2.2.18MLBB Patch Notes: Buffs, Nerfs & Balance Changes
MLBB Patch 2.2.18 balance update: 3 hero buffs including Classic Akai, Lunox and Xavier, 4 nerfs.
3
Buffs
4
Nerfs
1
Adjusts
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Hero Changes(8)
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System & Battlefield
New Custom Setups
New Custom Setups
To better accommodate player preferences, we've added custom Setups for the left-hand medium and large buttons in the Custom UI.
System Adjustments
Controls Adjustments
Removed the [Additional] option from Attack Method due to its low usage rate.
Players who previously selected the [Additional] mode will automatically switch to the [Advanced] mode.
Card Brawl
Card Brawl
Thank you for your support! In this test, we've made adjustments to a large number of Card Brawl cards, including value adjustments to several existing cards. The details are as follows:
[God of War] - Legend (Gold) Quality
When the Ultimate is cast and enters cooldown, grants Control Immunity for 4s, plus 50 Physical Defense and 50 Magic Defense for 8s. A kill or assist against an enemy hero reduces the remaining cooldown of the Ultimate and this effect by 15%. Cooldown: 40s.
[Dark Orb] - Legend (Gold) Quality
Damaging an enemy hero with a skill launches 1 homing Planetary Sphere toward them. Each Sphere deals 600 Magic Damage to the first enemy hit. Its damage increases by 7.5% for every unit traveled, up to 150%. After traveling more than 10 units, it also stuns any enemy hero hit for 1.5s. Cooldown: 15s.
[Moon Arrow] - Legend (Gold) Quality
Each Basic Attack summons 3 Split Arrows to strike other nearby enemies. If there are no other nearby targets, no Split Arrows are summoned. Each Split Arrow deals 35% of the Basic Attack's damage and applies Attack Effects at 35% effectiveness.
[Moon Blessing] - Legend (Gold) Quality
Basic Attacks deal extra Magic Damage equal to 2% of the target's Max HP. With a 25% chance, fire 1 extra missile, dealing 100 Magic Damage to the target and triggering full Attack Effects.
[Vengeful Chains] - Legend (Gold) Quality
Inflicting a control effect on enemy heroes within 4.5 units creates a binding field for 3s. Neither the caster nor the enemies inside can leave. While the field lasts, gain 20 Physical Defense, 20 Magic Defense, and a 500 shield for each enemy hero bound (up to 3). Cooldown: 20s.
[Planets Attack] - Legend (Gold) Quality
Casting a hero skill has a 50% chance to summon 5 Starlit Spheres that last 10s. Each Starlit Sphere automatically attacks the nearest enemy hero, dealing 400 Adaptive Damage each.
[Tai Chi] - Legend (Gold) Quality
Casting a hero skill grants a 1000 shield for 6s. Gaining a new shield refreshes the duration of the old one. All damage dealt increases by 10% while the shield is active.
[Second Wind] - Legend (Gold) Quality
Taking fatal damage triggers the Second Wind state, resetting the cooldowns of all normal skills, recovering HP to 100% Max HP, and increasing Movement Speed by 40%. During this state, loses 10%/15%/20%/25% Max HP in sequence every 0.5s, dying when HP reaches 0. A kill or assist during this state reduces the respawn time after this death by 70%. While this effect is on cooldown, each enemy hero kill reduces its current cooldown by 10s, down to a minimum of 20s. Cooldown: 60s.
[Supreme Sorcery] - Legend (Gold) Quality
When the Ultimate is cast and enters cooldown, its remaining cooldown is randomly reduced by one of the following amounts: 30% (40% chance), 50% (30% chance), 70% (20% chance), or 95% (10% chance).
[Firestarter] - Legend (Gold) Quality
On hit, applies 1 stack of Burn to the target, up to 10 stacks. Each target can gain up to 1 stack per second. Applying another stack refreshes the effect's duration to 5s. Each stack deals 25 (+0.25% target's Max HP) Magic Damage per second. At 10 stacks, this damage converts to True Damage.
