Sora carries a 42% ban rate in ranked right now. That number alone tells you what the community thinks of him. When he slips through the ban phase, most opponents don't know how to deal with him, and most players who pick him don't know how to play him either.
He's MLBB's 131st hero, released in the Cloudrise Patch in December 2025. He sits S-tier in the EXP lane and flexes into jungle when needed. His kit has nine active abilities across three forms, which scares off a lot of players before they even try him. The kit is genuinely complex, but the core decision-making is straightforward once you understand when to go Thunder and when to go Torrent.
This Sora MLBB guide covers the build that works in solo queue, the combos that actually land, and the matchup situations you need to read correctly before you commit.
#Understanding Sora's Forms
Everything about Sora starts with his Ultimate, Shifting Skies. Swipe left for Thunder. Swipe right for Torrent. You have 10 seconds in each form before returning to base.
Thunder Form converts a portion of his Max HP into Physical Attack. He becomes an assassin, high mobility, fast burst, low survivability. His Skill 1 hits four times instead of two. His Skill 2 can be cast twice in quick succession if it connects. His ultimate in this form drops 16 rapid strikes on a target area.
Torrent Form does the opposite: it converts Physical Attack into Max HP. He becomes a bruiser-tank with CC. His Skill 1 slows on hit then stuns on the lunge. His Skill 2 knocks enemies toward him, then launches them airborne. His ultimate in this form stuns with every strike and ignores terrain.
The passive, Mystic Surge, ties both forms together. After ascending, hitting enemy heroes five times unlocks his True Art, the enhanced ultimate for that form. This is your actual power spike in a fight. Don't pop your enhanced ult before hitting that fifth stack.
One critical detail: when you activate Shifting Skies to transform, both Skill 1 and Skill 2 immediately refresh. This is what enables double-rotation combos. A lot of players miss this and waste the window.
#Best Build for EXP Lane
Sora scales with Max HP. His damage in Torrent Form and parts of Thunder Form all reference his HP pool, so building tanky isn't passive play, it's how you deal more damage.
Standard EXP Lane Build:
| Slot | Item | Purpose |
|---|---|---|
| 1 | Tough Boots | CC reduction, movement speed |
| 2 | War Axe | Stacking true damage, spell vamp |
| 3 | Thunder Belt | Hybrid defense, bonus HP |
| 4 | Brute Force Breastplate | Defense + stacking movement speed |
| 5 | Queen's Wings | HP, spell vamp, CD reduction when low |
| 6 | Guardian Helmet | Massive HP regen, raw HP pool |
Emblem: Fighter Emblem. Take Firmness (tier 1) for the hybrid defense, Festival of Blood (tier 2) for the spell vamp that keeps you alive through trades, and Brave Smite (tier 3) for HP regen on skill hits.
Battle Spell: Flicker is the default. It extends your engage range and bails you out of bad situations. If your team desperately needs frontline, Vengeance works. Petrify adds a CC layer if you're going Torrent-focused.
One item swap worth knowing: if you're against a sustain-heavy team with a Floryn or Estes, swap Guardian Helmet for Dominance Ice. The anti-heal matters more than the regen in those matchups.
#Combos That Actually Work
Basic poke combo (any form): Skill 2 → Skill 1 → basic attacks
Use this to chip enemies in lane. Skill 2 closes the gap, Skill 1 chains into the lunge. Don't burn your ultimate for this.
Thunder burst combo (1v1 or backline dive): Skill 2 → Skill 1 → Ultimate (Thunder) → Skill 1 → Skill 2 → Ultimate (Heaven's Wrath)
The key is hitting five stacks fast after you ascend to unlock Heaven's Wrath. In Thunder, Skill 1 hits four times on its own, you'll reach five stacks quickly if you land both skills before using the enhanced ult. This combo can delete a squishy in under three seconds when your HP stack is high enough.
Torrent teamfight combo (initiation): Skill 2 → Ultimate (Torrent) → Skill 2 → Skill 1 → Ultimate (Stormbind)
Skill 2 in Torrent pulls enemies toward you, then knocks them airborne. After ascending, your Skill 2 refreshes, use it again immediately to stack the CC. Skill 1 in Torrent stuns on the lunge. Then Stormbind hits five times, each with a brief stun, while you move freely and ignore terrain. You become a one-man engage machine in this sequence.
