2.2.24MLBB Patch Notes: Buffs, Nerfs & Balance Changes
MLBB Patch 2.2.24 patch notes: every hero buff, nerf and balance change.
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System & Battlefield
Battlefield Adjustments
Hero Skill Description Improvements (Full Mode)
Over the next few patches, we'll continue refining hero skill descriptions to make terminology more consistent and easier to understand. We'll also add descriptions for some previously omitted effects.
Improved descriptions for 30 heroes, including Bane, Bruno, Alpha, Yi Sun-shin, Roger, and Karrie.
System Adjustments
Auction House Optimizations
1. Streamlined the Auction House item purchase process.
2. Added skin previews to the item purchase list screen.
Mode Adjustments
Card Brawl
Thank you for your support! In this update, we've significantly shortened card descriptions and adjusted some Brawl Cards in Card Brawl. The details are as follows:
Cici (↓)
Reduced the damage of Skill 1.
Turret Mechanics Adjustments
First Turret Protection Duration: 2 min >> 1 min.
Damage Reduction While Protected: 80% >> 50%
Card Effect Adjustments
1. [Second Wind]
Downgraded from Legend (Gold) to Epic (Purple) quality and removed the effect of reducing the respawn time.
2. [Practice Makes Perfect] - Epic (Purple) Quality
Gains Adaptive Penetration instead. Gains extra Movement Speed when reaching max stacks.
3. [Evolving Malefic Gun] - Legend (Gold) Quality
Removed the Basic Attack Range increase from attacking enemy heroes.
4. [Tiny Build] - Epic (Purple) Quality
Changed Effect: Gains Adaptive Attack based on the amount of size reduction.
5. [Skybreak] - Epic (Purple) Quality
New Effect: Effect range increases with Magic Power.
6. [Energy Overflow] - Epic (Purple) Quality
New Effect: Effect range increases with Magic Power.
7. [Lord's Aura] - Epic (Purple) Quality
New Effect: Effect range increases with Magic Power.
8. [Bounce, Bounce, Bang!] - Legend (Gold) Quality
New Effect: Bounce range increases with Magic Power.
9. [Molina Smooch] - Legend (Gold) Quality
New Effect: Effect range increases with Magic Power.
10. [Blood Siphon] - Legend (Gold) Quality
Continuously drains an enemy hero, dealing damage and recovering HP. Damage increases the longer the drain lasts.
11. [Feign Death] - Legend (Gold) Quality
Effect Adjustment: Becomes frozen for the duration but gains a massive shield.
New Cards
1. [Death's Discount] - Epic (Purple) Quality
Dying shortly after a kill greatly reduces the respawn time.
2. [Cozy Bush] - Epic (Purple) Quality
Gains continuous HP Regen and a damage increase while in a bush. Both effects last for a short time after leaving the bush.
3. [Malefic Energy Boost] - Epic (Purple) Quality
Attacking an enemy hero grants a permanent attack range increase. This effect cannot stack indefinitely.
4. [Tiny Assassin] - Epic (Purple) Quality
Dealing burst damage permanently reduces the user's size. Movement Speed increases as size decreases.
5. [Tiny Medic] - Epic (Purple) Quality
Permanently reduces the user's size. Healing Effect increases as size decreases.
6. [Trampling Aura] - Legend (Gold) Quality
Deals sustained damage to nearby enemies. Damage increases the longer they remain within range.
7. [Titan Hunter] - Epic (Purple) Quality
Damage dealt to an enemy increases with their size.
8. [Basic Attack Emblem Set] - Premium (Blue) Quality
Gains the Quantum Charge and Weakness Finder Emblems.
9. [Combat Emblem Set] - Premium (Blue) Quality
Gains the War Cry and Temporal Reign Emblems.
10. [Burst Emblem Set] - Premium (Blue) Quality
Gains the Killing Spree and Lethal Ignition Emblems.
11. [Sustain Emblem Set] - Premium (Blue) Quality
Gains the Impure Rage and Brave Smite Emblems.
12. [Frontline Emblem Set] - Premium (Blue) Quality
Gains the Concussive Blast and Focusing Mark Emblems.
13. [Hyper-Charge] - Legend (Gold) Quality
Increases the charge speed of charge skills. Each cast consumes double the charges and casts twice.
14. [Charged Flicker] - Legend (Gold) Quality
Flicker has 3 charges. Gains 1 charge whenever a nearby hero dies.
15. [Vengeance Bomb] - Legend (Gold) Quality
Taking damage creates a bomb that stores all damage taken over 5s. After 5s, the bomb explodes and deals all stored damage back.
16. [Flying Cloud] - Legend (Gold) Quality
Continuously gains Energy while on the ground. At max Energy, enters the Flying Cloud state, in which the hero can pass through terrain and fight normally.
Card Stat Adjustments
Increased the stats of the following cards. Legend (Gold) Quality: Wraith Chains, Shark Bite, and Power of Einherjar; Epic (Purple) Quality: Balanced Growth, Chain Lightning, Charging, Faster Cycle, Extended Reach, and Ultimate Duelist; Premium (Blue) Quality: Endless Mana.
Reduced the stats of the following card: Recovery Gale - Legend (Gold) Quality.
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Patch 2.2.24 FAQ
These are the most common questions about Patch 2.2.24. Each answer reflects the changes detailed above on this page.
The previous update was Patch 2.2.22a, available on its own patch notes page linked in the related resources below.