[Starlit Hourglass] - Legend (Gold) Quality
Casting a hero skill randomly triggers one of the following: the remaining cooldowns of all normal skills are reduced by 1s (45% chance), 2s (30% chance), or 3s (20% chance); or the hero gains Transcendence for 5s (5% chance). While in Transcendence, the cooldown recovery speed of all hero skills increases to 300%. This effect can trigger up to 1 time per second.
[Overflow Damage] - Legend (Gold) Quality
Damaging an enemy hero whose HP is below 50% marks them for 3s. When the mark expires, it detonates, dealing True Damage to the target and nearby enemies equal to 100% of the total damage the target took from heroes while marked. If the target dies while marked, the mark detonates immediately and reduces this effect's current cooldown by 7.5s. Cooldown: 15s.
[Make It Rain] - Legend (Gold) Quality
Every 10s, the next Basic Attack becomes a cone-shaped Enhanced Basic Attack, dealing extra Adaptive Damage equal to 35% of the total Gold earned in the match to enemies within the cone. The cone has an initial radius of 2 units, increasing by 0.5 units for every 2,500 Gold earned (up to 2.5 units). (Melee heroes only)
[Dragon's Rage] - Legend (Gold) Quality
Casting a hero skill grants 2 stacks of Dragon's Rage, while landing a Basic Attack grants 1 stack. At 4 stacks, consumes all stacks to unleash a slash, dealing 600 Adaptive Damage to nearby enemies. Unleashing another slash within 5s increases the damage of subsequent slashes by 25% and their range by 0.5 units. This enhancement stacks up to 2 times.
[Phantom Armor] - Legend (Gold) Quality
Grants Camouflage. While active, grants 15% Movement Speed. Dealing or taking damage removes Camouflage, granting 30% extra Physical Penetration and 30% extra Magic Penetration for 3s. After 5s without dealing or taking damage, re-enters the Camouflage state.
[Keep It Going!] - Legend (Gold) Quality
Each kill or assist against an enemy hero reduces the current cooldown of all normal skills by 60%.
[Sharing Is Caring] - Legend (Gold) Quality
Grants 20% Healing Effect. When healing an allied hero, fires a healing Starlit Sphere at another allied hero within 6 units with the lowest HP, recovering 500 HP for them. This effect has a 20% chance to fire healing Starlit Spheres at all allied heroes in range instead. Cooldown: 8s.
[Battleborn] - Legend (Gold) Quality
After casting the Ultimate, gains 25% Attack Speed, 40% Movement Speed, and 20% Hybrid Lifesteal for 8s. A kill or assist refreshes the duration. Cooldown: 30s.
[Countergrowth] - Legend (Gold) Quality
Taking damage from an enemy hero has a 10% chance to trigger Vengeance, dealing 300 Physical Damage to enemies within 3.5 units. Each enemy hero hit grants 15 Physical Defense and 15 Magic Defense for 5s. This effect stacks indefinitely, with each stack's duration tracked independently. Cooldown: 1s.
[Skybreak] - Epic (Purple) Quality
Dealing damage to an enemy hero with a skill summons an energy charge at the target's location. It explodes after 1s, dealing 1200 Magic Damage. It has a 10% chance to summon a massive energy charge instead, which has a larger blast radius, explodes after 3s, and deals extra Magic Damage equal to 20% of the target's Max HP. Cooldown: 10s.
[Reverse Time] - Epic (Purple) Quality
Every 10s, the next skill that damages an enemy hero marks the target and their current location for 4s. If the target moves beyond 4 units from the marked location, they are pulled back, dealing 750 Magic Damage and removing the mark.
[Faster Cycle] - Epic (Purple) Quality
Casting a skill grants 40% Attack Speed for 3s. After a Basic Attack hits, the next normal skill cast refunds 30% of its final cooldown. This effect can stack up to 1 time.
[Charging] - Epic (Purple) Quality
Every 3 Basic Attacks grants Charge for 6s. Charge increases the direct damage of the next damage skill against the first enemy hero hit by 50%. This effect can stack up to 1 time.
[Dominance Barricade] - Epic (Purple) Quality
Inflicting a control effect on an enemy hero grants a 1000 shield, plus 40 Physical Defense and 40 Magic Defense, for 4s. Cooldown: 10s.
