
Marksman Emblem is the crit-scaling gold laner kit: +15% Attack Speed, +16 Adaptive Attack, +5% Lifesteal.
The 3-talent setup most Marksman users will pick by default.
Gain 5% Crit Chance and 10% extra Crit Damage.
Bonus Extra Attack Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.
Basic Attack Slow Enemies Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).
Fatal's 5% crit chance and 10% crit damage front-load a crit build's power curve by a full item. Weapon Master adds 5% to every AD source, which compounds huge on late-game two-item crit spikes. Weakness Finder's on-hit slow solves the single biggest problem marksmen have: kiting dive comps.
2 talents available. Pick up to 2 for your loadout.
Gain 5% Crit Chance and 10% extra Crit Damage.
Bonus Extra Attack Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.
1 game-defining passives. Pick 1 for your loadout.
Basic Attack Slow Enemies Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).
Hand-picked heroes whose kit and playstyle extract the most value from this emblem.









Decision cues for when this emblem beats the alternatives.
Default for every crit-scaling ADC: Claude, Moskov, Wanwan, Beatrix, Granger, Melissa, Clint. The emblem is tuned around steady auto-attack DPS, so any marksman who lives in basic-attack range wants this.
Consider Assassin Emblem instead on true-damage marksmen (Karrie) where penetration matters more than attack speed, or burst marksmen (Brody, Irithel) who don't rely on crit scaling.
The meta loadout is Fatal, Weapon Master, Weakness Finder. Fatal's 5% crit chance and 10% crit damage front-load a crit build's power curve by a full item. Weapon Master adds 5% to every AD source, which compounds huge on late-game two-item crit spikes. Weakness Finder's on-hit slow solves the single biggest problem marksmen have: kiting dive comps.
The Marksman Emblem is designed for Marksman, ADC, Gold Laner. It provides +15% Attack Speed, +16 Adaptive Attack, +5% Lifesteal as base stats.
Three talents total. You mix Standard and Core talents from this emblem's pool. You cannot pick more than three, and you cannot mix talents from other emblems.
Standard talents give straightforward stat bonuses and utility passives. Core talents are the headline combat passives that define the emblem's identity. Liquipedia groups them this way to reflect the in-game talent pool structure.