12
Buffs
7
Nerfs
1
Reworks
4
Adjusts


A female warrior who infuses weapons with the Power of Einherjar for sustained combat. In this revamp design for Freya, we aim to resolve the following issues and make optimizations: 1- We've noticed that Freya has to cast her Skill 2 to increase Attack Speed when jungling or clearing minions, which leaves her unprepared for sudden teamfights, so we aim to lower the cast condition for her Skill 2. 2- Freya's dominance in the early to mid-game was too powerful. Once she gained momentum, enemies found it difficult to counter her. Therefore, we will reduce the Attack Speed provided by her passive, making certain Attack Speed equipment more beneficial for Freya. 3- Gave her Ultimate the capability to enter teamfights. This should allow her to quickly enter the Valkyrie state and enter combat when allies initiate teamfights.
Freya can store up to 6 Sacred Orbs. Each Basic Attack grants 1 Sacred Orb, and they gradually recover when out of combat. Consuming 1 Sacred Orb grants Freya 100% Attack Speed Bonus for her next Basic Attack.
Freya leaps to the target area and strikes the ground with her shield, gaining a shield and dealing Physical Damage to enemies within and knocking them airborne.
Freya charges forward and slashes, dealing Physical Damage. This skill has no base cooldown but consumes 2 Sacred Orbs per cast.

Freya selects a target area and dives down, dealing Physical Damage and slowing enemies along the path and at the landing point. Upon landing, Freya enters the Valkyrie state, during which her Basic Attacks deal increased damage, recover HP, and deal splash damage.
Max HP: 250 `>>` 0 Physical Defense: 55 `>>` 40 Magic Defense: 0 `>>` 40
For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40.
Max HP: 250 `>>` 0 Physical Defense: 18 `>>` 20 Magic Defense: 0 `>>` 20
For each enemy hero within 5 units, Physical & Magic Defense is increased by 4, up to 20.
Upon taking more than 500 damage in a single instance, the excess damage beyond that amount is reduced by (20 + 0.3% Max HP)%. * **Twilight Armor replaced by Chastise Pauldron `(↑)`** Enhanced the Attack Speed reduction effect and moved it from Dominance Ice to Chastise Pauldron.
HP: 1200 `>>` 900 Physical Defense: 15 `>>` 40
HP Regen Time: 3s `>>` 2s
Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s.
Revamped Balmond's in-match and out-of-match art assets for an improved visual presentation.
Optimized the visual clarity of in-match indicators.
Optimized the visual effects of the following Equipment: Blade of the Heptaseas, Starlium Scythe, Athena's Shield, and Cursed Helmet.
Fixed an issue where Wanwan would still dash if her Basic Attack missed a target while Tiger Pace was active, but no stacks were consumed.
Adjusted the difficulty of some daily events. You can now earn rewards from fewer matches. Battle Chest, Free Chest, and Daily Quest are now included in the Bang Bang Card system. You'll get a Bang Bang Card after each match and obtain a random reward from it. There are also chances to directly obtain a skin or a hero.
Adjusted the Main Interface layout and visuals, improving art quality and text clarity. Adjusted the entry location for some features to improve usability.
In Lane Matchmaking, players can select only one lane when choosing [Needed Lane].
The Chaos Clash mode will be available for a limited time from 11/21 to 12/16 (Server Time)!
Welcome to Chaos Clash! This is a fast-paced, unpredictable 18-player elimination mode (6 teams of 3). The battle is split into multiple rounds where teams are paired up to fight. A team loses a round when all its heroes are killed. The losing team's HP will be deducted, and they are eliminated once the team's HP reaches 0. When there's an odd number of surviving teams, a random team will sit out the round. Before each round begins, you can customize your build by selecting a suitable Chaos Fragment (a global buff, such as increased Attack Speed or Cooldown Reduction).
Increased the Energy Regen for certain energy-based heroes: Granger, Nolan, Hayabusa, and Fanny.
Faramis gains 10 stacks of his Passive each round. These stacks are not removed upon death and have no cap.
Granger gains 60 stacks of Passive each round.
Cecilion gains 30 stacks of Passive each round.
Yve gains 2 stacks of Passive each round.