[Come With Me] - Epic (Purple) Quality
When inflicting a control effect on an enemy hero, increases 40% Movement Speed of self and nearby allied heroes within 5 units for 3s. Cooldown: 10s.
[Overflowing] - Epic (Purple) Quality
For the current match, casting a hero skill permanently increases Max Mana by 10 (up to 1 time per second).
Every 100 Max Mana grants 1 Magic Power, up to 80.
[Blood Tracking] - Epic (Purple) Quality
Grants 40% Movement Speed and 80 Adaptive Attack when there are enemy heroes within 5 units whose HP is below 50%. This effect does not stack with multiple qualifying heroes.
[Energy Overflow] - Epic (Purple) Quality
Every 10s, the next skill that hits an enemy hero causes an explosion at their location, dealing 750 (+ 15% target's current HP) Magic Damage to enemies in the area.
[Deepening Wounds] - Epic (Purple) Quality
Basic Attacks deal an extra 10 True Damage to the target. Consecutive hits on the same target increase this damage by 10 each time. The bonus resets to 10 after attacking a different target or not attacking the current target for 3s.
[Lakeshore Ambience] - Epic (Purple) Quality
Basic Attacks have a 30% chance to trigger 3 bounces, each dealing 80 Adaptive Damage to the target.
[Chain Lightning] - Epic (Purple) Quality
Casting a skill grants Charge for 5s. The next Basic Attack releases Lightning Chain, dealing 350 Magic Damage to the target, then bounces to up to 2 other nearby enemies. Cooldown: 5s.
[Arcane Echo] - Epic (Purple) Quality
Casting a hero skill grants Rewind for 5s. The next Basic Attack that hits reduces the current cooldown of all hero skills by 30%. Cooldown: 5s.
[Balanced Growth] - Epic (Purple) Quality
Landing a Basic Attack increases hero skill damage by 8%, up to 5 stacks. Casting a hero skill increases Basic Attack damage by 8%, up to 5 stacks. Each stack lasts 5s.
[Charged Shield] - Epic (Purple) Quality
Casting the Ultimate grants a 1000 shield for 4s. For every 10s since this effect was last triggered, the shield amount increases by 20%, up to a maximum increase of 100%. The first trigger always grants the maximum shield amount. Cooldown: 10s.
[Flame Trample] - Epic (Purple) Quality
After dashing with an active skill, creates a fire zone with a 2.5-unit radius at the destination for 4s. Enemies within take 200 Magic Damage per second and have their Physical and Magic Defense reduced by 25%. Cooldown: 8s.
[Heroic Charge] - Epic (Purple) Quality
After dashing with an active skill, gains a 1000 shield for 4s. Gains 40 Physical Defense and 40 Magic Defense while the shield is active. Cooldown: 10s.
[Barrel Bash] - Epic (Purple) Quality
Upon landing, the barrel stuns enemies within 3.5 units for 1.5s.
[Clean Getaway] - Epic (Purple) Quality
Enters Conceal for 3s when an enemy hero dies within 3s after taking damage. While Concealed, gains 20% Movement Speed and gradually recovers 15% Max HP. The first control effect received while Concealed is removed. Conceal ends immediately upon dealing damage.
[Hidden Moonlight] - Epic (Purple) Quality
When affected by a removable hard control effect, or when HP drops below 50%, removes all control effects and enters Conceal for 1s. Conceal ends immediately upon dealing damage. Cooldown: 30s.
[Thunder Hammer] - Epic (Purple) Quality
Every 10s, the next Basic Attack deals 200 True Damage to the target and nearby enemies, stunning them for 0.5s. When triggered, there is a 2% chance to unleash Super Slam on the primary target, knocking them airborne off-screen for 1.5s instead of the regular stun.
[Encourage] - Epic (Purple) Quality
Heal or shield an allied hero while granting both the caster and the target 20% Movement Speed and 30 Adaptive Attack for 5s. Repeated triggers refresh the duration.
[Greater Transcendence] - Epic (Purple) Quality
Increases Adaptive Attack by 60. Casting the Ultimate speeds up the cooldown recovery of all normal skills by 100% for 10s. Cooldown: 20s.
