
Rose Gold Meteor replaces Wind of Nature
Use when magic burst is the primary threat instead of physical dive, such as against double-mage comps or a fed burst mage.
Swift Boots replaces Tough Boots
Use when the enemy draft has minimal crowd control and you can afford the greedier attack-speed boots.
Sea Halberd replaces Malefic Roar
Use when healing is the problem and you cannot afford to delay anti-heal, such as against a fed sustain fighter or Estes.
Survival build for lobbies where one physical assassin or diver will decide the fight. Tough Boots reduce CC lockout, Wind of Nature absorbs the dive burst, and Killing Spree rewards you with sustain after the first kill.
Combined Stats
6/6 slots
Total Gold
11,200g