
Fredrinn build · 10,630 gold
Tough Boots replaces Warrior Boots
Use when magic poke, slows, or chain control are the reason Fredrinn cannot spend Combo Points cleanly.
Antique Cuirass replaces Oracle
Use against physical skill fighters or assassins who repeatedly hit Fredrinn before his taunt refresh begins.
Radiant Armor replaces Oracle
Use against repeated magic damage that chips Fredrinn before Vengeance and Appraiser's Wrath can swing the fight.
Guardian Helmet replaces Immortality
Use when side-lane resets and repeated siege defenses matter more than a single resurrection timer.
EXP lane variant for drafts that already have a jungler and need Fredrinn to absorb the first spell cycle with Vengeance before turning the fight.
Combined Stats
6/6 slots
Total Gold
10,630g