[Giant's Fist] - Epic (Purple) Quality
Grants Adaptive Attack equal to 1%-2.5% of Extra HP based on lost HP. The more HP lost, the higher the bonus ratio. This bonus reaches its maximum when Lost HP reaches 60% of Max HP.
[Catch Me If You Can] - Epic (Purple) Quality
Grants 10% Movement Speed. Deals extra damage to enemy heroes with lower Movement Speed.
For every 10 Movement Speed difference, damage increases by 1%, up to 100%.
[I'll Protect You] - Epic (Purple) Quality
Healing or shielding an allied hero grants them 40 Physical Defense and Magic Defense for 5s. Cooldown: 10s.
[Scour] - Premium (Blue) Quality
Basic Attacks deal 40 extra Adaptive Damage to the target.
[Endless Mana] - Premium (Blue) Quality
Increases Magic Power by 30 and base Mana Regen by 100%.
[Timely Rescue] - Premium (Blue) Quality
When healing an allied hero with HP below 30%, grants them an extra 500 shield for 3s. Triggering this effect again refreshes the shield.
[Life Surge] - Premium (Blue) Quality
After taking damage from an enemy hero, recovers a total of 500 HP over the next 5s. Cooldown: 10s.
[Skill Crit] - Legend (Gold) Quality
Grants 20% Crit Chance. Hero skill damage can now Crit.
[Crit Missile Barrage] - Legend (Gold) Quality
Gains 30% Crit Chance. On Crit, fires 2 extra missiles at the target, each dealing 100 Adaptive Damage (can Crit).
[Concussive Crit] - Legend (Gold) Quality
Gains 25% Crit Chance. On Crit, reduces the target's Movement Speed by 20% for 1s, plus 1% for every 25 damage dealt by the crit (up to 60%). Has a 25% chance to stun the target for 1s and knock them back slightly. Cooldown: 3s.
[Slow but Deadly] - Legend (Gold) Quality
Grants 50% Crit Chance. Each 1% of extra Attack Speed is converted to 2% Crit Damage.
[Crits Go Boom] - Legend (Gold) Quality
Critical hits trigger an explosion at the target's location, dealing 200 Adaptive Damage to nearby enemies (can Crit).
[Hyperfire] - Legend (Gold) Quality
Increases Attack Speed by 50% and raises the Attack Speed cap to 1.5 times its original value.
[Time Archer] - Legend (Gold) Quality
Increases Attack Speed by 40%. Each Basic Attack reduces the current cooldown of all normal skills by 10%.
[Fast Mage] - Legend (Gold) Quality
Increases Movement Speed by 75. For every 10 units moved, reduces the current cooldown of all hero skills by 1s.
[Windrider] - Legend (Gold) Quality
Gains 1 Movement Speed for every 1% of extra Attack Speed (up to 300).
[Jet Thruster] - Legend (Gold) Quality
Grants 75 Movement Speed. For every 7.5 Movement Speed, grants 1% Attack Speed.
[Acceleration] - Legend (Gold) Quality
Hitting enemies with Basic Attacks increases Movement Speed by 8 for 5s (up to 50 stacks).
[Kiting Master] - Legend (Gold) Quality
Increases all damage dealt by 20%. For each unit of distance beyond 3 units from the target, damage increases by an extra 8% (up to 40%).
[Bounce, Bounce, Bang!] - Legend (Gold) Quality
Upon skill hit, fires a bullet that deals 500 Magic Damage to the target. The bullet then bounces backward, hitting all enemy heroes in a cone behind the target for 750 Magic Damage. Cooldown: 10s.
[Molina Smooch] - Legend (Gold) Quality
Every 10s, the next skill that hits an enemy hero throws Molina Smooch at their feet, transforming them for 1.5s. While transformed, the target's Movement Speed is reduced by 50%, and their Physical & Magic Defense is reduced by 30%.
[Automated Swords] - Legend (Gold) Quality
Gains 5 Orbiting Swords every 10s that orbit for 5s. Dealing damage triggers 1 Orbiting Sword to strike the damaged target, dealing an extra 300 Adaptive Damage. A kill or assist immediately grants 5 Orbiting Swords.
