
Marksman Emblem
Marksman Emblem is the crit-scaling gold laner kit: +15% Attack Speed, +16 Adaptive Attack, +10% Adaptive Penetration.
Recommended Loadout
The 3-talent setup most Marksman users will pick by default.
Fatal
standardGain 5% Crit Chance and 5% extra Crit Damage.
Weapon Master
standardBonus Extra Attack Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.
Weakness Finder
coreBasic Attack Slow Enemies Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).
Fatal's 5% crit chance and 5% crit damage front-load a crit build's power curve by a full item. Weapon Master adds 5% to every AD source, which compounds huge on late-game two-item crit spikes. Weakness Finder's on-hit slow solves the single biggest problem marksmen have: kiting dive comps.
Standard Talents
22 talents available. Pick up to 2 for your loadout.
Fatal
Gain 5% Crit Chance and 5% extra Crit Damage.
Weapon Master
Bonus Extra Attack Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.
Core Talents
11 game-defining passives. Pick 1 for your loadout.
Weakness Finder
Basic Attack Slow Enemies Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).
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Heroes That Run This Emblem
9Hand-picked heroes whose kit and playstyle extract the most value from this emblem.
When to Pick Marksman Emblem
Decision cues for when this emblem beats the alternatives.
Default for every crit-scaling ADC: Claude, Moskov, Wanwan, Beatrix, Granger, Melissa, Clint. The emblem is tuned around steady auto-attack DPS, so any marksman who lives in basic-attack range wants this.
Consider Assassin Emblem instead on true-damage marksmen (Karrie) where penetration matters more than attack speed, or burst marksmen (Brody, Irithel) who don't rely on crit scaling.
Related Emblems
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Marksman Emblem FAQ
The meta loadout is Fatal, Weapon Master, Weakness Finder. Fatal's 5% crit chance and 5% crit damage front-load a crit build's power curve by a full item. Weapon Master adds 5% to every AD source, which compounds huge on late-game two-item crit spikes. Weakness Finder's on-hit slow solves the single biggest problem marksmen have: kiting dive comps.
The Marksman Emblem is designed for Marksman, ADC, Gold Laner. It provides +15% Attack Speed, +16 Adaptive Attack, +10% Adaptive Penetration as base stats.
Three talents total. You mix Standard and Core talents from this emblem's pool. You cannot pick more than three, and you cannot mix talents from other emblems.
Standard talents give straightforward stat bonuses and utility passives. Core talents are the headline combat passives that define the emblem's identity. Liquipedia groups them this way to reflect the in-game talent pool structure.