CC Immunity timing: When you activate Shifting Skies, Torrent grants a brief control immunity on cast. If you see a Chou Skill 2 or a Franco hook coming, you can absorb it by transforming at the right moment. Don't try to time this reactively, recognize the situation before it happens and have your transform ready.
#How to Play Each Phase
Early game (Levels 1, 6): You're farming, not fighting. Sora's early damage without form stacks is underwhelming. Use Skill 1 and basic attacks to clear waves efficiently. Skill 2 has a cooldown reduction on hero hit, use it to shorten downtime when you have lane priority. Don't get baited into extended fights before level 4.
Level 4 power spike: This is when Skill 1 becomes fully upgraded and your laning pressure jumps. Start looking for aggressive trades. If you can win a trade and force the enemy back, take the EXP crab.
Level 6 (Ultimate unlocked): This is Sora's real starting point. From here, you have full access to both forms. Against most EXP lane heroes, you can now win a committed duel. Pick Thunder if the opponent is squishy or a mage-fighter hybrid. Pick Torrent if they're tanky or have CC that would stop your burst window.
Mid game: Join objectives. Sora is excellent in 3v3 scrums around Turtle because Torrent's CC sets up multiple kills. In the EXP lane, split push pressure is real, most solo laners can't 1v1 you at this stage, and threatening their side tower forces the enemy team to react.
Late game: Default to Torrent Form for Lord fights. Your team needs engage, CC, and someone who can absorb the first burst of damage. You provide all three. Switch to Thunder only if you need to chase down a fleeing carry after the initial fight breaks.
#Matchups to Know
Sora wins against:
- Hylos, his sustain can't keep up with your burst windows. Thunder Form melts him.
- Belerick, slow and reactive. Sora's mobility lets you dictate the entire trade.
- Layla, Miya, Clint, any squishy marksman caught without their team in reach.
Sora loses to:
- Franco, suppression stops your transformation cold. If Franco grabs you mid-combo, the fight is over.
- Minotaur, Kaja, both apply suppression or hard CC that bypasses your CC immunity window.
- Grock, durability to survive your burst, damage to punish your limited early game.
- Belerick as tank-support (not EXP lane), when he's alongside a Franco or Minotaur, the suppression chains are brutal.
Against suppression-heavy lineups, build Tough Boots early and respect the CC. You cannot transform out of a suppression, so your positioning has to be tight.
Check out the full counter matchup breakdown on Sora's hero page.
#Common Mistakes
Using the wrong form for the situation. Thunder into a 5v5 teamfight gets you killed before you hit five stacks. Torrent into a 1v1 against a squishy carry wastes the CC. Match the form to the target.
Not hitting five stacks before using the enhanced ultimate. This is the single biggest damage mistake. Your enhanced ult (Heaven's Wrath or Stormbind) is your highest-impact skill. Wasting it before the True Art unlocks cuts your output roughly in half.
Burning Skill 2 to disengage, then having no gap closer. Skill 2 is your only reliable engage tool in both forms. If you use it to run away, you have no follow-up for the next eight or so seconds. Sometimes retreating is correct, but be aware of what you're giving up.
Transforming too late in fights. The CC immunity on Torrent transform has to be pre-planned. If you're already stunned, it's too late.
#Is Sora Worth Learning?
A 42% ban rate means he won't reach your hands every game. But in the games where he's open, he's one of the strongest EXP lane picks in the current patch, and he stays relevant at every stage of the game, which isn't something every fighter can say.
The form-switching is the learning curve. Once that becomes second nature, Sora punishes bad positioning more consistently than most EXP lane heroes because he has the tools to be both the initiator and the carry depending on what a fight needs.
Start with Torrent Form in your first few games. It's forgiving, the CC keeps enemies off you while you figure out stack management. Move to Thunder when you're comfortable reading 1v1 windows. The hero rewards investment, and at 42% ban, investment clearly pays off.
For more EXP lane options in the current patch, check the MLBB tier list to see what else is strong alongside Sora this season.