[Execute Mark] - Legend (Gold) Quality
When dealing damage to an enemy hero with HP below 40%, instantly cast Execute on them, dealing True Damage with no extra bonus and marking the target. After 1s, deals 300 (+ 17% of the target's lost HP) True Damage to the target and nearby enemies. If the target dies before then, this damage instantly triggers on nearby enemies. Cooldown: 20s.
[Power of Einherjar] - Legend (Gold) Quality
Gains 90 Adaptive Attack. Using a skill increases Attack Speed by 400% for the next 2 Basic Attacks.
[Shark Bite] - Legend (Gold) Quality
After casting a skill, the next Basic Attack also hits all nearby enemies, dealing Physical Damage equal to 5% (+ 0.2% per hero level) of each enemy's Max HP and triggering Attack Effect. (Melee heroes only)
[Endless Rage] - Legend (Gold) Quality
Increases Energy and Rage / Wrath / Feral regen by 200%.
[Agony Awakening] - Legend (Gold) Quality
For every 1000 damage taken (calculated before reduction), the current cooldowns of all hero skills are reduced by 10%. Excess damage beyond 1000 counts toward the next trigger.
[Time Journey] - Legend (Gold) Quality
When casting the Ultimate and entering cooldown, self and nearby allied heroes within 4 units gain Control Immunity and a 500 (+80 per hero level) shield for 2s. Cooldown: 30s.
[Eternal Evil] - Legend (Gold) Quality
Upon taking fatal damage, gains Death Immunity for 3s, during which HP cannot drop below 1. After Death Immunity ends, recovers HP equal to 50% of the total damage dealt to enemy heroes during that time. Cooldown: 60s.
[Unstoppable] - Legend (Gold) Quality
A kill or assist on an enemy hero grants 1 stack of enhancement. Each stack increases Attack Speed by 25% and Movement Speed by 40% for 6s (up to 3 stacks). Gaining a new stack refreshes the duration of all stacks. Once at max stacks, repeated triggers only refresh the duration.
[Ultimate Frenzy] - Epic (Purple) Quality
Gains 25% Crit Chance. After a critical hit, gains 25% Attack Speed for 3s (up to 3 stacks).
[Crit Mastery] - Epic (Purple) Quality
Grants 50% Crit Chance. Each 1% of excess Crit Chance is converted to 1% Crit Damage.
[Critical Might] - Epic (Purple) Quality
Gains 50% Crit Chance. Each 1% of excess Crit Chance is converted into 1 Adaptive Attack.
[Crit Missile] - Epic (Purple) Quality
Gains 25% Crit Chance. On Crit, fires 1 extra missile at the target, dealing 100 Adaptive Damage (can Crit).
[Crit Shield] - Epic (Purple) Quality
On Crit, has a 25% chance to gain a 1000 shield for 3s. Repeated triggers refresh the shield. The shield cannot be regained for 5s after it breaks or expires.
[Critical Momentum] - Epic (Purple) Quality
Gains 25% Crit Chance. After a critical hit, gains 10% Movement Speed, plus 1% for every 40 damage dealt by the crit (up to 30%), for 2s. Cannot stack.
[Giant Slayer] - Epic (Purple) Quality
Basic Attacks deal extra Physical Damage equal to 2% of the target's Max HP.
[Lord's Aura] - Epic (Purple) Quality
When a skill deals damage to an enemy hero, summons Lord's Aura to strike the target, dealing 500 Magic Damage. After a brief delay, a current forms beneath the target, knocking them airborne for 1s. Cooldown: 15s.
[Arcane Mastery] - Epic (Purple) Quality
Permanently gains 1 Magic Power when a skill hits an enemy hero.
[Unrivaled] - Epic (Purple) Quality
Increases Adaptive Attack by 60. When a skill deals damage to an enemy, gains 30% extra Physical & Magic Penetration for 4s. The hit that triggers this effect also benefits from the extra Penetration. Cooldown: 6s.
