1.9.06MLBB Patch Notes: Buffs, Nerfs & Balance Changes
MLBB Patch 1.9.06 patch notes: every hero buff, nerf and balance change.
1
Reworks
11
Adjusts
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Since MSC has just ended and the Equipment Evolution has brought significant changes to the battlefield, many new strategies are still being developed. Therefore, we have only adjusted a small number of heroes for now. After that, we will try to share the hero adjustment list with everyone in Layla's Workshop. Please feel free to comment. Based on the feedback and data, we may make further adjustments in future versions. Have fun in the new version!
Hero Changes(11)


Hero Feature: A Fighter that pursues those who blink or dash. We believe that frequently punishing enemies who blink or dash and performing continuous Ultimate are the core features of Phoveus. Therefore, we will retain these features in the revamped Phoveus while optimizing the experience and allowing Phoveus to be aggressive even when the enemy is short on Blinks or Charges. We have completely redesigned all of Phoveus' skills. The goal is to give Phoveus more active abilities to force enemies to move. Addionally, when skills hit multiple enemies simultaneously, Phoveus can cast his Ultimate back-to-back to turn the tide of battle.

Phoveus' next Basic Attack allows him to charge at the enemy, knocking them back, dealing extra damage, and gaining a shield. Whenever an enemy hero blinks, dashes, or is displaced near Phoveus, the cooldown of Passive and his other skills will be reduced.

Phoveus slams his monolith into the ground, dealing damage to enemies in the area along with a short slow effect. If this skill hits an enemy, Phoveus' next Demonic Impact will leave behind an Astaros Eye and deal extra damage.

Phoveus lowers his monolith and unleashes a wave of demonic power in the target direction, knocking enemies airborne and dragging them toward him while dealing damage.

No cooldown. Can only be used on the enemy hero hit by Demonic Force, enhanced Demonic Impact, and Dark Wave.

