respectively. Phoveus punishes every single cable with passive stacks and a teleport. Eudora doesn't need mechanics; she just kills Fanny before Fanny kills her. Moskov uses terrain against the hero who needs terrain to exist.
Pick one of these five. Deny her blue. Buy Antique Cuirass. The "unstoppable" Fanny is a skill matchup problem more than a hero design one.