[Revenge Strike] - Epic (Purple) Quality
Dealing damage to an enemy inflicts Fissure, dealing 200 (+8% of their lost HP) True Damage after 3.5s. This effect is calculated independently for each target. Cooldown: 5s.
[Static Charge] - Epic (Purple) Quality
Gains 1 Static Charge stack for 6s (up to 3 stacks) after a dash. Dealing damage to an enemy hero consumes all stacks, dealing 350 Adaptive Damage per stack.
[Ultimate Duelist] - Epic (Purple) Quality
After using a skill, the next Basic Attack deals an extra 150 True Damage and recovers an equal amount of HP. Cooldown: 3s.
[Extended Reach] - Epic (Purple) Quality
Gains 30 Adaptive Attack. After casting a skill, the next Basic Attack gains 2.5 units of Attack Range and reduces the target's Movement Speed by 40% for 1s. (Melee heroes only)
[Transcendence II] - Epic (Purple) Quality
Gains 50 Adaptive Attack. Casting Skill 2 refunds 50% of its final cooldown.
[Transcendence I] - Epic (Purple) Quality
Gains 50 Adaptive Attack. Casting Skill 1 refunds 50% of its final cooldown.
[Practice Makes Perfect] - Epic (Purple) Quality
Gains 15 Adaptive Attack each time a skill is cast, up to 10 stacks. Lasts 6s.
[Cross Impact] - Epic (Purple) Quality
Gains 50 Adaptive Attack. Casting Skill 1 reduces Skill 2's current cooldown by 50%. Casting Skill 2 reduces Skill 1's current cooldown by 50%.
[Berserker] - Epic (Purple) Quality
For 5s after dealing damage, gains 1 stack of a buff every second, up to 20 stacks. Each stack increases all damage dealt and Spell Vamp by 2%.
[Ironclad Defense] - Epic (Purple) Quality
Taking damage from an enemy hero grants 1 stack of a defense buff. Each stack grants 15 Physical Defense and 15 Magic Defense (up to 10 stacks). Up to 1 stack can be gained per second. Gaining a new stack refreshes the duration of all stacks to 5s.
[One Against Five] - Epic (Purple) Quality
For each enemy hero within 5 units, gains 30 Physical Defense and 30 Magic Defense.
[Last Stand] - Epic (Purple) Quality
For every 1% Max HP lost, increases damage dealt and Spell Vamp by 0.5%, up to 30% each.
[Precision] - Premium (Blue) Quality
Gains 20% Crit Chance.
[Quick Fingers] - Premium (Blue) Quality
Each Basic Attack increases Attack Speed by 10% for 4s (up to 5 stacks).
[Frenzy] - Premium (Blue) Quality
Gains 30% Attack Speed.
[Turret Affinity] - Premium (Blue) Quality
Gains 10% Cooldown Reduction and restores 10 Mana per second near Turrets or their ruins.
[Shred] - Premium (Blue) Quality
Gains 30 Adaptive Penetration.
[Life Drain] - Premium (Blue) Quality
Gains 20 Adaptive Attack and 20% Hybrid Lifesteal.
[The Power of Turtle] - Premium (Blue) Quality
Gains a permanent 600 (+40 per hero level) shield that grants 20 Adaptive Attack while active. It is restored after being broken, or 10s after leaving combat.
[Damage Boost] - Premium (Blue) Quality
Gains 60 Adaptive Attack.
[Fortitude] - Premium (Blue) Quality
Gains 1000 Max HP.
[Swiftness] - Premium (Blue) Quality
Gains 10% Cooldown Reduction and 40 Movement Speed.
[Abundant Gold] - Premium (Blue) Quality
Get 1,200 Gold.
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Patch 2.2.18 FAQ
These are the most common questions about Patch 2.2.18. Each answer reflects the changes detailed above on this page.
Patch 2.2.18 buffs 3 heroes, with headline buffs for Classic Akai, Lunox and Xavier. The full buff list with exact stat changes is on this page.
4 heroes were nerfed in Patch 2.2.18, including Classic Zilong, Belerick, Eudora and Rafaela. Open each hero card on this page for the exact changes.
The previous update was Patch 2.2.16, available on its own patch notes page linked in the related resources below.