Phoveus leaps up and slams down at the target, dealing massive damage to enemies in the area while recovering a certain amount of his Lost HP.
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Equipment Changes(1)
System & Battlefield
Battlefield Adjustments
Summoned Lord
Currently, the Lord's ability to push is a bit too strong in the early and mid game, making it difficult for the disadvantaged team to defend against it. Therefore, we have reduced his HP in the early and mid game.
Base HP: 19168 → 16218
HP Growth Per Minute: 1427 → 1672 (The Summoned Lord's HP at 20 minutes remains unchanged before and after the adjustment.)
Creep Exp Sharing
In the early game, the Jungler will not share the Exp and Gold from killing Minions with their teammates. However, we have noticed that in some matches, the heroes in the lanes will come into the Jungle Area to share the Exp and Gold from killing Creeps. To protect the early game experience of Jungle heroes (especially for solo players), we have made the following adjustments to the Exp and Gold in the Jungle Area:
During the first 2 minutes of the match, when a Creep is killed (by the enemy team or your team) in your side's Jungle Area, the Exp and Gold go to the nearby hero with Retribution; if multiple nearby heroes have Retribution equipped, the Exp and Gold will be divided between them according to the current rule.
Controls
We have found that there is still room for improvement in the Move and Attack experience for Marksmen, so we are considering further optimizing most Marksmen.
In this version, we will prioritize testing this optimization on Hanabi and Ixia, which will allow two heroes to move faster after each Basic Attack interval. We will continue to monitor the impact of this adjustment.
Other Battlefield Adjustments
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Applied a new indicator for the Hayabusa's Skill 2.
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Adjusted the default displacement direction of Moskov's Skill 1 and Irithel's Ultimate, so they will teleport or leap to the movement direction when using Smart Cast.
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Optimized Baxia's Skill 1. Now the skill can be used while being frozen.
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Optimized Lunox's Ultimate. Now Retribution can be used in Brilliance state.
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Optimized the in-game scoreboard. You can now see the current stacks of Thunder Belt and Sky Piercer for all players.
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Added a Pro Builds tab to the in-match Equipment Builds page, allowing you to equip builds with a single tap.
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The Creep models on the Sanctum Island map are now used as the universal models on all maps.
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Improved the art quality of Gatotkaca, Khufra, and Badang with new models, animations, and effects.
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Added a new Custom Action for Karrie.
Bug Fixes
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Fixed an issue where tapping on the mini-map screen didn't toggle while moving.
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Fixed an issue where Zhask's avatar would not appear on the map when he casts Ultimate.
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Fixed an issue where Silvanna's Skill 2 would not trigger the effect of Starlium Scythe and Endless Battle.
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Fixed an issue where the range and effects of Gatotkaca's Ultimate didn't match.
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Fixed an issue where Gatotkaca would not be able to launch Basic Attacks after reconnecting to the game when pressing the Ult button to raise the view and triggering the game to reconnect.
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Fixed an issue where Yin's Skill 1 would not activate after his Ultimate killed a target.
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Fixed an issue where Aurora was facing the wrong direction when casting skills.
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Fixed an issue where Aamon had no animation when moving.
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Fixed an issue where Guinevere could launch her enhanced Basic Attack without a target.
System Adjustments
System Adjustments
Collection Feature
The Collection system and the original Achievements feature have been integrated into one feature, Collection, which now appears on the Main Interface.
Feature Notes
Some of the rewards are new items, go check them out!
Skin Quality Classification
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The skin quality classification is based on a comprehensive consideration of the art quality and the difficulty of obtaining the skin.
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Skin tags are more of a representation of the skin's theme. Skins with the same tag can stil be classified into different qualities.
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Epic skins that are obtained from the Lucky Box event have a higher rarity and better art quality than regular Epic skins. Therefore, we have updated the tags for these skins to LUCKYBOX.
Creation Camp
Due to issues with the Minoan Labyrinth in the Creation Camp feature, we have temporarily closed the Minoan Labyrinth to ensure a better gaming experience. It will be available in a future version after optimization.
Others System Adjustments
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Added the option to hide the ID Tag under the corresponding skin on the hero display page.
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Updated the content of the Privacy Policy/User Agreement.
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Fixed an issue where the S33 Exclusive Skin Tag was not being updated.
Game Modes
Brawl v290.1
In an effort to make Brawl mode more exciting and challenging, we've adjusted the gold earning and leveling speed in Brawl in this patch.
At the same time, we have adjusted the Minions' power and further increased the strength of enhanced Minion Waves at the 12 minutes to reduce the percentage of overtime matches. We have adjusted the balance buffs that some heroes receive based on their recent Brawl performance, in order to tone down overpowered heroes while giving some boost to underperforming ones.
You can now unlock your hero's Ultimate and purchase a piece of Finished Equipment when you spawn at the Base. The respawn time has also been reduced. Come and join the more intense Brawl!
Hero Attributes Adjustments
Hero Initial Level: 3 → 4
Hero Initial Gold: 1200 → 2500
Adjustments on Gaining Gold and EXP
Gold Gained per Second: 6 → 8
The Exp gained from killing heroes now increases with the level of the hero.
Adjusted the experience required for hero leveling for a better experience.
Respawn Time Adjustments
Slightly reduced overall respawn time required (still increases with hero level and match duration). Adjusted the Max respawn time to 50s.
Minion Adjustments
Increased Minions' HP and Attack.
At 12 minutes, regardless of whether the Inner Turrets are destroyed, both sides will summon Enhanced Minions with increased HP and damage.
Meanwhile, Super Minions gain significant additional Attack Speed and Movement Speed.
Hero Balance Adjustments
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Added:
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Miya: DMG -8%
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Balmond: DMG Taken -10%
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Chang'e: DMG -10%
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Julian: DMG +4%
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Zhuxin: DMG Taken -12%
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Lolita: Healing Effect -20%
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Thamuz: DMG Taken -10%
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Adjust:
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Franco: DMG Taken -12% → -20%
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Sun: DMG +20% → +10%
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Grock: DMG Taken -10% → -20%
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Odette: DMG-12% → -18%
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Kaja: DMG Taken -6% → -16%
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Yu Zhong: DMG Taken -20% → -10%
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Brody: DMG -14% → -6%
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Removed:
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Lapu-Lapu: DMG -10%
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Esmeralda: DMG Taken +10%
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Phoveus: DMG -10%
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Alucard: DMG +10%
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Lolita: DMG -10%
Season Settlement
Dear Player, Magic Chess S17 will end on 08/02/2024 at 00:00:00 server time. You'll receive rewards based on your rank.
The matching system will be closed for two hours for the reward settlement, and after that, on 08/02/2024 at 02:00:00 (server time), a new season - S18 will officially begin.
Season Pass
The S14 Pass will return, with the skin, Commander Connie Wonderland Guide, and the Chessboard Magic Carnival available at a lower price when you purchase this returned Pass!
Deathbattle v388.1
Deathbattle is back every Thursday to Sunday! Hope you have fun playing.
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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.
Patch 1.9.06 FAQ
These are the most common questions about Patch 1.9.06. Each answer reflects the changes detailed above on this page.
The previous update was Patch 1.8.92c, available on its own patch notes page linked in the related resources below.