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Patch Notes

1.7.94MLBB Patch Notes: Buffs, Nerfs & Balance Changes

MLBB Patch 1.7.94 patch notes: every hero buff, nerf and balance change.

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Our two new systems "Revamped Emblems" and "Battle Setup" are available to all players in this patch. We hope that these changes are easy to learn while making the gameplay much more fun. Common Magic Emblem and Custom Jungle Emblem will be removed and all resources invested will be 100% returned. Related fragments will be converted into Magic Dust. The Pro Setups in Battle Setup are hero setups recommended by well-known pro players. You can tap to copy their recommended setups without having to learn about Revamped Emblems. Check out more details in the Revamped Emblems part in Battlefield Adjustments and New Functions & Events. In addition, to fit the Adaptive Attributes of the Revamped Emblems, we simplified the Lifesteal Attributes and adjusted related heroes and equipment. There are now only Lifesteal and Spell Vamp.

Hero Changes(1)

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Equipment Changes(7)

System & Battlefield

Battlefield Adjustments

Physical & Magic Defense

After long-term observations, we've noticed that fixed Penetration is not only rewarding in the early game, but also effective enough in the late. On the one hand, squishy heroes are less durable and have to buy extra equipment for defense in high rank matches. On the other hand, the equipment choices will be limited.

Considering the overall increase of hero damage over the last years, we've decided to slightly enhance all heroes' late-game survivability in the hope of bringing everyone a better battle experience.

All Heroes' Hybrid Defense Increase at Each Level: 0.36 (Max Level: 5)

Lifesteal

To fit the Adaptive Attributes of the Revamped Emblems, we simplified the Lifesteal Attributes and adjusted related heroes and equipment. There are now only Lifesteal and Spell Vamp. (See corresponding parts.)

Physical Lifesteal: Lifesteal triggered by Physical Basic Attacks (Removed)

Magic Lifesteal: Lifesteal triggered by Magic Basic Attacks and Skills (Removed)

Spell Vamp: Lifesteal triggered by Physical and Magic Skills (Reserved)

Lifesteal: Lifesteal triggered by Physical and Magic Basic Attacks (New)

Hybrid Lifesteal: Physical Lifesteal + Magic Lifesteal → Spell Vamp + Lifesteal

In this patch, we've clarified the Spell Vamp Ratios of the heroes and skills, including 125%, 100%, 50% and 25%. Spell Vamp Ratios that aren't 100% will be directly shown in Skill Descriptions.

Equipment

To balance the changes made to heroes' late-game Defense, we're making two Percentage Penetration equipment items more efficient against enemies with high Defense. Meanwhile, since they are also effective in the mid game, we're adjusting the equipment attributes accordingly.

Revamped Emblems

In the new Emblem system, heroes can be equipped with any skill. To make the skills suitable for each hero, we're adjusting the following skill effects. Check out more details such as attribute changes in-game. (For example, skills moved from Tier 3 to Tier 2 are nerfed, and those that remain at Tier 3 are also adjusted accordingly.)

Standard Talents (Tier 2)

Common - [Life Drain]: Upon Minion kills → Upon Minion kills or assists; new effect, extra Mana Regen

Common - [Seasoned Hunter]: Reduces damage taken from the Lord or Turtle → Increases damage dealt to Creeps

Tank - [Tenacity]: No gameplay changes

Assassin - [Master Assassin]: No gameplay changes

Mage - [Bargain Hunter]: No gameplay changes

Fighter - [Festival of Blood]: No gameplay changes

Support - [Pull Yourself Together]: Reduces resurrection time → Reduces Active Skill Cooldown

Marksman - [Weapons Master]: Physical Attack Increase → Physical Attack & Magic Power Increase

Core Talents (Tier 3)

Common - [Impure Rage]: Magic Damage based on enemy's current HP → Adaptive Damage that scales with level; new effect, heroes without Mana recover HP instead

Common - [Quantum Charge]: HP Regen based on Physical Attack → HP Regen that scales with level

Tank - [Concussive Blast: No gameplay changes

Assassin - [Killing Spree]: No gameplay changes

Mage - [Lethal Ignition]: Magic Damage → Adaptive Damage

Fighter - [Brave Smite]: Regen upon CCs → Regen upon Skill Damage

Support - [Focusing Mark]: No gameplay changes

Marksman - [Weakness Finder]: Only for ranged Basic Attacks → For all Basic Attacks

System Adjustments

System Adjustments

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    Optimized the experience of helping a teammate get their hero during hero selection.

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    Optimized the display of the item notification interface.

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    Combined "Log Out All Devices" and "Login History" into "Device Management".

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    Added display optimization for avatars and album images to prevent game crashes due to large-sized images.

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    Added an image size limit reminder for uploading avatar images. Oversized images will not be uploaded.

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    First Mongolian Language Version is now available.

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    Optimized the text of the skill description for various heroes, such as hero=Vexana and hero=Bruno.

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    Optimized the text of various Avatar Border descriptions.

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    New voice-over for the following hero skins: hero=Lunox "Divine Goddess", hero=Zhask "Bone Flamen", hero=Zhask "Cancer", hero=Badang "Leo", hero=Badang "Fist of Zen"

Bug Fixes

Bug Fixes

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    Fixed an issue where the indicator of hero=Hanabi's Ultimate would target Creeps and not smartly follow its target.

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    Fixed an issue where the damage area of hero=Irithel's Skill 1 sometimes didn't match the effects shown.

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    Fixed an issue where Flicker couldn't correctly change the bullets' starting point during the casting of hero=Odette's Skill 2 and hero=Guinevere's Skill 1.

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    Fixed an issue where hero=Grock could still knock enemies airborne even after his Ultimate was Suppressed.

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    Fixed the incorrect airborne duration of hero=Grock's Ultimate after using Wind of Nature.

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    Fixed an issue where Yi hero=Sun-Shin could trigger Warship after death.

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    Fixed an issue where the HP Regen effect of hero=Estes's Skill 1 and 3 would remain if he died within the skill duration.

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    Fixed an issue where hero=Beatrix's Basic Attack wouldn't trigger reload in some rare situations.

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    Fixed the incorrect number of bullets deducted after hero=Beatrix's submachine gun attack was blocked by hero=Lolita's Skill 2.

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    Fixed an issue where Facebook friends wouldn't be immediately added to the Blacklist after being blocked.

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The text of this patch is adapted from Liquipedia, licensed under CC BY-SA 3.0.

Patch 1.7.94 FAQ

These are the most common questions about Patch 1.7.94. Each answer reflects the changes detailed above on this page.

The previous update was Patch 1.7.82b, available on its own patch notes page linked in the related resources below.